New Gear - Blade of the Corruptor
All new 90 CP Character
- Customized
- Melee Single Target
- Stealthy - Does not trigger counter-attacks or protect abilities
- Exploits Protect - Deals extra damage against targets that are Protecting
- Boon Buster - Deals increased damage against targets with Strengthened, Fortified, Focused, Agile, Shield, or Regen effects.
New Hero - Tigra
All new 90 CP Character
- Infiltrator
- Razor Claws
Cable Revealed!
- Blaster
- Passive: Cone of Silence
- Has a chance to spawn a Shield around Cable before an attack
- Like Modern Dr. Strange for Cable only
- Passive: Mental Resilience
- Chance to block Psychic attacks
- MOVE SWAPPING
- Cable does not have a recharge ability
- Instead of Recharge, the fifth button allows Cable to switch between T-O Control mode and T-O Overdrive mode
- Must be below 40% to go into T-O Overdrive mode
- Must be above 70% to go into T-O Control mode
- Does not consume Cable's turn
- T-O Control Mode
- Basic mode, Cable has access to his futuristic arsenal
- Automatically switches to T-O Overdrive mode if Stamina falls below 15%
- 1. Plasma Rifle
- Single Target Energy Ranged Gun
- True strike
- Ignores most Avoidance effects
- 2. Bodyslide
- Area Energy Ranged Gun
- Causes Distraction on enemies
- Grants Mirror Images to Cable
- 3. Askani Arts
- Single Target Unarmed Melee
- Migraine
- The next attack does reduced damage
- Off-Balance
- Removes and prevents counter-attack effects
- 4. Temporal Shift
- 2 round cooldown
- Quick Action
- Grants an extra turn to one ally
- T-O Overdrive Mode
- Cable gains access to four new moves but cannot access his normal moves
- While in T-O Overdrive mode, all moves restore Stamina instead of costing it
- Automatically switches to T-O Control mode if Stamina hits 100%
- Cable loses health constantly while in T-O Overdrive mode
- 1. Psionic Spikes
- Single Target Psychic
- Exploits Migraine
- 2. Telekinetic Slam
- Area Ranged
- Stealthy
- 60% chance to Stun
- 3. Techno-Organic Rampage
- Single Target Melee
- Causes Pressure Points on target
- Has a chance to cause Weakened, Exposed, Dizzy, and Slowed
- Grants Power Contained to Cable
- Cable's non-Psychic attacks deal increased damage and ignore defense
- 4. Force of Will
- Psychic attack
- Mind Control
- Causes target to sometimes protect enemies from their teammates' attacks
Combat
Status Effects
- Shred
- Shred is applied to targets that are immune to Bleeding
- Reduces Defense
- Counts as Bleeding for the purposes of attacks that affect Bleeding targets
- For instance, an attack that Exploits Bleeding will do extra damage
- This enables Tigra’s moves to function against robots
- This effect can be applied 3 times
- Bleeding
- Bleeding has been redesigned
- Bleeding deals damage once per round
- Bleeding also deals damage whenever a character performs an offensive action
- Bleeding now only stacks up to 3 times
Bug Fixes
- Hercules will no longer Protect Catastrophic attacks with Gift of Battle
- Emma Frost’s War Diamond will now correctly cause Stun 60% of the time
- The Arc Lightning ability of Storm’s Elemental Mastery will now only cause Static Charge on all enemies if the initial Lightning attack hits
- Emma Frost will no longer counter with Psychic Tap if the target already has Mental Anguish
- The Hoarfrost Mace now grants Sacrificial Strength instead of Super Heroic to the Agent’s team when the death effect triggers
- Sacrificial Strength increases damage done by 50%
- The Hoarfrost Mace will now correctly prevent the agent from dying only once
- Third Charm (from Cane of Odin and Staff of Odin) will not increase someone’s health if they are below 25%.
- Third Charm is no longer removed by getting extra turns
- Ghost Rider’s Infernal Contract passive ability will now correctly fire 50% of the time in all cases
- Black Widow’s Scorn damage increased slightly
- Goblin Glider now only does double damage on a crit to bring it in line with other Deadly Crit actions. Its base damage has been adjusted accordingly
- The Power of Four will now correctly kill the agent in all cases
- Bane is now correctly tagged as a debuff
- Cursed Mirror is now correctly tagged as a debuff
- Magnetic Field is now correctly tagged as a buff
- Blade of the Guardian now will never counter Stealthy attacks
- The Knight now will never counter Stealthy attacks
- Quicksilver’s Quickness now will never counter Stealthy attacks
- Svalinn Defender now will never protect or counter Stealthy attacks
- Infiltrators no longer gain Combat Reflexes after being using or being targeted with Subtle actions
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