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Marvel Avengers Alliance: How To Get Command Points Easily (New CP Farming Method)

Command Points Farming Method
There are quite a few detailed guides to CP farming around, you can check our command farming method.


Hints: 
0) Never 5-star a mission you are farming.
1) Get Storm + 1 Scrapper
2) Farm 1.4.4
3) Get 30 heroes incl. Kitty Pryde
4) Farm 1.12.2

Basically that is it, as soon as you hit 12.2 you got to the by far most energy efficient CP farming spot in this game. To add a little more information to each point:

0) Never 5-star a mission you are farming.
Why not? Simple: You probably don't only want to farm energy efficient, but also minimize the invested time in repetetive farming. The moment you got your 5th star, the mission is always on your agents level. If you don't do that, you'll sooner or later outlevel the mission and just one-shot everything, reducing the invested time by a huge margin. If you want to do the mission on your level (e.g. to get more XP), you can always just do it in challenge mode, which is slightly harder than your level, but usually this doesn't matter that much.
How do you not 5-star a mission? After the last fight don't hit the "Exit Map" button, instead abort the mission and restart it.
This doesn't matter for premium missions, they are always at least your level.

1) Get Storm + 1 Scrapper
Not much to say here, you'll need those heroes to farm 1.4.4. Storm is also a decent heroes for beginners.
To get the needed CPs (unless you get them anyway by progressing through the first missions) you can either 5-star early missions or just farm 1.1.1/1.1.2.

2) Farm 1.4.4 
Season 1, Chapter 4, Mission 4 (You, Foe) is not THE most efficient farming spot outside chapter 12, but very close to it. And in contrary to that one better spot, it doesn't need a ton of expensive heroes. Just keep farming it until you can Chapter 12. And just to be sure: Obviously don't fight the mini bosses on their own, this will just waste energy.
The epic boss is Magneto and he uses a pretty annoying shield, that can drag out the fight. You can ease the pain with DoTs (especially bleeds - Black Cat is a cheap hero with bleeds). If you can get your hands on any Shield Breaker (gear or ability - Havoks L1 e.g.) Magneto becomes pretty pathetic, since he only tries to renew his shield and fails. You can just kill him. However: Currently there is (to my knowledge) no Shield Breaker cheap and readily available, given that Havok costs 200 CPs and might still be the best candidate.
Another way to basically to the same to Magneto and Vapor as well are abilities with Depower. Spiral is a strong and available hero with that debuff.

3) Get 30 heroes incl. Kitty Pryde
Your ultimate target is 12.2 and to unlock chapter 12 you need to recruit 30 heroes. You also need Kitty Pryde for the deploy in 12.2, but since she is one of the cheaper heroes you will probably want to recruit her in any case.
How do you get 30 heroes as fast as possible? Well, obviously any "free" heroes (e.g. from Lockboxes) help a lot and you'll want to recruit the cheapest available heroes. Yes, Luke Cage is pretty useless, but he is cheap and one more hero to have. However, I'd suggest to still get one or two rather strong heroes very early, since they will make everything in this game a lot easier. Personally I got Wolverine and was very happy with him, since he is a pretty versatile hero and not that expensive. Captain America is also pretty strong and having him recruited will help you in farming 12.2, but is not necessary. Last but not least: You can recruit the Invisible Woman very early, since she is very cheap, not that bad early and having her will help you farming 4.4.

Should I recruit any cheap hero the moment I got enough CPs for that hero?
Not necessarily. Do a rough estimate what would be the most expensive hero to get 30 heroes if you would start recruiting. E.g.: When I started the farm towards 12.2 I could easily calculate that I would need some 48 CP heroes even after getting every single cheaper hero. In such a case you can just start with some more expensive heroes (e.g. Quicksilver, who can be pretty helpful) and get the cheaper heroes later. No need to drag Luke Cage along all the way.

4) Farm 1.12.2
Well, once you got those 30 heroes: Congratulations! That's it, you can now farm the by far most energy efficient spot for CPs.
To give you an impression on how efficient 12.2 really is: On average this will yield about 1 CP per 10 Energy spent. 4.4 yields about half of that, as do the other efficient spots outside Chapter 12.

Further questions
I'll just give some additional information here and expand this if needed, based on questions/feedback in this thread.

I didn't get (m)any CPs in x runs! Those spots suck!
Keep calm and keep farming.  Remember: The whole thing is luck based. There can and there will be dry runs. My personal record are six consecutive runs of 12.2 without one single CP dropping. And there are certainly people who top that. But in the long run this will even itself out.

Won't I get more CPs if I just 5-star missions?
Short answer: No. Longer answer: I'd consider that to get Storm fast and reliable - after starting to farm 4.4 it MAY be interesting for early missions. Just consider a couple of things:
- if you need ~200+ energy to 5-star a mission, 4.4 will yield more CPs per energy.
- if you ever want to farm gear from that mission, you'll be thankful not having 5 stars. Unless you want/need to farm that on challenge mode - in that case it doesn't matter.
- if you ever need reliable CPs (e.g. to get that last hero for a timed event like a spec/covert ops thats about to run out), you'll be happy if you can still get those 5 stars in those early missions.

Should I buy expensive heroes to finish SOs?
That can be a difficult decision. I'd always try to get those SO heroes, since they are usually pretty nice AND having more heroes is always good. However: To finish all tasks without gold skipping you usually need some very expensive heroes, which will cost you many cheaper heroes, who would get you closer to 12.2. In light of that I'd suggest (as a rule of thumb!) to skip the CP expensive task of the SO (usually it is the Epic Boss, skippable with 25 gold) until you get to 12.2. Once you are there: Just farm the CPs while running the SO, you'll use those heroes again some way or another.
Since I got to 12.2 I was always capable of farming all needed heroes for limited time events within the time of those events. Extreme example: During SO16: Apocalypse you needed 358 CPs for the tasks (I "only" needed 335 since I already had Colossus, yay...) and 495 CPs if you wanted all horsemen heroes with one horseman alt each. Farming 12.2 I managed to farm more than those 800 CPs in less than five weeks. While also doing the SO obviously.

Marvel Avengers Alliance: Special Operation 19 Patch Note


Read More:  
Special Operation 19: Fratricide Task List 
Special Operation 19: Fratricide Mission Info

     Bug Fixes:

  •  Multi-action tasks will no longer be given. Currently active tasks that have multi-action objectives will have to be aborted if you no longer want them on your task list.
  •  Fixed an issue that caused Mephisto to gain infinite turns while affected by Depower


Release of Spec Ops 19
 Spec Ops 19 patch

Briefing - A weakened Brotherhood of Mutants is no match against a powerful Sentinel army and the prying grasp of Mr. Sinister. With few options left, the remaining members must flee or forge new alliances as they face the breaking of the Brotherhood!
    Spec Op 19 Reward Hero: Cannonball

    Bio – Sam Guthrie is a mutant with the power to discharge thermo-chemical energy from his body, becoming a near-invulnerable human rocket. Though he is most-known as a founding member of the New Mutants, he has joined many teams since, always bringing his courage and sense of justice with him.

    Class: Blaster

        Self Passives
            Blast Off
                20% chance to dodge an attack
                Immune to ground attacks
                Attacks dodged this way grant Rising Up
            Last Man Standing
                Increases Accuracy, Attack, Defense and Evasion when an ally is KO’ed



    Action 1 : Comin’ Through

        Unlocked at Level 1
        Unarmed, Melee, Kinetic
        Targets One Enemy
        Special Properties
            Exploits Shields
                Bypasses and deals extra damage against targets that are protected by Shields
            High Crits
                Increased chance of critical hits
            Expanded Field
                While Kinetic Field is active, this action gains Shield Slam
                This action consumes Kinetic Field
        One Enemy
            Shield Breaker
                Removes and prevents new shields



    Action 2A : Kinetic Field

        Unlocked at Level 2
        Buff
        3 Round Cooldown
        Special Properties
            Cry Uncle
                While Kinetic Field is active, this action is replaced with Nothin’s Impossible
        Self
            Kinetic Field
                Reduces damage taken by attacks to 0
                Does not affect Ignore Defense, Magic, or Psychic attacks
                Counts as a Shield for the purposes of attacks



    Action 2B : Nothin’s Impossible

        Unlocked at Level 2
        Unarmed, Melee, Kinetic
        3 Round Cooldown
        Special Properties
            Brutal Strike
                Damage cannot be prevented by resurrection effects
            Deadly Crits
                Deals extra damage on critical hits
            Finest Hour!
                Deals extra damage while Agile, Focused, Fortified, Strengthened, Shielded or Healing
            Matter of Perspective
                While Kinetic Field is inactive, this action is replaced with Kinetic Field
                This action consumes Kinetic Field
                Knocking Out an enemy with this attack grants Kinetic Field



    Action 3 : Crash Landing

        Unlocked at Level 6
        Ground, Kinetic
        2 Round Cooldown
        Targets All Enemies
        Special Properties
            Ground Attack
                Ignores most protect and Avoidance effects
            Crash Course
                While Kinetic Field is active, this action gains Breakthrough
                This action consumes Kinetic Field
        All Enemies
            Winded
                Removes and prevents Follow-Up attacks
            Off-balance
                Removes and prevents Counter-Attack effects
            Exhausted
                Cannot take extra turns
                Quick Actions become normal actions



    Action 4 : Cleared For Take Off

        Unlocked at Level 9
        Melee, Kinetic, Fire
        2 Round Cooldown
        Targets One Enemy
        One Enemy
            Melt Armor
                All attacks against this target ignore defense
        Self
            Afterburners
                Grants an extra turn



    New Lockbox Hero: Avalanche
    Bio: One of the longest-serving members of the Brotherhood of Mutants, Dominikos Petrakis can generate vibratory waves from his hands, causing inorganic matter to be violently shaken apart.

    Class: Scrapper

        Self Passive
            Making Waves
                Gains an increasing damage buff whenever an ally uses a sonic or ground attack
            Sky is Falling
                Ally sonic and ground attacks have a 50% chance to create falling debris



    Action 1: Fault Line

        Unlocked at Level 1
        Ground, Sonic
        Special Properties
            Ground Attack
                Ignores most protect and Avoidance effects
        One Enemy
            Opportunist
                Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded



    Action 2: Shockwave

        Unlocked at Level 2
        Sonic, Ranged
        1 round cooldown
        Special Properties
            High Crits
                Increased chance of critical hits
            Catastrophic
                Can’t be Protected against
                Ignores most Avoidance effects
                Guaranteed to hit
        One Enemy
            Resonating
                Removes beneficial status effects from the target and prevents the next one applied



    Action 3: Epicenter

        Unlocked at Level 6
        Sonic, Buff, Debuff
        2 round cooldown
        Special Properties
            Quick Action
                Grants an immediate free turn after using
                Does not trigger follow-up attacks
            Subtle
                Does not trigger most status effects
        All Enemies
            Generalized
                Removes effects from Class bonuses
                Prevents this character from gaining Class benefits
            Exhausted
                Cannot take extra turns
                Quick Actions become normal actions
        All Allies
            Feedback
                Reverberating at a frequency that sends shockwaves back at attackers



    Action 4: The Big One

        Unlocked at Level 9
        Ground
        1 round cooldown
        Special Properties
            Seismic
                Consumes all stacks of Seismic Activity to deal extra damage
            Exploit Opportunity
                Deals increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
            Ground Attack
                Ignores most protect and Avoidance effects
            High Crits
                Increased chance of critical hits\


Read More:
Special Operation 19: Fratricide Task List 
Special Operation 19: Fratricide Mission Info

Marvel Avengers Alliance: Special Operation 19 ( Spec Ops 19 ) Mission Information - Fratricide

 Special Operation 19 ( Spec Ops 19 ) Mission Information

"A weakened Brotherhood of Mutants cannot stand against a powerful Sentinel army and the prying grasp of Mr. Sinister. With few options left, the remaining members must flee or forge new alliances as they face the breaking of the Brotherhood!"

Read More:
Special Operation 19 ( Spec Ops 19 ) task list
Special Operation 19 ( Spec Ops 19 ) Patch Note

Mission 1 - Sinister Calling 
Special Ops Mission 1


"As the Brotherhood continues to collapse, the vultures begin their descent."

Deploys: Kitty Pryde, Beast, 1x Blaster, 1x Scrapper
Boss: Mr. Sinister
Team-Up: Cyclops
Boss Drop: Devitalizer
Single Target / Type: Ranged Energy / Hit/Crit: 98%/41%
Manipulated(2 Rounds) - Supresses most effects that prevent or remove debuffs


 Mission 2 - Last Bastion 
Special Ops Mission 2


"Sentinels arrive in New York to put an end to the Brotherhood, but an unlikely protector comes to their aid."

Deploys: Hogun, Nightcrawler, Daimon Hellstrom, 2x Random Hero
Boss: Mystique
Team-Up: Magneto
Boss Drop: Mark of the Brotherhood
All Allies / Type: Buff / 1 Round Cooldown

  •     Subtle - Does not trigger most status effects
  •     Taking a Stand - Allied mutants gain Rally and Morale Boost
  •     Morale Boost(3 Rounds) - Increases Attack, Defense, Accuracy, and Evasion
  •     Rally(2 Rounds) - Next Buff action becomes a Quick Action
  •     Brothers 'til the End - When a friendly mutant is defeated, remaining mutants are healed


Epic Boss: Bastion
Team-Up: Omega Sentinel
Epic Drop: Calculated Response
Single Target / 1 Round Cooldown

  •     Calculated Response - Chance to take reduced damage and resist crits from attacks
  •     Special Funcionality - May not be activated manually
  •     Linked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence Set are equipped
  •     Reactive Armor [2/4] - Defensive systems greatly reduce damage based on last type receieved
  •     (Requires 2 Pieces)
  •     Disadvantage [3/4] - Creates a negative effect according to the class of the target
  •     (Requires 3 Pieces)
  •     Predictive Systems [4/4] - Chance to gain the positive aspects of the target's class
  •     (Requires 4 Pieces)


Mission 3 - Royal Welcome 
Special Ops Mission 3


"The members of the Brotherhood escape to London, by request of Sebastion Shaw. Out of the flames and into the Hellfire?"


Deploys:
Boss:
Team-Up:
Boss Drop: Old Ebony
Self / Type: Buff / 1 Round Cooldown

  •     Subtle - Does not trigger most status effects
  •     Fortified(3 Rounds) - Defense increased by 25%
  •     Dignified Protector(1 Round) - Protects allies from most single-target attacks / Takes reduced damage from follow-up and counter attacks


Read More:
Special Operation 19 ( Spec Ops 19 ) task list
Special Operation 19 ( Spec Ops 19 ) Patch Note




Marvel Avengers Alliance Season 2: Chapter 6 Task List


Read More: 


Mastery Reward:
She-Hulk uniform: Skirn, Breaker of Men
She-Hulk Skirn
List of Tasks:
1. Ready, ..., Fire!: Defeat 8 A.I.M. Soldiers.
  • Reward: 100 XP
  • 2. Back Backup: Collect 3 Distress Calls.
    Reward: 1000 Silver
  • 3. Fashion Statement: Beat M.O.D.O.K.
    Reward: 1 CP
    • 3a. Logical: Use Vision in Combat.
      Reward: 1 CP
    • 3b. Solar Power: Use Vision's "Solar Jewel" in Combat.
      Reward: 100 XP
    • 3c. Mirror World: Survive an Incursion.
      Reward: One Battle
  • 4. 8Cult: Defeat 7 Circle of 8 Cultists.
    Reward: 100 XP
  • 5. Special Ops: Complete 3 Deploys.
    Reward: 1000 Silver
  • 6. 88 MPH: Defeat Kang.
    Reward: 1 CP
    • 6a. Lunacy: Use Moon Knight in Combat.
      Reward: 100 XP
    • 6b. 10 Frantic Fists: Use Moon Knight's "Fists of Khonshu", with 10 Retribution, 2 Times.
      Reward: 1 CP
    • 6c. Heroism: Complete a Heroic Battle.
      Reward: 1 CP
  • 7. Privileged Combatants: Defeat 8 Hellfire Club Members.
    Reward: 100 XP
  • 8. Incured Wrath: Complete an Incursion.
    Reward: 1000 Silver
  • 9. Target Practice Defeat Dark Hawkeye.
    Reward: 1 CP
    • 9a. Bipolar: Defeat Green Goblin.
      Reward: 1 CP
    • 9b. Fancy Pants: Use Iron Fist in Combat.
      Reward: 1000 Silver
    • 9c. Untapped Potential: Use Iron Fist's "The Iron Fist" 3 Times without using Hidden Potential.
      Reward: 100 XP
    • 9d. Dead-Eye: Defeat Dark Hawkeye with a Score over 50,000.
      Reward: 1 CP
  • 10. Demons!: Defeat 6 Demons.
    Reward: 100 XP
  • 11. Combat Training: Fight 3 PVP Battles.
    Reward: 1000 Silver
  • 12. Rules Lawyer: Defeat Mephisto.
    Reward: 1 CP
    • 12a. Chain-tastic: Use Ghost Rider in Combat.
      Reward: 1000 Silver
    • 12b. Terrifying Gaze: Use Ghost Rider's "Penance Stare" 3 Times.
      Reward: 100 XP
    • 12c. Cold to the Touch: Defeat Mephisto with a Score over 60000.
      Reward: 1 CP
  • 13. Brain Dead: Defeat 7 Mindless Ones.
    Reward: 100 XP
  • 14. Rather Be Sailing: Complete 3 Flight Deck Missions.
    Reward: 1000 Silver
  • 15. Flaming Madness: Defeat Dormammu.
    Reward: 1 CP
    • 15a. Witch Doctor: Use Doctor Voodoo in Combat.
      Reward: 1 CP
    • 15b. In a Bind: Use Doctor Voodoo's "Evanodor Compatriot Boost Spell" 2 Times.
      Reward: 100 XP
    • 15c. Order From Chaos: Defeat Dormammu with a Score over 75,000.
      Reward: 1 CP
  • 16. Crime Don't Pay: Defeat 5 Maggia members.
    Reward: 100 XP
  • 17. Go, Fight, Win!: Win 3 PVP Battles.
    Reward: 1000 Silver
  • 18. Split Personality: Defeat Lizard.
    Reward: 1 CP
    • 18a. I Love Quests!: Use Deadpool in Combat.
      Reward: 1 CP
    • 18b. Because I Am: Use Deadpool's "Happy to See You" two times.
      Reward: 100 XP
    • 18c. Chill Out Man!: Defeat Savin with a Score over 36,000.
      Reward: 1 CP


Challenge Mode Completion Reward:

Serpentine Staff

Challenge Mode Tasks:

  • 1. Challenge: Unknown Intel: Complete "Unknown Intel" on Challenge Mode.
    Reward: 5000 Silver
  • 2. Challenge: Ancient Knight: Complete "Ancient Knight" on Challenge Mode.
    Reward: 5000 Silver
  • 3. Challenge: Dark Complications: Complete "Dark Complications" on Challenge Mode.
    Reward: 5000 Silver
  • 4. Challenge: Harvester of Souls: Complete "Harvester of Souls" on Challenge Mode.
    Reward: 5000 Silver
  • 5. Challenge: Clash of Titans: Complete "Clash of Titans" on Challenge Mode.
    Reward: 5000 Silver
  • 6. Challenge: Fourth Wall: Complete "Fourth Wall" on Challenge Mode.

Marvel Avengers Alliance Season 2 Chapter 6 Mission Information


The old lines of loyalty between A.I.M. and HYDRA are eroding. Ancient Demonic forces begin sensing that the time has come to exploit the opportunity that the chaos has created.

Read More: 



Mission Information:
 M.O.D.O.K. claims he has intelligence on the Circle of 8's purpose. Could there be a move by HYDRA to reabsorb A.I.M.?

Mission Location:
 Chinatown

Mission Threats:
# of Threats:
    • Low: 2
    • Medium: 3
    • High: 3
  • Deploy Missions:

    • 1 Battle: Any Hero - Keep pushing people away from the center of Chinatown. M.O.D.O.K. is active here, and he won't care about mass casualties.
    • 1 Battle: Rescue - There are too many people getting close to the hammerfall site. We need someone there to protect it until a full S.H.I.E.L.D. team can cordon it off. Rescue's probably perfect for this.
    • 1 Battle: War Machine - AIM and Circle of 8 forces are gearing up for a fight. War Machine is patrolling nearby. He can pacify both sides.
    • 2 Battles: Any Infiltrator - Circle of 8 forces are up to something at this location. Send a hero to crash their party before there's another ritual sacrifice.
    • 3 Battles: Any Blaster - We're in a crowded area with narrow streets, lousy sightlines, and M.O.D.O.K. on the loose. Get a hero to coordinate evacuations along Canal Street. Let's get people out of harm's way.
  • Bosses/Drops/Team-Up:

    • Mini: Skirn

      • Skirn
    • Boss: M.O.D.O.K.

      • W1: Skirn | W2: Specialist, Administrator | W3: M.O.D.O.K.
    • Boss Drop: Cracked Energy Band / Energy Band
    • Boss A-Iso: Sighted Augmented Iso-8
    • Team-Up: Vision
  • Heroic Battles:

    • Captain America & Falcon

      • Baron Zemo, Baron Strucker, Viper
    • Heroic Battle Drop: Leading Empowered Iso-8, Swooping Empowered Iso-8
  • Incursions: 1



Mission Information:

Ancient feuds come to light with the machinations of the Circle of 8.

Mission Location:

Westminster

Mission Threats:

  • # of Threats:

    • Low: 2
    • Medium: 3
    • High: 2
  • Deploy Missions:

    • 1 Battle: Any Hero - The Circle of 8 presence and other supernatural activities are bringing the crazies out. Send a hero to help public-safety personnel keep the local kooks at a safe distance.
    • 1 Battle: Any Tactician - The museum's owners are demanding that S.H.I.E.L.D. pick up the tab for any damage. Send someone big and menacing to remind them who the good guys are.
    • 2 Battles: Any Bruiser - We've got some skulking to do. Send a hero to follow this Circle of 8 cultist. She's headed to a rendezvous and we'd love to know who else is going to be there.
    • 2 Battles: Dr. Strange - We're going to borrow Dr. Strange's occult expertise for an examination of some relics recovered from the museum collections. Doctor?
    • 2 Battles: Iron Man - All kinds of weird magical emanations are coming from the area around the museum. Get Iron Man take a look, his suit shouldn't be affected.
  • Bosses/Drops/Team-Up:

    • Mini: Baron Mordo

      • Verignis, Baron Mordo, Sicuspcis
    • Boss: Kang

      • W1: Baron Mordo | W2: Kang
    • Boss Drop: Acceleration Shield / Mass Acceleration Shield
    • Boss A-Iso: Fractured Augmented Iso-8
    • Team-Up: Moon Knight
  • Heroic Battles:

    • Ghost Rider

      • Meretrix, Mephisto, Meretrix
    • Heroic Battle Drop: Tenacious Empowered Iso-8
  • Incursions: 1


Mission Information:

Iron Fist hits the ground running, wanting to take the fight to the Hellfire Club. But complications arise... is that the Dark Avengers?

Mission Location:

Trafalgar Square

Mission Threats:

  • # of Threats:

    • Low: 2
    • Medium: 2
    • High: 2
  • Deploy Missions:

    • 1 Battle: Black Knight - Black Knight has found a Hellfire Club meeting. He's waiting for the all-clear to break it up.
    • 2 Battles: Any Blaster - A Hellfire Club detachment broke away from a S.H.I.E.L.D. fire team and is on the run. Get a hero after them before they get loose in the city.
    • 2 Battles: Fantomex - The Hellfire Club has left us a little present: A bomb, protected by some serious cybersecurity. If ever there was a job for a guy with two brains, it's this one. Call Fantomex.
    • 3 Battles: Any Infiltrator - This abandoned Hellfire Club safe house is full of potential intel, but it's also booby-trapped. Send a hero who can slip through the defensive measures and recover the materials.
    • 3 Battles: Captain Britain - Captain Britain's itching to get after the Hellfire Club. We're happy to scratch that itch.
  • Bosses/Drops/Team-Up:

    • Mini: Dark Wolverine

      • Hellfire Heavy, Dark Wolverine, Hellfire Heavy
    • Mini: Dark Widow

      • Hellfire Heavy, Dark Widow, Hellfire Commander
    • Boss: Dark Hawkeye

      • W1: Dark Wolverine, Dark Widow | W2: Dark Hawkeye
    • Epic Boss: Green Goblin

      • Hellfire Hunter, Green Goblin, Hellfire Commander
    • Boss Drop: Marksman's Patch / Sharpshooter Patch
    • Boss A-Iso: Ferric Augmented Iso-8
    • Epic Boss Drop: Goblin Mask / Terrifying Goblin Mask
    • Epic Boss A-Iso: Feline Augmented Iso-8
    • Team-Up: Iron Fist
  • Heroic Battles:

    • War Machine

      • Ares
    • Heroic Battle Drop: Desperate Empowered Iso-8, Tactical Empowered Iso-8
  • Incursions: 1


Mission Information:

Mephisto, sensing the time is right, makes a play for New York. Those souls won't harvest themselves, after all. Enter Ghost Rider.

Mission Location:

Yankee Stadium

Mission Threats:

  • # of Threats:

    • Low: 2
    • Medium: 2
    • High: 2
  • Deploy Missions:

    • 1 Battle: Doctor Voodoo - Before we can mount a full response to this phase of the demon invasion, we could use a little intel from the afterlife. Doctor Voodoo can maybe have a chat with some of his favorite loas to get us the lowdown.
    • 1 Battle: Sif - Now that we know there's an Asgardian angle to these hammers, we better find out what else is going on in the Nine Realms. Send Sif to search for any other signs of Asgardian influence.
    • 2 Battles: Any Blaster - Demons have pinned down a team of emergency responders trying to help people wounded near this portal. They need some firepower, and quick.
    • 2 Battles: Any Tactician - Stop this group of demons from getting across the river into Manhattan. Doesn't matter how you do it, as long as it's done fast.
    • 3 Battles: Any Hero - We need to get data about meteor impacts to Avengers Tower for analysis, to see if we can pinpoint any other hammerfalls. It's too important to email. Send a hero to take it there personally.
  • Bosses/Drops/Team-Up:

    • Mini: Skadi

      • Skadi
    • Boss: Mephisto

      • W1: Skadi | W2: Incascia, Praefectus | W3: Subcinctus, Mephisto, Subcinctus
    • Boss Drop: Demonic Dagger / Molten Demonic Dagger
    • Boss A-Iso: Damning Augmented Iso-8
    • Team-Up: Ghost Rider
  • Heroic Battles:

    • Daimon Hellstrom

      • Satana
    • Heroic Battle Drop: Enticing Empowered Iso-8, Hellacious Empowered Iso-8
  • Incursions: 1


Mission Information:

New York becomes a true battlefield as Blackheart enlists Dormammu's aid. S.H.I.E.L.D. calls on Doctor Voodoo, who steps in to quell the Demonic and Mindless forces.

Mission Location:

Sanctum Sanctorum

Mission Threats:

  • # of Threats:

    • Low: 2
    • Medium: 3
    • High: 3
  • Deploy Missions:

    • 2 Battles: Any Infiltrator - There's a demon loose in this building, heading for a yoga studio. Hunt it down before everyone's in Corpse Pose.
    • 2 Battles: Scarlet Witch - We're mobilizing all magical assets. The Scarlet Witch's chaos magic will help to disrupt portals and slow down the demonic invasion.
    • 2 Battles: Magik - Various demonic factions have already appeared, in the Bronx and now Greenwich Village. Are there others waiting for their chance? Send Magik to find out.
    • 3 Battles: Any Hero - We've got the upper hand. Send a hero to do a perimeter sweep and make sure that all field teams are intact and no demons have gotten out of the area.
    • 3 Battles: Any Bruiser - Circle of 8 members just killed a demon here. They're taking it somewhere, for God only knows what purpose. Stop them.
  • Bosses/Drops/Team-Up:

    • Mini: Blackheart

      • Incascia, Blackheart, Incascia
    • Boss: Dormammu

      • W1: Incascia, Blackheart, Incascia | W2: Verignis, Dormammu, Cusptero
    • Boss Drop: Dark Mace / Maddening Mace
    • Boss A-Iso: Ritualistic Augmented Iso-8
    • Team-Up: Doctor Voodoo
  • Heroic Battles:

    • Punisher

      • Inves, The Hood, Tetrabrach
    • Heroic Battle Drop: Prepared Empowered Iso-8
  • Incursions: 1


Mission Information:

The Maggia, A.I.M., and HYDRA. OH MY! But wait, who's this? Looks like you'll have to play to find out! This looks like a job for Deadpool! I guess I better get in there and break some walls, or is that heads...? To find some answers.

Mission Location:

Hell's Kitchen

Mission Threats:

  • # of Threats:

    • Medium: 3
    • High: 3
  • Deploy Missions:

    • 1 Battle: Any Generalist - The Kingpin is sending a goon squad to threaten Daredevil's pal Foggy Nelson. Cut them off before they capture Foggy. We can't lose Daredevil to a rescue mission. We need him with us.
    • 2 Battles: Any Scrapper - This Maggia courier has orders to start a jailbreak at Ryker's. Intercept him.
    • 2 Battles: Punisher - The Punisher's getting antsy with all these criminals showing themselves. Distract him with a mission that will make him feel useful.
    • 3 Battles: Ares - If you're in the middle of a gang war, sometimes you need to take the direct approach to end it. Nobody's more direct than Ares.
    • 3 Battles: Black Widow - Send Black Widow out on patrol to gather some intel.
  • Bosses/Drops/Team-Up:

    • Mini: Boomerang

      • Maggia Gunman, Boomerang
    • Mini: Madame Masque

      • Maggia Hitman, Madame Masque, Maggia Grunt
    • Boss: Lizard

      • W1: Madame Masque, Boomerang | W2: Lizard
    • Epic Boss: Savin

      • Savin
    • Boss Drop: Subtle Gun / Flashy Gun
    • Boss A-Iso: Ridiculous Augmented Iso-8
    • Epic Boss Drop: Laprov / Laprov!
    • Epic Boss A-Iso: Extricating Augmented Iso-8
    • Team-Up: Deadpool
  • Heroic Battles:

    • Iron Fist & Luke Cage

      • Maggia Hitman, Hammerhead, Maggia Hitman
    • Heroic Battle Drop: Cracking Empowered Iso-8, Heartfelt Empowered Iso-8
  • Incursions: 2

Read More: 

Marvel Avengers Alliance: X-Force Costume, Spec op 19,Season 2 Chapter 6 and new update.

Here is your reveal. Coming Soon™ to Marvel: Avengers Alliance: X-Force Deadpool! This is the Deadpool costume we've long discussed.

X-Force Deadpool!
Deadpool's alternate class will be Blaster. He will be launching with two friends.X-Force Psylocke and X-Force Wolverine will launch with Deadpool. The Psylocke & Wolverine Uncanny X-Force costume is here.
X-Force Wolverine

X-Force Psylocke

We are evaluating a few different class options for some of these new characters, so I can't reveal them quite yet.


Special Operation 19 will have a lot of villains. 4 total, one of them is a group boss. There are some pretty famous ones in there.Spec Op 19 will have one hero and one lockbox hero. The lockbox is an existing villain in MAA. Oh and Spec Op 19 is NOT Guardians of the Galaxy-themed. Some of you guessed it, and I can now confirm it. Here is your Lockbox reward for Spec Op 19 - Avalanche!
Spec Op 19 - Avalanche
Your Spec Op 19 Group Boss is BASTION! We didn't draw the full body of this guy, just a dialogue portrait. Enjoy


Spec Op 19 Group Boss BASTION!

It's Cannonball! Your Spec Op 19 Reward Hero! Cannonball will be a Blaster.
Cannonball


Season 2 Chapter 6 Update: 
The reward costume for Chapter 6 will be for She-Hulk and it will be a brand new design, never seen in the comics. As mentioned many times before, I won't be able to show the art for it until Chapter 6 actually launches, unfortunately. Such spoilers. She-Hulk will be getting her moves upgraded at the time Chapter 6 goes live.
Luke Cage is finally being refactored when Chapter 6 launches! I'll spill more beans on that in the future.
I'm feeling really generous. Since you all know he's coming in Chapter 6 anyway, here you go...

Our plan is to launch the X-Force costumes (just by themselves with the Angel/Fantomex updates), then Spec Op 19.Chapter 6 will follow soon afterward. Stay tuned for new update.


Marvel Avengers Alliance: PVP Season 16 Patch Note

Reward: 
Diamond Reward: Satellite Support
• Buff, Tech
• Team Passive
o Eye in the Sky

• Ignores Distraction and Disoriented effects
• Special Properties
o Customized
• Power is set by Agent level when acquired

Multi-Function
• Can be used to perform different actions
• Wild Blue Yonder
• Ranged, Tech
• All Enemies
o Boon Buster
• Deals increased damage against targets with Strengthened, Fortified, Focused, Agile, Shield, or Regen effects
o Catastrophic
• Can’t be Protected against
• Ignores most Avoidance effects
• Guaranteed to hit
o Deadly Crits
• Deals extra damage on critical hits
o Exploit Attrition
• Deals extra damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure
o Exploit Opportunity
• Deals increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
• Paragon Exploiter
• Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
• All Allies
o Scanner Sweep
• Attacks against this character cannot be Stealthy
• Prepares a devastating airstrike for use in 3 rounds

Vibranium Reward: Infiltrator’s Safeguard Suit
• Balanced
o Immune to Off-Balance
• Infiltrator Safeguard
o Increased chance to dodge attacks
o Next attack applies Fumbling

Adamantium Reward: Drax (New Hero)
Drax (New Hero)

Bio: Arthur Douglas witnessed Thanos' first visit to Earth, and for that, he paid with his life. Yet his story did not end there; the enemies of Thanos created a tremendously powerful body to counter him, instilling Arthur's soul within it. Thus, Drax the Destroyer was born. Though well-known as a Guardian of the Galaxy, his true allegiance is to one purpose alone: to kill Thanos.

Class: Scrapper
• Self Passive
o Blood for Blood

• Applies Marked for Revenge when attacked
• Preemptively counters enemies with Marked for Revenge
o Hunter’s Senses
• Takes 10% less damage for each application of Bleeding on attacker
o Apply Pressure
• Bleeding only persists for a single turn
Action 1 : Obliterate!
• Unlocked at level 1
• Targets One Enemy
• Melee, Unarmed
• One Enemy
o Disabled
• The next action executed becomes locked out for two rounds
• This does not lock out counter-attacks or trigger off of counter-attacks
o Tenderized
• Takes increased damage from Slashing attacks

Action 2 : Cry for Blood

• Unlocked at level 2
• Targets Self
• Buff
• Special Properties
o Quick Action
• Self
o Rage of the Destroyer
• Increases the Rage of the Destroyer starting with The Destroyer’s Ire
• Adds Bleeding, Critical Hits, and Healing to attacks as Rage increases
• Removed after successfully attacked by a single-target attack

Action 3 : Hack and Slash
• Unlocked at level 6
• Slashing, Melee
• Targets One Enemy
• One Enemy
o Hobbled
• Attacks cannot be Stealthy
o Ravaged
• Takes increased damage from Bleeding

Action 4 : Daggerfall!
• Unlocked at level 9
• Slashing, Melee
• Targets One Enemy
• Special Properties
o Brutal Strike
• Damage cannot be prevented by resurrection effects
o Deadly Crits
• Deals extra damage on critical hits
o Exploits Bleeds
• Deals extra damage against Bleeding targets

New PVP Tasks

Poison Samples
Poison Samples is a series of tasks that will unlock throughout the PVP season. There are a total of 7 tasks, each lasts a few days before the next task starts. Completing these tasks reward Poisons, which can be collected to unlock a new weapon by completing Savage Weaponry tasks. Additional poisons are awarded via PVP Golden Hour victories and the PVP Gala Spin.

Savage Weaponry
Participate in one PVP fight to unlock this task. Collect all required poison samples to unlock the Savage Spear research.

Bug Fixes
• Depower will no longer prevent villains from summoning reinforcements
• Taskmaster’s Hero AI has been adjusted to fix an issue with skipping turns and recharging
• Psylocke’s AI has been adjusted to avoid using Mental Coordination when it is already applied to the team but may use this move in order to obtain Psionic Shadow
• Corrected an issue where Bashenga’s Blade was applying it’s buffs to the team and should only apply to the Agent
• Reduced the chance of Potential Unleashed and Energize being applied to the team to 60% and added an initial cooldown to the Psychic Amplifier
• Reduced the chance of Potential Unleashed and Energize being applied to an ally to 30% and added an initial cooldown to the Experimental Psychic Amplifier
• Unstable Iso’s have been turned off in Neighborhood visits    

Marvel Avengers Alliance: Covert Task - "Call of the Wild"

Agents, new covert task has arrived. Name of this covert task is Call of the Wild. This will be end at July 7, 2014 

Hero Required
Covert Task - "Call of the Wild"

"Call of the Wild" TASKS
Call of the Wild - 1 of 8
Collect Test Serum Conduits
Conduits have been cropping up all over, find one and show it to Shanna. Conduits can be found in fights throughout Season 2.
Requires: 2 Gold to Auto-Finish
Reward: 1 Command point

Call of the Wild - 2 of 8
Defeat Boss Green Goblin
Help Shanna derail Green Goblin's deranged plans for the Savage Land.
Green Goblin is the boss in S2 C5 M4
Requires: 15 Gold to Auto-Finish
Reward: 3000 Silver


call of the Wild - 3 of 8
Defeat Epic Boss Venom
Take down Venom to prove your worth.
Venom is the Epic boss in S2 C4 M6
Requires: 15 Gold to Auto-Finish
Reward: 1 Command point
heroes needed: ms. marvel , wasp, hank pym and black panther


Call of the Wild - 4 of 8
Defeat White Gorilla Grunts (x5)
Punish the White Gorillas for their impudence.
White Gorilla Grunts can be found in S2 C5 M2
Requires: 20 Gold to Auto-Finish
Reward: 5000 Silver

Call of the Wild - 5 of 8
Defeat Epic Boss Man-Ape
Where the White Gorillas go Man-Ape is sending the orders. Send him a message he wont soon forget.
Man-Ape is the Epic Boss in S2 C5 M6
Requires: 15 Gold to Auto-Finish
Reward: 1 Command point and Security Clearance: Shanna Training Round I
heroes needed: hulk, havok, punisher and Hercules

Call of the Wild - 6 of 8
Complete Train with Shanna Round I, in the Simulator
Shanna is interested in seeing how you fight. She's set up a fight in the Simulator to see what you can do.
Requires: 15 Gold to Auto-Finish
Reward: 5000 Silver

Call of the Wild - 7 of 8
Collect Test Serum Conduits (x30)
Gather enough conduits to determine their origin to Shanna's satisfaction. Conduits can be found in fights throughout Season 2.
Requires: 60 Gold to Auto-Finish
Reward: 1 Command point and Security Clearance: Shanna Training Round II

Call of the Wild - 8 of 8
Complete Train with Shanna Round II, in the Simulator
You've proven your worth, but one last Simulator fight to prove you can work together with Shanna.
Requires: 25 Gold to Auto-Finish
Reward: 5000 Silver and the availability of Shanna's Recruitment


 



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