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Marvel Avengers Alliance: Character Guide- Cable

Written on Monday, December 10, 2012

Profile:
Cable (Nathan Christopher Charles Summers) is a fictional character appearing in comic books published by Marvel Comics. The character first appeared as an infant in Uncanny X-Men #201 (January 1986). His adult identity of Cable, which was created by writer Louise Simonson and artist/co-writer Rob Liefeld, first appeared in The New Mutants #87 (March 1990), though he was not revealed to be the adult incarnation of the infant Nathan Summers until years later. He is the son of Scott Summers (Cyclops) andMadelyne Pryor, and was born in the present, but was sent into a distant future where he was raised.



Classic Cable
Class: Blaster
Passives (T-O Control Mode):
Cone of Silence
  • Has a chance to spawn a Shield around Cable before an attack
Mental Resilience
  • Chance to block psychic attacks
T-O Control
  • Access to technological arsenal
  • Goes into T-O Overdrive when Stamina is low
Passives (T-O Overdrive Mode):


MOVE SWAPPING
  • Cable does not have a recharge ability
  • Instead of Recharge, the fifth button allows Cable to switch between T-O Control mode and T-O Overdrive mode
  • Must be below 40% to go into T-O Overdrive mode
  • Must be above 70% to go into T-O Control mode
  • Does not consume Cable's turn

=== T-O Control Mode ===
Basic mode, Cable has access to his futuristic arsenal. Automatically switches to T-O Overdrive mode if Stamina falls below 15%.

Plasma Rifle 
  1. Target : One Enemy
  2. Energy Cost: 25%
  3. Hit / Crit : 96% / 12%
  4. Type: Gun Energy Ranged
  5. True Strike: Ignores most Avoidance effects

Bodyslide
  1. Target: All Enemies
  2. Energy Cost: 20%
  3. Number of Hits: 4
  4. Hit / Crit: 74% / 9%
  5. Type: Gun Energy Ranged
  6. Distraction (1 round)Next attack has a high chance to miss
  7. Mirror Images (2 rounds): Illusions grant a chance to Avoid the next 2 single-target attacks

Askani Arts
  1. Target: One Enemy
  2. Energy Cost: 15%
  3. Hit / Crit: 88% / 11%
  4. Type: Unarmed Melee
  5. Migraine (2 rounds)Reduces damage done on next attack
  6. Off-balance (1 round)Removes and prevents Counter-Attack effects

Temporal Shift
  1. Target: One Ally
  2. Energy Cost: 22%
  3. Hit/Critical: 88% / 11%
  4. Cooldown: 2 Rounds
  5. Type: Buff
  6. Quick Action: Grants an immediate free turn after using; Does no trigger follow-up attacks
  7. Time Shift: Grants one party member an extra turn; Only one extra turn may be taken each round

Techno-Organic Overdrive



=== T-O Overdrive Mode ===
While in T-O Overdrive mode, all moves restore Stamina instead of costing it. Automatically switches to T-O Control mode if Stamina hits 100%. Cable loses health constantly while in T-O Overdrive mode.

Psionic Spikes

  1. Target : One Enemy
  2. Psychic
  3. Exploits Migraine

Telekinetic Slam


  1. Area Ranged
  2. Stealthy
  3. 60% chance to Stun

Techno-Organic Rampage



  1. Target : One Enemy
  2. Melee
  3. Pressure Points : Has a chance to cause Weakened, Exposed, Dizzy, and Slowed
  4. Power Contained : Cable's non-Psychic attacks deal increased damage and ignore defence

Force of Will

  1. Psychic
  2. Mind Control : Causes target to sometimes protect enemies from their teammates' attacks

Techno-Organic Control


References:





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