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Marvel Avengers Alliance Developers Note: Introducing Season 2: Chapter 4

Hi agents! How about season 2 chapter 1 to 3. Playdom is going to release Marvel Avengers Alliance Season 2: Chapter 4 very soon.  Season 2 chapter 2 is coming with some new feature. In this post we are going to exclusive upcoming update of store.

Augmented Iso-8/Level 14

Season 2, Chapter 4 is finally upon us, and with it comes many exciting developments, including Level 14, which introduces a new way to upgrade heroes, Augmented Iso-8. The goal of Augmented Iso-8 is to offer players another vector for customizing heroes. While basic Iso-8 modifies a hero’s stats and Enhanced Iso-8 grant new passive effects, Augmented Iso-8 allow a player to customize a hero’s individual moves.

After two years of studying the effects of Iso-8 in the lab, Hank Pym and Reed Richards have discovered how to engineer Iso-8 that can safely augment heroes’ natural abilities. This Augmented Iso-8, or A-Iso, can be attached to a hero’s move, giving it new properties. Each Augmented Iso-8 can only be equipped to a certain kind of move, however. One might only modify Unarmed attacks, while another might modify only Energy attacks. Certain Augmented Iso-8 can only be used by a specific hero to modify one of their signature moves.
Augmented Iso-8

Each of a hero’s four move slots has one slot for an Augmented Iso-8. At level 8, a hero can equip one Augmented Iso-8 onto one of their moves. This can go into any move they have unlocked, but they cannot have more than one move equipped at a time. However, players can safely unequip Augmented Iso-8 from a move at any time, allowing them to equip a different move. At level 14, they can equip all four moves. This gives players a chance to experience Augmented Iso-8 early on, while still creating a powerful incentive to reach max level. See the next image for an example of a Level 9 hero’s Iso-8 tab. As you will notice, it says “0/1 EQUIPPED”. For a Level 14 hero this will say “0/4 EQUIPPED”.

Generic Augmented Iso-8 will be available from deploys across Season 2 and in the store along with a selection of premium Augmented Iso-8. Hero-specific Augmented Iso-8 is dropped from boss battles where the hero is a cameo.

For Chapter 4, the following heroes have Augmented Iso-8:
  • Union Jack
  • Red Hulk
  • Valkyrie
  • Angel / Archangel
  • Thundra
  • Black Panther
  • Spider-Man
  • Thor

Socketing Isotop

While the initial offering of Augmented Iso-8 is limited, each new chapter will add more. We also plan to go back to previous chapters of Season 2 and add Augmented Iso-8 to the boss roulettes for the cameo heroes. This will be in a future patch after the release of Chapter 4.
augmented iso effect

For heroes that have multiple actions per action slot, an Augmented Iso-8 will affect every action in that spot, assuming that all the moves satisfy the requirements for the equipped Augmented Iso-8. This includes heroes that change classes like Omega Sentinel and Punisher as well as those with Mulit-Function moves. Certain moves such as Omega Sentinel’s and Punisher’s class change moves cannot have Augmented Iso-8 attached.

The Agent does not gain any Augmented Iso-8 slots. We find this a reasonable compromise as the Agent already has unparalleled opportunity to customize their move set with an enormous selection of gear.

Some of the Empowered Iso-8 we released in the past have had similar effects. When possible, we will be phasing these out and replacing them with Augmented Iso-8. To keep their purposes distinct, we want to make sure that Empowered Iso-8 are used to give new passive effects to heroes while Augmented Iso-8 are used to modify a hero’s moves. Examples of Empowered Iso-8 we plan on changing to Augmented Iso-8 are Black Panther’s Flashing Empowered Iso-8 and Phoenix’s Consuming Empowered Iso-8.

Speaking of Empowered Iso-8, here’s a list of characters that are getting new ones with Chapter 4’s release. We’ve listened to community feedback and gone back to old chapters to add Empowered Iso-8 to Heroic Battles that feature lockbox characters as villains.
  • Magneto
  • Emma Frost
  • Hulk
  • Sif
  • Cyclops
  • Colossus
  • Storm
  • Captain Britain
  • Mockingbird
  • Sabretooth
  • Dr. Doom
  • Moonstone

Check back tomorrow for more exciting updates on Season 2: Chapter 4.

This post is originally written by Marvel: Avengers Alliance Developers Team.


Read More Chapter 4 Developers Note:
Captain Marvel Uniform Release on Season 2 Chapter 4
Season 2 Chapter 4 Villains

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Marvel Avengers Alliance: Covert Task- Cryptic Quest

Start : February 19, 2014
End : March 17, 2014
Number of Tasks: 12

cryptic quest task

 Complete covert task and get various reward.

1. Cryptic Quarry

Cryptic Quest
  • Collect 125 Cryptic Puzzle Pieces (Will Be Used)
  • Collect 5 Essence of Domination (Will Be Used)
  • Collect 5 Cryptic Puzzle Cores (Will Be Used)
    • PVP SEASON 14 ONLY! Pieces of the Cryptessence can be bought from the store, or won from playing PVP. Essence of Domination appears in the Store and Boss galas in Spec Op 16, Mission 3 and Mission 4.
  • Task cannot be Auto-Finished with Gold
  • Reward: Design: Cryptessence

Cryptic Quest

1.  Digging Up the Past

Cryptic Quest - 1 of 10
  • Defeat The Living Pharaoh
    • The Living Pharaoh is the boss of Spec Op 16, Mission 1 and in Season 2, Chapter 2 - Mission 1.
  • Requires 5  Gold to Auto-Finish
  • Reward: 1 CP

2.  Accessory to Crime

Cryptic Quest - 2 of 10
  • Defeat The Hood
    • The Hood is the Boss in Season 2, Chapter 2 - Mission 5.
  • Requires 5  Gold to Auto-Finish
  • Reward: 2000 silver


3.  Satana's Scapegoat

Cryptic Quest - 3 of 10
  • Survive 3 Incursions
    • Incursions are battles against Heroes from alternate realities. They might look like the Heroes you know, but they are not. They threaten our world as surely as any villain. Incursions can be found in all missions in Season 2.
  • Requires 10  Gold to Auto-Finish
  • Reward: 1 CP

4.  Empty Calories

Cryptic Quest - 4 of 10
  • Defeat 15 Maggia Grunts
    • Maggia can be found in Season 2, Chapter 3 - Mission 3.
  • Requires 5  Gold to Auto-Finish
  • Reward: 3000 silver

5.  Pinch of Infernal Power

Cryptic Quest - 5 of 10
  • Use Magik's Unleash Hell 2 Times
    • Unleash Hell is Magik's second ability. Magik is a Team-Up in Season 2, Chapter 3 - Mission 2
  • Requires 10  Gold to Auto-Finish
  • Reward: 100 xp for the Agent

6.  Dash of Chaos

Cryptic Quest - 6 of 10
  • Use Scarlet Witch's Hex Spheres 3 Times
    • Hex Spheres is Scarlet Witch's first ability. Scarlet Witch is a Team-Up in Season 2, Chapter 2 - Mission 6.
  • Requires 10  Gold to Auto-Finish
  • Reward: 100 xp  for the Agent

7.  Sprinkle of Rapture

Cryptic Quest - 7 of 10
  • Use Angel's Rapture 2 Times
    • Rapture is Angel's second ability. Angel is a Team-Up against Death in Spec Op 16, Mission 3, as a member of Strike Team: New York.
  • Requires 10  Gold to Auto-Finish
  • Reward: 100 xp for the Agent

8.  Unstable Iso-8, To Taste

Cryptic Quest - 8 of 10
  • Collect 20 Unstable Iso-8
    • Unstable Isotope-8 can be found in normal combat, as well as rewards from deploys and boss fights. You can also get some from your friends!
  • Requires 5  Gold to Auto-Finish
  • Reward: 4000 silver

9.  Fool's Errand

Cryptic Quest - 9 of 10
  • Defeat Apocalypse
    • Apocalypse is the Boss of Spec Op 16, Mission 4: Survival of the Fittest.
  • Requires 25  Gold to Auto-Finish
  • Reward: 1 cp

10.  Putting the Pieces Together

Cryptic Quest - 10 of 10
  • Complete the Cryptessence
    • PVP SEASON 14 ONLY! Bring the pieces to Satana and begin Research of the Cryptessence.
  • Task cannot be Auto-Finished with Gold
  • Reward: Cryptessence

Cryptic Quest Finale

1.  Sealed and Delivered

Cryptic Quest Finale
  • Retrieve the Scroll of Aknazsak
    • Retrieve the Scroll of Aknazsak
  • Task cannot be Auto-Finished with Gold
  • Reward: Scroll of Aknazsak

Marvel Avengers Alliance: PvP Season 14 Patch Notes - 2014/02/19

PVP season 14 is live now. Play for the adamantium league and recruit Hogun. 

Marvel Avengers Alliance: PvP Season 14 Patch Notes

New Update on PVP 14
Unstoppable & Shepherd Tasks Expiring Soon
The Unstoppable and the Shepherd Staff task lines are now set to expire on 3/17. These tasks were launched with previous PVP Seasons and did not properly expire when those seasons ended.

Sunfire Task Expiration
Sunfire’s task expired on 2/13. The required items to complete the Sunfire task have been removed from Chapter 1 Mission 4 and the Season 2 deploys and incursions.

Incursions
Incursions have been updated so it is less likely to face the same opponent if you end up on the losing side. This should also help ensure that failed missions do not play out exactly the same way, unless they are intended to do so.

Combat Engine Action Flow Refactor
We changed the flow of how pre-actions work on counters. This will allow us to make better improvements to existing and future character actions.

Changes to Game BalanceIn Spec Op 16 Mission 3, the fight against Pestilence, Selene, and Dragoness was overly difficult. The following balance changes have been made:
  • Selene
    • ‘Skia Thanatou’ is getting a 1 round initial cooldown and a 3 round cooldown once the move is used
    • ‘Skia Thanatou’ is now considered a "magic" attack
  • Pestilence
    • ‘Masque of the Red Death’ now has a 1 round initial cooldown and a 3 round cooldown once the move is used
    • ‘Masque of the Red Death’ no longer a QuickAction
    • ‘At the Mountains of Madness’ now has a 3 round initial cooldown and a 3 round cooldown once the move is used

Bug Fixes on Pvp 14
  • Iron Fist (Heroic Age Costume)
    • Combo Breaker should now have a chance to prevent and counter enemies that perform a counterattack or follow-up attack.
  • Deadpool
    • No longer removes debuffs when using No Holds Barred against Pestilence.
  • Rogue
    • Southern Hospitality should no longer stun.
PVP 14 New Task: “Cryptic Quest”
Satana has a tempting offer for the Agent... complete a few simple tasks in exchange for an item of great power. Who could say no?
This task can be started by completing a PVP battle and will be available through 3/17.

PVP 14 Rewards
 
PVP 14 Rewards

Diamond Reward: Grim Mace

  • Adamantium
    • Attacks ignore the defense stat
    • Attacks do not bypass shields
  • Customized
    • Power is set by Agent level when acquired
  • Deadly Crits
    • Deals extra damage on critical hits
  • True Strike
    • Ignores most Avoidance effects


Vibranium Reward: Blaster’s Empowered Armor

  • Primed and Ready
  • Extends Rest, allowing a Blaster to gain Focused Attacks as a quick action.

Adamantium Reward: Hogun (New Hero)

Bio: Hogun the Grim finds little to smile about. With his homeland destroyed and his people slain, he wandered the Nine Realms until he eventually came to reside in Asgard. There he found lifelong friends in the form of Volstagg the Voluminous and Fandral the Dashing. Together, they form the Warriors Three, Asgard's most steadfast defenders and close allies of Thor.
Marvel Avengers Alliance Hogun


  • Class: Scrapper / Infiltrator

    • Self Passive: Path of Mastery
      • Counts as both a Scrapper and Infiltrator and gains the advantages and disadvantages of both
    • Self Passive: Way of the Warrior
      • Chance to perform an attack when any ally attacks or is attacked
  • Action 1 : Windup Swing

    • One Enemy
    • Melee
    • Special Properties:
      • Adamantium
        • Attacks ignore the defense stat
        • Attacks do not bypass shields
    • Self
      • Wind-up
        • Next attack does more damage
      • Breakthrough
        • The next attack that hits is guaranteed to be a critical hit
  • Action 2 : Overwhelming Presence

    • All Enemies
    • Debuff
    • 2 Round Cooldown
    • Starts on Cooldown
    • Special Properties
      • Subtle
        • Does not trigger most status effects
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up effects
    • All Enemies
      • Fumbling
        • Single-target attacks provoke a counter-attack
      • Flanked
        • Single-target attacks against this target grant a follow-up attack
  • Action 3 : Elixir of Recovery

    • Self
    • Buff
    • Special Properties
      • Raise A Glass
        • Other Warriors Three also drink and gain these effects when used
    • Self
      • Remove Debuffs
        • Removes harmful status effects fromt the targets
      • Skirmisher
        • Increases damage dealt by counter-attacks and follow-up attacks

  • Action 4 : Meteor Smash

    • One Enemy
    • Melee
    • Special Properties
      • Adamantium
        • Attacks ignore the defense stat
        • Attacks do not bypass shields
      • Deadly Crits
        • Deals extra damage on critical hits
      • True Strike
        • Ignores most Avoidance effects

Marvel Avengers Alliance: Special Operation 16 ( Spec Ops 16 ) Task List - Apocalypes

 Spec ops 16 task list
A total of 25 Tasks need to be completed in order to unlock and recruit an exclusive new hero: ICEMAN.
Tasks like fights have to be completed separately.
Tasks must be completed in sequence. However, defeating THE specific boss/miniboss and losing the fight DOES complete the task.

Visit: Spec Ops 16 Mission Information
Visit: Team Up Strike Bonus Score

Deploys for Epic Boss: Havok 200cp, Spiral 135cp, Colossus 23 cp

Spec Ops 16 Hints & Tips

-Spec ops Task 6 research requires 8 hours, 60 Red ISO and 100 Silver
-Spec ops Task 11 research requires 24 hours, 80 Red ISO and 100 Silver
-Spec ops Task 16 research requires 48 hours, 120 Red ISO and 300 Silver
-Spec ops Tasks 7, 8, 12 and 17 can be completed outside of the Spec Ops
- If you use a strike team, which doesn't contain your agent, you can still reach your inventory with your heroes. The agent will not obtain XP in these battles.


Spec Ops 16 Task List

1.  Take Home Test
The Iceman Cometh - 1 of 26
  • Defeat 8 Test Subjects
    • A newly enhanced group of Test Subjects has appeared, and we need to bring a few of them in for analysis. These Test Subjects can be found in Mission 1: Missing In Action.
  • Requires 10  Gold to Auto-Finish
  • Reward: 100  for the Agent


2.  Scouting Report
The Iceman Cometh - 2 of 26
  • Complete a Flight Deck Mission
    • Reports of sinister activities are starting to come in from across the globe, but without solid intel, we cannot afford to send a full team to investigate. Send a hero on a flight deck mission to investigate.
  • Requires 5  Gold to Auto-Finish
  • Reward: 1000 

3.  Avalanche Blasting
The Iceman Cometh - 3 of 26
  • Defeat Avalanche in Mission 1
    • Beast is in trouble! Get to the lab and defeat Avalanche. Avalanche is a Mini-Boss in Mission 1: Missing In Action.
  • Requires 10  Gold to Auto-Finish
  • Reward: 200  for the Agent

4.  A Sinister Plot
The Iceman Cometh - 4 of 26
  • Defeat The Living Pharaoh
    • The Living Pharaoh is the boss of Mission 1: Missing In Action.
  • Requires 10  Gold to Auto-Finish
  • Reward: 1000 

5.  Versus
The Iceman Cometh - 5 of 26
  • Fight 5 PVP Battles
    • Compete in PVP to test your skills against other players. Hint: Practice matches count as battles.
  • Requires 10  Gold to Auto-Finish
  • Reward: 100  for the Agent

6.  Gem Cutting
The Iceman Cometh - 6 of 26
  • Research the Sinister Crystal in the Lab
    • Research the Sinister Crystal to complete this task.
  • Requires 20  Gold to Auto-Finish
  • Reward: Sinister Crystal

7.  3 of Diamonds
The Iceman Cometh - 7 of 26
  • Use 3 Sinister Crystals in Combat
    • The Sinister Crystals appear to be harmelss enough, but the results may vary. Use 3 Sinister Crystals during combat to test the results.
  • Requires 10  Gold to Auto-Finish
  • Reward: 1000 

8.  Help Where Needed
The Iceman Cometh - 8 of 26
  • Complete 2 Deploys
    • Deploy heroes to advance through a mission. Spec Op 16 Deploys contain items needed to progress the "Mastery Over Death" Sidequest.
  • Requires 10  Gold to Auto-Finish
  • Reward: 100  for the Agent

9.  Mission Accomplished
The Iceman Cometh - 9 of 26
  • Get 2 Stars of Mastery in Mission 1
    • Complete missions to add points to your cumulative score. Achieve a high enough score to earn a new Mastery Star!
  • Requires 10  Gold to Auto-Finish
  • Reward: 1 

10.  Resource Management
The Iceman Cometh - 10 of 26
  • Collect 20 Unstable Iso-8
    • Unstable Isotope-8 can be found in normal combat, as well as rewards from deploys and boss fights. You can also get some from your friends!
  • Requires 20  Gold to Auto-Finish
  • Reward: 100  for the Agent

11.  Free Radical
The Iceman Cometh - 11 of 26
  • Create En Sabah Nur's Liberator in the Lab
    • Research the En Sabah Nur's Liberator to complete this task.
  • Requires 20  Gold to Auto-Finish
  • Reward: 1000 

12.  Liberate Some Souls
The Iceman Cometh - 12 of 26
  • Use En Sabah Nur's Liberator 5 times in combat.
    • Attack with En Sabah Nur's Liberator 5 times in combat.
  • Requires 5  Gold to Auto-Finish
  • Reward: 100  for the Agent

13.  Brotherly Hate
The Iceman Cometh - 13 of 26
  • Defeat a Miniboss in Mission 2
    • Defeat a Mini-Boss of Mission 2: A Team Divided. This is a split mission, and defeating Toad, Blob, Dragoness or Avalanche will complete this task.
  • Requires 10  Gold to Auto-Finish
  • Reward: 2000 

14.  Pick Your Poison
The Iceman Cometh - 14 of 26
  • Defeat a Boss in Mission 2
    • Defeat a Boss of Mission 2: A Team Divided. This is a split mission, and defeating either Selene or Living Monolith will complete this task.
  • Requires 30  Gold to Auto-Finish
  • Reward: 1000 

15.  Mission Accomplished
The Iceman Cometh - 15 of 26
  • Get 2 Stars of Mastery in Mission 2
    • Complete missions to add points to your cumulative score. Achieve a high enough score to earn a new Mastery Star!
  • Requires 20  Gold to Auto-Finish
  • Reward: 1 

16.  Control Group
The Iceman Cometh - 16 of 26
  • Create Apocalypse's Subjugator in the Lab
    • Research the Apocalypse's Subjugator to complete this task.
  • Requires 20  Gold to Auto-Finish
  • Reward: 100  for the Agent

17.  Happiness in Slavery
The Iceman Cometh - 17 of 26
  • Use Apocalypse's Subjugator in Combat 2 Times
    • Use Apocalypse's Subjugator in combat.
  • Requires 5  Gold to Auto-Finish
  • Reward: 200  for the Agent

18.  Ten Little Robots
The Iceman Cometh - 18 of 26
  • Defeat 10 Sentinels in Mission 3
    • Sentinels are causing collateral damage and must be stopped. Defeat 10 Sentinels in Mission 3: Rumble of Distant Hooves.
  • Requires 5  Gold to Auto-Finish
  • Reward: 1000 

19.  Beat A Dead Horse
The Iceman Cometh - 19 of 26
  • Defeat Death
    • Defeat Death. Death is the Boss of Mission 3: Rumble of Distant Hooves
  • Requires 15  Gold to Auto-Finish
  • Reward: 200  for the Agent

20.  Bring a Pacifier
The Iceman Cometh - 20 of 26
  • Defeat War
    • Defeat War. War is the Boss of Mission 3: Rumble of Distant Hooves.
  • Requires 15  Gold to Auto-Finish
  • Reward: 200  for the Agent

21.  Vaccinations Required
The Iceman Cometh - 21 of 26
  • Defeat Pestilence
    • Defeat Pestilence. Pestilence is the Boss of Mission 3: Rumble of Distant Hooves
  • Requires 15  Gold to Auto-Finish
  • Reward: 200  for the Agent

22.  Ending Hunger
The Iceman Cometh - 22 of 26
  • Defeat Famine
    • Defeat Famine. Famine is the Boss of Mission 3: Rumble of Distant Hooves
  • Requires 15  Gold to Auto-Finish
  • Reward: 200  for the Agent

23.  Out to Pasture
The Iceman Cometh - 23 of 26
  • Defeat All Horsemen
    • Defeat All Horsemen of the Apocalypse. They are the Bosses of Mission 3, and can only be accessed by playing through each unique mission path.
Defeating all Horsemen will unlock Mission 4: Survival of the Fittest.
  • Task cannot be Auto-Finished with Gold
  • Reward: 5000 

24.  Trifecta
The Iceman Cometh - 24 of 26
  •  Get 3 Stars of Mastery in Missions 1
  •  Get 3 Stars of Mastery in Missions 2
  •  Get 3 Stars of Mastery in Missions 3
    • Complete missions to add points to your cumulative score. Achieve a high enough score to earn a new Mastery Star!
  • Requires 30 (10+10+10)  Gold to Auto-Finish
  • Reward: 5000 

25.  Sticking Point
The Iceman Cometh - 25 of 26
  • Defeat Sugar Man
    • Sugar Man is the Epic Boss in Mission 1: Missing In Action.
  • Requires 25  Gold to Auto-Finish
  • Reward: 1 

26.  Averting the Apocalypse
The Iceman Cometh - 26 of 26
  • Defeat Apocalypse
    • Apocalypse is the Boss of Mission 4: Survival of the Fittest.
  • Requires 25  Gold to Auto-Finish
  • Reward: 1 

Mastery Over Death

1.  Picking Up The Pieces
Mastery Over Death
  • Collect 20 Deathfrost Shards
    • Deathfrost Shards can be found in Deploys in Spec Op 16 and the Store. Deploys requiring specific Heroes or Classes have an increased chance to rewarding Shards
  • Requires 40  Gold to Auto-Finish
  • Reward: 1000 

2.  Cheating Death
Mastery Over Death
  • Defeat Death with a score over 95,000
    • Death is the Boss of Mission 3: Rumble of Distant Hooves.
Team-ups, Overkill Bonuses and ending fights with high health will improve combat scores.
  • Requires 15  Gold to Auto-Finish
  • Reward: 2000 

3.  Remedial Math
Mastery Over Death
  • Defeat Pestilence with a score over 95,000
    • Pestilence is the Boss of Mission 3: Rumble of Distant Hooves
Team-ups, Overkill Bonuses and ending fights with high health will improve combat scores.
  • Requires 15  Gold to Auto-Finish
  • Reward: 200  for the Agent

4.  The Cost of War
Mastery Over Death
  • Defeat War with a score over 95,000
    • War is the Boss of Mission 3: Rumble of Distant Hooves.
Team-ups, Overkill Bonuses and ending fights with high health will improve combat scores.
  • Requires 15  Gold to Auto-Finish
  • Reward: 2000 

5.  Calorie Counter
Mastery Over Death
  • Defeat Famine with a score over 95,000
    • Famine is the Boss of Mission 3: Rumble of Distant Hooves
Team-ups, Overkill Bonuses and ending fights with high health will improve combat scores.
  • Requires 15  Gold to Auto-Finish
  • Reward: 200  for the Agent

6.  The Second Coming
Mastery Over Death
  • Defeat Apocalypse with a score over 100,000
    • Apocalypse is the Boss of Mission 4: Survival of the Fittest.
Team-ups, Overkill Bonuses and ending fights with high health will improve combat scores.
  • Requires 30  Gold to Auto-Finish
  • Reward: 1 

Read More:
Spec Ops 16 Mission Information
Team Up Strike Bonus Score
Spec Ops 16 Patch Note

Marvel Avengers Alliance: Spec Op 16 Strike Team Up Bonus Score Booster

Strike Teams
Spec Op 16 introduces Strike Teams, in which players choose a subset of their team to carry out missions. Players will need to carefully choose the members of their Strike Teams, as only members of the Strike Teams may be used in the upcoming combats and deploys in the next missions

More Details:

  • For Spec Op 16, the Strike Teams are sent into split missions, each of which have unique story dialog, deploys, boss encounters and rewards, offering a significant amount of replayability.
  • Players may create their Strike teams at the end of Mission 1, adding up to 40 heroes in each Strike Team
  • At the end of Mission 2, players will need to split their Strike Teams into two new Strike teams, which have a max of 20 (half of the initial max of 40)
  • The Agent may or may not be assigned to a Strike Team. Items and distress calls can still be used when the agent is not present.

Spec Op 16 Strike Team Up Bonus Score Booster 

500 Points
Emma, Jean(Phoenix) & Satana

450 Points
Hawkeye, Black widow & Mockingbird 
Satana, Daimon & moonstone 
Hawkeye, Tigra & Black Widow
Magneto, Juggernaut, phoenix 

400 Points
Scarlet Witch+Quicksilver+Loki
Angel, Psylocke & Iceman 
Emma, Phoenix & ICeman
Cyclops, Emma & Phoenix 
Hawkeye, Tigra & Mocking Bird
Hawkeye, Tigra & Elektra
Magik, Satana & Phoenix
Magik, Psylocke & Spiral 
Magik, Spiral & Shatterstar
Ironman, Rescue & Hank Pym
Ironman, Rescue & Beast
Iron Man, black panther & rescue 
Shatterstar, Psylocke & Captain Britain 
Spiral, Psylocke & Captain Britain 
Wolverine, Psylocke & Captain Britain 
Magneto, Quicksilver and Storm 
Magneto, Scarlet witch & Quicksilver 
Cable, Deadpool & Psylocke 
Scarlet Witch, Quick Silver & Magneto

350 Points
Beast, Hulk & Iceman
Beast, Hulk & Thor
Beast, Hank Pym & Wasp
Beast, Hank Pym & Hawkeye
Hawkeye, Tigra & Sabretooth
Vision, Wonder man & Omega 
Ironman, Hank pym & Human Torch
Ironman, Hank Pym & War Machine
Captain America, Union Jack & Moonknight 
Captain America, Bishop & Deadpool
Cable, Bishop & Cyclops
Hulk, Psylocke & capt Britain 
Emma frost, Cyclops & Cable 

Marvel: Avengers Alliance: Soecial Operation 16 Patch Notes- Apocalypse 02/07/2014

Special Operation 16: Apocalypse
Briefing - Test Subjects evolving, Sugar Man lurking, and looming over it all, the shadow of Mr. Sinister. Time to brace ourselves for the inevitable Apocalypse.

Visit Spec Ops 16 Task List
Spec Ops 16 Mission Information
Team Up Strike Bonus Score
Bug Fixes:
  • Several PvP battle order icons for heroes have been corrected for the opposing team
  • Satana
    • Fixed an issue that was preventing Satana from healing with Soul Kiss
    • Fixed an issue that was causing Satana to not receive a second heal from killing an opponent with Soul Kiss, this second heal now pops up as “Devoured Soul”
  • Sabretooth
    • Fixed an issue that was causing Sabretooth to have more than one extra turn a round
    • Sabretooth now gains an extra turn at the end of his first turn in the round
  • Shatterstar
    • Fixed an issue with Gladiatorial Carnage that was not granting Shatterstar his increased stats and Extra Turn

New Features & Updates:
Strike Teams Overview
Spec Op 16 introduces Strike Teams, in which players choose a subset of their team to carry out missions. Players will need to carefully choose the members of their Strike Teams, as only members of the Strike Teams may be used in the upcoming combats and deploys in the next missions.


Additional details:
  • For Spec Op 16, the Strike Teams are sent into split missions, each of which have unique story dialog, deploys, boss encounters and rewards, offering a significant amount of replayability.
  • Players may create their Strike teams at the end of Mission 1, adding up to 40 heroes in each Strike Team
  • At the end of Mission 2, players will need to split their Strike Teams into two new Strike teams, which have a max of 20 (half of the initial max of 40)
  • The Agent may or may not be assigned to a Strike Team. Items and distress calls can still be used when the agent is not present.

Gear Filter
A text field search is now available in the store and while equipping gear and uniforms.

Valentine’s Day Cards
A new limited run of Valentine’s Day Cards are now available. Send them as gifts or get them from visiting friends.



Special Operation 16 Reward Hero: Iceman

Bio – The class clown of Xavier's School for Gifted Youngsters, Bobby Drake is nonetheless a stalwart original member of the X-Men. His command of temperature allows him to turn his body into organic ice, freeze atmospheric moisture into whatever object he desires, and launch punishingly cold projectiles at his enemies. Though he is hardly ever serious, Bobby's powers taken to their extreme rank him amongst the most powerful mutants on Earth.

  • Class: Bruiser
  • Self Passive :  Organic Ice
    • Immune to Burning, Chilled, and Pyrophoric
    • Reduces damage from most fire and ice attacks by 50%
  • Hero Buff : Dead of Winter
    • The next time Iceman is KO’ed, he is restored to 10% health, clears all debuffs, and gains Absolute Zero
    • Absolute Zero unlocks additional new effects on Actions
    • This effect can be applied 3 times
  • Level 1 : Chill Out
    • One Enemy
    • Ranged, Ice
    • Special Properties
      • Coldsnap
        • Attacks against Chilled targets are guaranteed to crit
      • Deadly Crits
        • Deals extra damage on critical hits
      • Absolute Zero : Exploit Chill
        • Deals extra damage against Chilled targets
  • Level 2 : Ice Capades
    • All Enemies
    • Melee, Ice
    • 1 Round Cooldown
    • All Enemies
      • Chilled
        • Taking damage every turn
        • Evasion reduced
        • Cancelled by burning
        • Lasts 2 Rounds
      • Disabled
        • The next action executed becomes locked out for two rounds
        • This does not lock out counter-attacks or trigger off of counter-attacks
        • Lasts 1 Round
      • Absolute Zero : Frostbound
        • When attacked, Frostbound targets will Shatter, damaging enemies
  • Level 6 : Cold Feet
    • One Enemy
    • Ranged, Ice, Energy
    • One Enemy
      • Chilled
        • Taking damage every turn
        • Evasion reduced
        • Cancelled by burning
        • Lasts 2 Rounds
      • Frozen
        • Cannot dodge most attacks
        • Lasts 2 Rounds
      • Exhausted
        • Cannot take extra turns
        • Quick Actions become normal actions
        • Lasts 1 Round
      • Absolute Zero : Immobilized
        • Unable to use Melee abilities
        • Lasts 1 Round
  • Level 9 : Breaking the Ice
    • All Allies
    • Buff
    • 3 Round Cooldown
    • All Allies
      • Ice Wall
        • Shield effect absorbs incoming damage
        • Lasts 1 Round
      • Absolute Zero : Cryotherapy
        • Soothing ice restores Health
    • Self
      • Dead of Winter
        • The next time Iceman is KO’ed, he is restored to 10% health, clears all debuffs, and gains Absolute Zero
        • Absolute Zero unlocks additional new effects on Actions
        • This effect can be applied 3 times


New Boss: Apocalypse
Born thousands of years ago in Egypt, En Sabah Nur is one of the oldest and most powerful mutants to have ever lived. His genocidal crusade for mutant supremacy is guided by a simple law: survival of the fittest.


New Hero Uniforms
When Apocalypse begins his genocidal conquest, he recruits mutants to serve as his "Four Horsemen". Brainwashed and twisted to serve his interests, they are granted even greater power than they had before.


Horseman of Death (Iceman)
  • Classes: Blaster / Bruiser
    • Self Passive : Death and Taxes
      • Has a chance to attack when an enemy with Chilled attacks or is attacked
    • Self Passive : Organic Ice
      • Immune to Burning, Chilled, and Pyrophoric
      • Reduces damage from most fire and ice attacks by 50%
    • Self Passive : Reaper of Souls
      • Gains Dead of Winter when an enemy is defeated
    • Hero Buff : Dead of Winter
      • The next time Iceman is KO’ed, he is restored to 10% health, clears all debuffs, and gains Absolute Zero
      • Absolute Zero unlocks additional new effects on Actions
      • This effect can be applied 3 times
  • Level 1 : Snowball’s Chance
    • One Enemy
    • Ranged, Ice
    • Special Properties
      • Brutal Strike
        • Damage cannot be prevented by resurrection effects
      • Deadly Crits
        • Deals extra damage on critical hits
      • Coldsnap
        • Attacks against Chilled targets are guaranteed to crit
      • Absolute Zero : Exploit Chill
        • Deals extra damage against Chilled targets
  • Level 2 : Cold Day
    • All Enemies
    • Melee, Ice
    • 1 Round Cooldown
    • All Enemies
      • Deathfrost
        • Taking Magic damage and losing Stamina every turn
        • Evasion lowered
        • Counts as Chilled for actions that affect Chilled targets
        • Lasts 2 Rounds
      • Disabled
        • The next action executed becomes locked out for two rounds
        • This does not lock out counter-attacks or trigger off of counter-attacks
        • Lasts 1 Round
      • Stun
        • 40% Chance
        • Loses next turn
        • Reduced chance to dodge
        • Lasts 1 Turn
      • Absolute Zero : Frostbound
        • When attacked, Frostbound targets will Shatter, damaging enemies
  • Level 6 : Freezes Over
    • One Enemy
    • Ranged, Ice, Energy
    • One Enemy
      • Deathfrost
        • Taking Magic damage and losing Stamina every turn
        • Evasion lowered
        • Counts as Chilled for actions that affect Chilled targets
        • Lasts 2 Rounds
      • Frozen
        • Cannot dodge most attacks
        • Lasts 2 Rounds
      • Exhausted
        • Cannot take extra turns
        • Quick Actions become normal actions
        • Lasts 1 Round
      • Fatal Blow
        • Defeats normal enemies with less than 30% health
        • Greatly damages bosses with less than 30% health
      • Absolute Zero : Immobilized
        • Unable to use Melee abilities
        • Lasts 1 Round
  • Level 9 : Ninth Circle
    • One Enemy
    • Ranged, Ice
    • Special Properties
      • Guaranteed Hit
        • 100% chance to hit...usually
      • Stealthy
        • Does not trigger counter-attacks or protect abilities
      • True Strike
        • Ignores most Avoidance effects
    • One Enemy
      • Despair
        • Removes and prevents resurrection effects while active
        • Prevents most healing while active
        • Lasts 2 Rounds
      • Doom
        • Deals a heavy amount of damage to the target’s current Health when removed by duration or removal effects
        • Strong opponents are not damage by this effect
        • Lasts 2 Rounds


Horseman of Famine (Rogue)
  • Classes: Generalist with Blaster Power or Infiltrator Power
    • Self Passive : Scarcity
      • Applies Shortfall to all enemies, removing one beneficial status effect each turn
    • Self Passive : Southern Hospitality
      • Chance to counter enemy attacks with Absorb Power
      • Will not cause Stun
  • Level 1 : Brawl
    • One Enemy
      • Adds : Withered
        • Reduces damage done by 10%
        • This effect can be applied 3 times
        • Lasts 3 Rounds
  • Level 2 : Absorb Power
    • One Enemy
      • Adds : Disadvantage
        • Creates a negative effect according to the class of the target
      • Adds : Drained Energy
        • All stats reduced
        • This effect can be applied 3 times
  • Level 6 : Drain Essence
    • One Enemy
      • Adds : Starving
        • So hungry…
        • Lasts 2 Rounds
      • Adds : Drained Energy
        • All stats reduced
        • This effect can be applied 3 times
  • Level 9 : Black Horse
    • One Enemy
    • Melee
    • Special Properties
      • Stealthy
        • Does not trigger counter-attacks or protect abilities
    • One Enemy
      • Reduced Potential
        • Prevented from using a random set of ability types
        • Lasts 2 Rounds
    • Self
      • Kree Speed
        • Taking two actions after a full round
        • Expires next round
      • In the Fray
        • Deals increased damage
        • Restores more from Drain Essence
        • Increased chance to stun with Absorb Power


Horseman of Pestilence (Beast)
  • Classes: Tactician / Infiltrator
    • Self Passive : Bleak House
      • After any enemy attacks, has a chance to make all allies next attack a guaranteed critical hit
    • Self Passive : Catch-22
      • Gains a bonus to attack on any turn Beast does not attack
      • This effect goes away the next turn  Beast attacks
    • Self Passive  - Faustian Bargain
      • Allies with Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void apply those effects when they attack
      • Allies take reduced damage from damage over time effects
    • All Allies and Enemies Debuff - Paradise Lost
      • Suppresses most effects that prevent or remove debuffs from both allies and enemies
  • Level 1 : Heart of Darkness
    • One Enemy
    • Unarmed, Melee
    • Special Properties
      • Stealthy
        • Does not trigger counter-attacks or protect abilities
    • One Enemy
      • Generalized
        • Removes effects from Class bonuses
        • Prevents this character from gaining Class benefits
      • Nanoplague
        • Deals damage every turn
        • Prevents most beneficial statuses
  • Level 2 : At the Mountain of Madness
    • All Enemies
    • Debuff
    • Starts on Cooldown
    • 2 Round Cooldown
    • Special Properties
      • Subtle
        • Does not trigger most status effects
    • All Enemies
      • Mind Control
        • 50% chance to protect enemies from allies attacks
        • Removed after triggering
        • Psychic effect
      • Fumbling
        • Single-target attacks provoke a counter-attack
  • Level 3 : Masque of the Red Death
    • All Enemies
    • Debuff
    • Special Properties
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
      • Subtle
        • Does not trigger most status effects
    • All Enemies
      • Iso-8 Contagion: 3
        • Counts down until contagion morphs
        • Attacking another target will pass the contagion to that target
  • Level 4 : Jekyll and Hyde
    • One Enemy
    • Slashing, Melee
    • Special Properties
      • Exploit Attrition
        • Deals extra against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure
      • Exploit Protection
        • Deals extra damage against targets that are Protecting
    • One Enemy
      • Off-balance
        • Removes and prevents Counter-Attack effects
      • Cornered
        • Removes and prevents Protect effects


Horseman of War (X-23)
  • Classes: Bruiser / Scrapper
  • All Allies Buff Warbringer
    • Grants Warbound to allies
      • Warbound allies gain War Frenzy when attacked
        • War Frenzy increases attack and accuracy
  • Level 1 : Snikt!
    • One Enemy
      • Adds : Pain
        • Increases damage taken by 8%
        • This effect stacks up to 3 times
      • Adds : Blind Rage
        • Cannot use buff or defensive actions
        • Psychic debuff
  • Level 2 : Blades of Rage
    • One Enemy
      • Adds : Pain
        • Increases damage taken by 8%
        • This effect stacks up to 3 times
      • Adds : Ravaged
        • Takes increased damage from Bleeding
  • Level 3 : Made for Walking
    • Special Properties
      • Adds : Paragon Exploiter
        • Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
  • Level 4 : Assassin’s Strike
    • Special Properties
      • Adds : Stealthy
        • Does not trigger counter-attacks or protect abilities



New Weapons & Gadgets:
Horseman Set:
  • Memento Mori
  • One Enemy
  • Ranged, Magic
  • Special Properties
    • Stealthy
      • Does not trigger counter-attacks or protect abilities
  • One Enemy
    • Deathfrost
      • Taking Magic damage and losing Stamina every turn
      • Evasion lowered
      • Counts as Chilled for actions that affect Chilled targets
      • Lasts 2 Rounds
    • Doom (requires 2 Set pieces)
      • Deals a heavy amount of damage to the target’s current Health when removed by duration or removal effects
      • Strong opponents are not damage by this effect
      • Lasts 2 Rounds
    • Despair (requires 3 Set pieces)
      • Removes and prevents resurrection effects while active
      • Prevents most healing while active
      • Lasts 2 Rounds
    • Fatal Blow (requires 4 Set pieces)
      • Defeats normal enemies with less than 30% health
      • Greatly damages bosses with less than 30% health
  • Gaunt Caress
  • One Enemy
  • Unarmed, Melee
  • Special Properties
    • Cannot be activated manually
    • Counters single target or area attacks
  • One Enemy
    • Withered
      • Reduces damage done by 10%
      • Can stack up to 3 times
    • Drained Energy (requires 2 Set pieces)
      • Reduces all stats
      • Can stack up to 3 times
    • Disadvantage (requires 3 Set pieces)
      • Creates a negative effect according to the class of the target
  • Self
    • Absorb Class (requires 4 Set pieces)
      • Gains the positive aspects of the target’s class
  • No Mercy
  • One Enemy
  • Melee, Slashing
  • Special Properties
    • Exploit Opportunity
      • Deals extra damage against targets with Staggered, Distraction, Off-Balance, Poison, or Dizzy
    • Paragon Exploiter (requires 2 Set pieces)
      • Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
    • Exploit Attrition (requires 3 Set pieces)
      • Deals extra against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure
    • Guaranteed Crit (requires 4 Set pieces)
      • The attack will crit if possible
  • One enemy
    • Pain
      • Increases damage taken by 8%
      • This effect stacks up to 3 times
  • Ex Oblivione
  • All Enemies
  • Ranged
  • 3 Round Cooldown
  • Special Properties
    • Stealthy
      • Does not trigger counter-attacks or protect abilities
  • All Enemies
    • Opportunist
      • Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
    • Pressure Points (requires 2 Set pieces)
      • Has a chance to cause Dizzy, Exposed, Slowed, or Weakened
    • Chaos Shot (requires 3 Set pieces)
      • Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure
    • Nanoplague (requires 4 Set pieces)
      • Deals damage every turn
      • Prevents most beneficial statuses
Read More:
Spec Ops 16 Mission Information
Team Up Strike Bonus Score
 



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