Season 2 Chapter 7 Heroic Battle Reward:
- 1 / 3 / 5 Command Points
- Random Isotope-8 (Tier and kind of Iso-8 depends on the Agent's Level)
- Random Store and Premium Supplies (Tier and kind of Supply depends on the Agent's Level)
- Challenge Points
- Random Deploy Gear (Gear depends on the Agent's Level)
Mission 1 - Black Queen, Black Knight
Hero Needed: Magik
Enemy: Bastion
Potential Gear Reward: Random Deploy Gear, Bloodshot Empowered Isotope-8, Indexing Empowered Isotope-8
Hints:
A battle with medium-low difficulty, there are two patterns for this battle, the easy one and the medium difficult one. In the easy pattern the battle starts with Omega Sentinel. switch to tactician and use Omega's L1 "Targeting Laser", Bastion's passive will make him change to Infiltrator and counter attacks (pay no mind to the counter). On your second action switch back to Scrapper and use L1 "Plasma Knife", which crits twice since bastion is now Infiltrator and targeted. Stack some soul charges with Magik's L1 "Soul Sword", which crits twice. By this point bastion should start a dialogue, add some shield and do one attack, disregard his low damage. Now finish him off by spamming Omega's L1, that ignores his shield. If he survived Omega's turn use Magik's L6 to bypass his shield and you're done.
The alternate pattern is when Magik goes first, the strategy is to minimize the benefit Bastion receives from class changes. Have Omega Sentinel buff your team with her L6 moves, while having Magik use her L9 to give Bastion stat debuffs via Pressure Points. Once Karima has given the team Strengthened, Agile and Fortified, have her switch to using direct attacks in her Scrapper form. Once Magik has used her L9 twice, she should use her L6, after this Bastion should be near death.
A battle with medium-low difficulty, there are two patterns for this battle, the easy one and the medium difficult one. In the easy pattern the battle starts with Omega Sentinel. switch to tactician and use Omega's L1 "Targeting Laser", Bastion's passive will make him change to Infiltrator and counter attacks (pay no mind to the counter). On your second action switch back to Scrapper and use L1 "Plasma Knife", which crits twice since bastion is now Infiltrator and targeted. Stack some soul charges with Magik's L1 "Soul Sword", which crits twice. By this point bastion should start a dialogue, add some shield and do one attack, disregard his low damage. Now finish him off by spamming Omega's L1, that ignores his shield. If he survived Omega's turn use Magik's L6 to bypass his shield and you're done.
The alternate pattern is when Magik goes first, the strategy is to minimize the benefit Bastion receives from class changes. Have Omega Sentinel buff your team with her L6 moves, while having Magik use her L9 to give Bastion stat debuffs via Pressure Points. Once Karima has given the team Strengthened, Agile and Fortified, have her switch to using direct attacks in her Scrapper form. Once Magik has used her L9 twice, she should use her L6, after this Bastion should be near death.
Mission 2 - Mysteries Abound
Hero Needed: Black Cat
Enemy: Hammerhead
Potential Gear Reward: Random Deploy Gear, Startling Empowered Isotope-8
Hints:
This battle is not really difficult, but can be challenging without Black Cat's alternate outfit, especially the Scrapper version.
In this battle, Black Cat has a new passive buff called Light-fingered, which will give her the chance to steal items from her enemy. This means that after attacking Hammerhead, he will get the Stolen Ammo debuff, therefore being unable to use his gun, so he'll call a Maggia Hitman that'll give him some more, along with a Maggia Assassin. Notice that the two goons have a passive debuff called Superstitious, which means that attacking with Unlucky Strike will make them fail their next attack.
The strategy is rather simple: pump Black Cat's defense and health, then focus on Hammerhead with the usual attack sequence (some stacks of Bleeding, Stroke of Luck and Nerve Chop). The goons should present little challenge: attack them especially with Unlucky Strike. If the Maggia Hitman is killed, Hammerhead will be unable to regain ammunition and therefore will be incapable of attacking, so he should be targeted first.
Mission 3 - Savage
Hero Needed: Hank Pym, Beast
Enemy: Alpha Predator,Elder & Skulker
Potential Gear Reward: Random Deploy Gear, Diminutive Empowered Pacifying Empowered Isotope-8
Hints:
This battle is really easy with both Beast and Pym at level 9. The trick is to last at least three rounds until the Smartest Man in the Room passive allows for Guaranteed Crit and Ignore Defense, while damaging the three enemies 'til 50% health and below. Then just hit the Iso-saurs with Pym's Level 9 to kill them all at the same time. If you kill two Iso-Saurs the one left standing will summon reinforcements on its turn so make sure to kill it before it takes its turn or kill the last two or all three at once with Hank Pym's lvl 6 or lvl 9.
The battle is probably somewhat easier if you use Beast's Pestilence alt. Pestilence greatly reduces the damage you will take from enemy DoTs and his mere presence will prevent the Elder from applying Potential Unleashed to the enemies.
Mission 4 - Many Heads
Hero Needed: Valkyrie, Heimdall
Enemy: Kurse, Malekth
Potential Gear Reward: Random Deploy Gear, Halting Empowered Isotope-8, Unwavering Empowered Isotope-8
Hints:
It is imperative that you do not use Heimdall's L9 on the first turn, unless Malekith has already had his turn. Malekith opens with Svaltalfheim Portal, changing the battle bg, buffing Kurse and Malekith himself similarly to how Heimdall's L9 does, but worse, debuffing Valkyrie and Heimdall with the respective opposite version. Heimdall's L9 is needed to turn the tide of battle back to your favor. It will also remove the stat buffs from Kurse and Malekith by applying Neutralized to them.
Heimdall's L1 is likely to be your main damage-dealing move, but use his L6 beforehand, as well as Valkyrie's L9, to apply helpful debuffs on the enemies. Valkyrie's L2 should be used to make sure your heroes recover health when Kurse is killed. Deathwatch from Valkyrie's L6 is a little questionable, given that Kurse has an attack with Fatal Blow that will keep Deathwatch from triggering, but it's fair game if Malekith happens to be the one to land that killing blow to a hero and activates it. Bring healing E-ISOs and equip A-ISOs as you see fit.
Mission 5 - But One Immortal
Hero Needed: Doctor Voodoo
Enemy: Loa Possessed
Potential Gear Reward: Random Deploy Gear, Spiritual Empowered Isotope-8
Hints:
This battle is rather easy. Give Dr.Voodoo Recovering Empowered Iso-8 (and if you can, Resonant Empowered Iso-8 as well). Then use Vodoun Crows, followed by Doom Curse on one of the enemy with high health, then keep swapping between Crows and Recharge. You just have to wait for the DoTs to take the opponents out. If you have Voodoo's A-Iso that makes Vodoun Crows a quick action, you can use it and Terron Attack spell in the same turn for even more damage. Terron is doubly useful as it gets rid of the stat buffs that the enemies like to use on themselves.
The difficulty lies in that you cannot see the enemies' "real" health, because outright damaging (as in not DoT damage) them beyond a certain point is seen as "killing the innocent" and causes you to lose the battle. You can hover over the enemies and see their initial stats instead of the health bar at the bottom right of the screen to make a mental note of what your damage cap should be. DoT does not damage this "real health" and is the main means for defeating the "Loa" without killing the human enemies. Doom does not trigger even if the enemies attack, so you have to wait until it expires normally, making for a long battle if you want to play it safe. It's advised to take out the Hunter first given his DoT debuffs that drain your health and stamina and might even Stun you. The healing E-ISOs are a must.
Mission 6-Explosive Events
Hero Needed: Black Knight
Enemy: Sebastain Shaw
Potential Gear Reward: Random Deploy Gear, Shielding Empowered Isotope-8
Hints:
The main problem in this battle is that sometimes the Hellfire grunts will perform the frag grenade attack dealing both Burning and Bleeding to Black Knight, therefore he will lose a considerable amount of health each round. This added with the fact that Sebastian Shaw's passives Imperial Guard and Kinetic Absorption means he takes significantly reduced damage and deals more respectively makes this battle difficult. To make this battle easier, equip the Recovering EISO on Black Knight, which grants the Soothing Rest passive, which gives him extra health should he recharge. Stay in Chivalrous Duty all the time and pray the counter kicks in, always open the battle with Black Knight's level 9 ability Valinor, as it is a stealthy attack and can apply Bleeding,Intimidated and Cornered.
Alternate Strategy: An alternative method is to try and end the battle quickly before Sebastian Shaw gets too many stacks of Energy Reserves. Make sure Black Knight is at least level 9 and equip the Recovering EISO. Start the battle with Black Knight's L9 and when he gets Tactical Maneuvers, use his L1 to go into Blood Curse mode. He has a higher chance of following up on bleeding enemies than he does countering and absorbing their attacks. With this, you should be able to take out both Blasters quickly to stop them from applying Burning and Bleeding. Once the Blasters are out of the way, alternate between using Cursed Blade, Valinor and recharging. With the follow-ups and bleed damage, you should be able to take out Shaw before he gets too powerful. If Shaw manages to get 10 or more stacks of Energy Reserves, switch to Chivalrous Duty mode and use Black Knight's L6 Hermorrhage Shaw since this will be the best way to damage him at that point. A Quick E-ISO will help out with this.