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Marvel Avengers Alliance: Special Operation 25 Patch Note (2015/03/23)

Chase Stein
Spec Op 25: Runaways
Under the careful watch and guidance of Agent Coulson, Maria Hill, and Hawkeye, the Runaways embark on an undercover operation in the criminal underworld, searching for answers to the coded message left behind by the missing Director Fury.

Spec Op 25 Task List

Features
To maintain their cover, the Runaways are used for nearly every encounter in Spec Op 25. They appear as playable characters, even if players do not yet own them. This also provides a sneak peek at Victor Mancha, the upcoming PVP Season 20 Reward Hero!

Spec Op 25 also features three new Heroic Battles, with exclusive Empowered Iso-8 rewards.

Dates
Start: 3/23/2015
End: 4/16/2015 @ 11:00 Pacific (18:00 UTC)

Rewards
Chase Stein & Old Lace
New Empowered Iso-8
Wayward Gear Set

Details

Spec Op 25 Reward Hero: Chase Stein & Old Lace
Bio – Chase Stein was an average high school student who was good at sports and even better at slacking off, much to the chagrin of his genius-level inventor parents. Chase and his friends ran away from home when they found out that their parents were part of a murderous super villain group known as The Pride. While investigating his parent’s workshop, Chase came across many of his parent’s inventions, including a pair of X-Ray Goggles and a set of weaponized Fistigons. A while later, Chase’s girlfriend, Gertrude Yorkes, died in his arms… twice, bestowing upon him her Empathic Link with Old Lace, a genetically engineered dinosaur from the 87th century. They fight crime!

Class: Scrapper

  • Passive: Empathic Link
    • Chase Stein and Old Lace are Empathically Linked
    • Attacking grants a stack of Empathic Bond
  • Talkback
    • Chance to counter:
      • Melee actions with Fistigons: Firestarter
      • Buff & Debuff actions with Fistigons: Shock of the Lightning
      • Range actions with Fistigons: Boom Boom pow
  • Runaways Rallying Cry
    • All allies gain “Try Not To Die” when two or more Runaways are present at the beginning of combat


Action 1: Fistigons

  • Unlocked at Level 1


Multi-Function

Fistigons: Firestarter

  • Targets One Enemy
  • Type: Ranged, Tech, Fire
  • One Enemy
  • Burning
    • Taking damage every turn
    • Defense reduced
    • Cancelled by chilled
  • Immobilized
    • Unable to use Melee abilities


Fistigons: Shock of the Lightning[*]Targets One Enemy[*]Type: Ranged, Tech, Electric[*]One Enemy

  • Static Charge
    • Nearby electric attacks may chain to this target, causing extra damage
  • Flustered
    • Unable to use Buff abilities
  • Perplexed
    • Unable to use Debuff abilities


Fistigons: Boom Boom Pow

  • Targets One Enemy
  • Type: Ranged, Tech, Explosion
  • One Enemy
    • Brittle Armor
      • All attacks against this target ignore defense
    • Shaken
      • Unable to use Ranged abilities


Action 2: “Get ‘em Old Lace!”

  • Unlocked at Level 2
  • Targets One Enemy
  • Type: Melee, Slashing
  • One Enemy
    • Flanked
      • Single-target attacks against this target grant a follow-up attack
    • Disadvantage
      • Creates a negative effect according to the class of the target


Action 3: X-Ray Goggles

  • Unlocked at Level 6
  • Targets One Enemy
  • Type: Debuff, Tech
  • One Enemy
  • Special Properties
  • Subtle
    • Does not trigger most status effects
  • One Enemy
    • Targeted
      • Attacks against this target are guaranteed to hit and crit
    • Deinonychus Denouement
      • Old Lace joins in with attacks against this target


Action 4: Team Rocket

  • Unlocked at Level 9
  • Targets All Enemy
  • 1 Round Cooldown
  • Type: Melee, Ranged, Slashing, Explosion
  • All Enemies
    • Pressure Points
      • Has a chance to cause Dizzy, Exposed, Slowed, or Weakened
    • Intimidated
      • Reduces Attack, Accuracy, and Evasion
    • Shell Shocked
      • Takes damage after using an offensive action


New Villain: Flag Smasher
Morgenthau, Thierrault, some guy named Carl: Many have taken up the mantle of Flag-Smasher, leader of the Underground Liberated Totally Integrated Mobile Army To Unite Mankind (U.L.T.I.M.A.T.U.M.), an enemy to nationalism and displays of jingoism.

New Villain Faction: The U.L.T.I.M.A.T.U.M.
Underground Liberated Totally Integrated Mobile Army To Unite Mankind.    

Marvel Avengers Alliance: Special Operation 24 ( Spec Ops 24 ) Task List - Land of Fire and Ice

 Special Operation 24 ( Spec Ops 24 ) Land of Fire and Ice is now live. A total of 25 Tasks need to be completed in order to unlock and recruit Beta Ray Bill. Tasks like fights have to be completed separately.
Special Operation 24 ( Spec Ops 24 ) Task List

Rewards:
  •     5 Tasks Completed: Blueprint: Asgardian Armband
  •     10 Tasks Completed: Blueprint: Smoldering Sword
  •     15 Tasks Completed: Blueprint: Staff of Tepid Storms
  •     20 Tasks Completed: Blueprint: Coulson Special
  •     25 Tasks Completed: Beta Ray Bill 
Special Operation 24 ( Spec Ops 24 ) Mission Info
Special Operation 24 ( Spec Ops 24 ) Patch Note
How to defeat SO 24 group boss Surtur

Required Hero: Total CP 433
Required Hero

Hints:
Frozen Axe task appears after completed Task 8.
Tasks 1, 6, 9 & 10 - Can be done outside of Spec Ops. 

Task List - Land of Fire and Ice 

All entries in tasks are as they appear in-game. For clarifications check Hints section.

1.
Shoot Her!

Norse Rising - 1 of 25
  • Defeat 4 Iso-Saurs
    • Iso-Saurs may be found in Spec Op 24 Mission 1: Unlikely Allies
  • Requires 5  Gold to Auto-Finish
  • Reward: 100 xp for the Agent

2.
Hammer Time

Norse Rising - 2 of 25
  • Use Beta Ray Bill in Combat
    • Beta Ray Bill is a Team-up in Spec Op 24, Mission 1: Unlikely Allies
  • Requires 10  Gold to Auto-Finish
  • Reward: 100 xp for the Agent

3.
Fly for Life

Norse Rising - 3 of 25
  • Complete 3 Flight Deck Missions
    • Send any heroes on any flight deck missions
  • Requires 10  Gold to Auto-Finish
  • Reward: 200 xp for the Agent

4.
Execute

Norse Rising - 4 of 25
  • Defeat Skurge
    • Skurge is the Boss of Spec Op 24, Mission 1: Unlikely Allies
  • Requires 15  Gold to Auto-Finish
  • Reward: Runed Metal

5.
Research Armbands

Norse Rising - 5 of 25
  • Research the Asgardian Armband in the Lab
    • Research the Asgardian Armband to complete this task
    • Requires 1 piece of Runed Metal
    • Runed Metal can be collected from Bosses and Deploys in Spec Op 24
  • Requires 15  Gold to Auto-Finish
  • Reward: Asgardian Armband

6.
Loyalty Band

Norse Rising - 6 of 25
  • Use the Asgardian Armband in Combat
    • Use the Asgardian Armband in combat
  • Requires 15  Gold to Auto-Finish
  • Reward: 200  for the Agent

7.
Burning Down the House

Norse Rising - 7 of 25
  • Fight Surtur Group Boss
    • Surtur is the Group Boss of Spec-Op 24. He can be found on the current Spec-Op map.
  • Requires 10  Gold to Auto-Finish
  • Reward: 1000  Silver

8.
Unlikely Allies Star Mastery

Norse Rising - 8 of 25
  • Get 2 Stars of Mastery in Mission 1
    • Complete missions to add points to your cumulative score. Achieve a high enough score to earn a new Mastery Star!
  • Requires 200 xp for the Agent  Gold to Auto-Finish
  • Reward: 20 

9.
Duck, Dodge, Weave, Riposte

Norse Rising - 9 of 25
  • Use Fandral in Combat
    • Fandral is a Team-Up in boss fights found in Spec Op 24 Mission 2: Mythic Minions
  • Requires 15  Gold to Auto-Finish
  • Reward: 100 xp for the Agent

10.
Intel Gathering

Norse Rising - 10 of 25
  • Complete any 2 Deploys
    • Complete any 2 Deploys in Spec Op 24
  • Requires 25  Gold to Auto-Finish
  • Reward: 1  Command Point

11.
I am Fire

Norse Rising - 11 of 25
  • Create the Smoldering Sword in the Lab
    • Research Smoldering Sword to complete this task
    • Requires 1 Runed Metal
    • Runed Metal can be collected from Bosses and Deploys in Spec Op 24
  • Requires 15  Gold to Auto-Finish
  • Reward: 1000  Silver

12.
I am Death

Norse Rising - 12 of 25
  • Use the Smoldering Sword in Combat
    • Use the Smoldering Sword in combat
  • Requires 5  Gold to Auto-Finish
  • Reward: 1000  Silver

13.
Unworthy

Norse Rising - 13 of 25
  • Defeat Mini-Boss Malekith
    • Malekith is a mini-boss in Spec Op 24, Mission 2: Mythic Minions
    • The miniboss encounter must be defeated
  • Requires 15  Gold to Auto-Finish
  • Reward: 100  for the Agent

14.
Squatched

Norse Rising - 14 of 25
  • Defeat Ymir
    • Ymir is the Boss of Spec Op 24, Mission 2: Mythic Minions
  • Requires 10 Gold to Auto-Finish
  • Reward: 100 xp for the Agent

15.
Mythic Minion Star Mastery

Norse Rising - 15 of 25
  • Get 2 Stars of Mastery in Mission 2
    • Complete missions to add points to your cumulative score. Achieve a high enough score to earn a new Mastery Star!
  • Requires 20  Gold to Auto-Finish
  • Reward: 2000  Silver

16.
Roof Test

Norse Rising - 16 of 25
  • Create the Staff of Tepid Storms in the Lab
    • Research Staff of Tepid Storms to complete this task
    • Requires 1 Runed Metal
    • Runed Metal can be collected from Bosses and Deploys in Spec Op 24
  • Requires  Gold to Auto-Finish
  • Reward: 1  Command Point

17.
Elemental Synthesis

Norse Rising - 17 of 25
  •  Use the Staff of Tepid Storms "Storm" ability in combat
  •  Use the Smoldering Sword in combat
    • Use the Smoldering Sword and the Staff of Tepid Storms together in combat
  • Requires 10 (5+5)  Gold to Auto-Finish
  • Reward: 100 xp for the Agent

18.
Double Tap

Norse Rising - 18 of 25
  • Draugr Warriors may be found in Spec Op 24, Mission 3: Dead Heat
    • Defeat 6 Draugr Warriors
  • Requires 200 xp for the Agent  Gold to Auto-Finish
  • Reward: 5

19.
Turn About?

Norse Rising - 19 of 25
  •  Use Enchantress's "Magic Missile" 3 times
  •  Use Enchantress's "Alluring Voice" 3 times
    • Enchantress is a Team-Up in boss fights found in Mission 1 and Mission 3
  • Requires 20(10+10)  Gold to Auto-Finish
  • Reward: 1000  Silver

20.
Fight, Fight, Fight

Norse Rising - 20 of 25
  • Win 3 PVP Battles
    • Compete in PVP to test your skills against other players. Hint: Practice matches count as battles.
  • Requires 15  Gold to Auto-Finish
  • Reward: 200 xp for the Agent

21.
Coulson Special

Norse Rising - 21 of 25
  • Create the Coulson Special in the Lab
    • Research Coulson Special to complete this task
    • Requires 2 Runed Metal
    • Runed Metal can be collected from Bosses and Deploys in Spec Op 24
  • Requires 15  Gold to Auto-Finish
  • Reward: 200 xp for the Agent

22.
Elemental Overpower

Norse Rising - 22 of 25
  •  Use the Coulson Special in combat
  •  Use the Staff of Tepid Storms "Shroud" ability in combat
  •  Use the Smoldering Sword in combat
    • Use the Smoldering Sword, the Staff of Tepid Storms, and the Coulson Special together in combat
  • Requires 15 (5+5+5)  Gold to Auto-Finish
  • Reward: 200 xp for the Agent

23.
Queen of the Dead

Norse Rising - 23 of 25
  • Defeat Hela
    • Defeat Hela in Mission 3: Dead Heat
  • Requires 30  Gold to Auto-Finish
  • Reward: 200 xp for the Agent

24.
Dead Heat Mastery

Norse Rising - 24 of 25
  • Complete 3 Stars of Mastery in all Spec Op 24 Missions
    • Complete missions to add points to your cumulative score. Achieve a high enough score to earn a new Mastery Star!
  • Requires 25  Gold to Auto-Finish
  • Reward: 5000  Silver

25.
Pyroclastic

Norse Rising - 25 of 25
  • Defeat Epic Surtur
    • Surtur is the Epic Boss in Mission 3: Dead Heat
  • Requires 35  Gold to Auto-Finish
  • Reward: 1  Command Point


Side Task List

Frozen Axe Field Work
  • Complete 2 Stars of Mastery in all of SpecOps 24 Missions
  • Research Frozen Axe in the Lab
Requires ??? pieces of Rune Metal Will be used*
Research cost for weapon: 10,000 Silver Time: 8 Hours

Flaming Sword
  • Complete 3 Stars of Mastery in all of SpecOps 24 Missions
  • Research Flaming Sword in the Lab
Requires ??? pieces of Rune Metal Will be used*
Research cost for weapon: 10,000 Silver Time: 8 Hours

Staff of Storms
  • Complete 4 Stars of Mastery in all of SpecOps 24 Missions
  • Research Staff of Storms in the Lab
Requires ??? pieces of Rune Metal Will be used*
Research cost for weapon: 10,000 Silver Time: 8 Hours


Marvel Avengers Alliance: How to Defeat Spec Op 24 Group Boss Surtur

How do I get the GB to show up? 
Go back into the first Spec Op mission. There will be an icon that says "Spawn Group Boss". Do that, then fight him.

Spec Op 24 Group Boss Surtur


Here is some strategy from different players how to defeat group boss Surtur: 

Blaster
Strategy 1
This setup took 78% off a Blaster Group Boss.
Empowered Tactician Agent with Snappy Service, Reboot, Asgardian Tankard, Memento Mori and Gaunt Caress.
Fandral with Sympathetic and Reflexive Iso 8 and Hogun with Aggressive and Close E-Iso 8.
I've got generic free boosting A-Isos on Hogun's LVL 1 and 9, and the Rising iso on his lvl 6. Monomoculear blades on Fandrals lvl 1, gracious on 2 and 6, and pulverising on lvl 9. I didn't even use level 9 all through the fight.

Strategy 2
I used Wolverine and Fandral. My agent had the generalist suit which has the party time stamina boost thing (can't remember the suit name) and used quantum jumper, ironstar, chitter chatter box thing (causes flanked on a quick action), and quantum jumper. Similar results to the scrapper fight.

Strategy 3
HAIF + Iron Pepsi. Used Tact IP with the Ionizing A-iso on his lv 1 and lv 2. Use extra turns to build radiation and then use lv 9. Use HAIF's lv 6 to recharge his stamina to keep the rampaging going.



Bruiser
Strategy 1
I did 34% on my first attempt at Bruiser Surtur with Iron Man-Mk 42 and HAIF.

Strategy 2
If you have Blaster Deadpool, you're going to have fun. His lv 9, after being properly set up, did 30k per hit. Per Hit.



Infiltrator
Strategy 1
Faced an infiltrator Surtur and managed to cut him down to 64% after first fight. Had Scrapper safeguard armor on with Close EISO equipped. Items: Psychic Amplifier, Staff of Asklepios, Bashenga's Blade, and custom S.A. Pincer. Used future foundation IW equipped with her EISO. Had AISO on her level 1 that increases damage. Used Sabretooth with his EISO equipped plus an Aggressive EISO on him. Also had AISOs equipped on his level 1& 2, the ones that gives you increase chance to crit.

Strategy 2
Use Sabretooth level 1. Follows up with another level 1. Level one again, and follows up with another level 1. (All in same round with Sabretooth) Next round with Sabretooth: Level 6, level 2, then he follows up with his level 1. IW: Alternate between her level 1 & 2. But start with her level 2 first. Managed to deal 36% damage on him before he fled......Without any damage done to my team & no debuffs on them either.

Strategy 3
Quicksilver and HAIF. Default QS works well if you use his A-ISo and the Aggressive I-sio. Pummeling him until 10x attacker and 5x quickness. Unleash a 20k lv 9 while HAIF uses lv 2 after he has prevent debuffs.



Scrapper
Strategy 1
It was a Scrapper one, and i faced him with Bruiser HIF and Iron-Man, not a big combo anymore, just lazy/brainless test to see what Surtur does. And even with that damage bonus from my Quick Actions (x5 or x7 i think) he wasn't a problem at all...

Strategy 2
I used bruiser Hybrid and Anti Venom. My agent had the bruiser safe guard suit on and used neurotrope, manvantara (causes opportunist debuffs), quantum jumper, and something else I can't remember (think it was the ironstar but the point is i didn't use it once). I got him down from 100% health to 38% before he escaped and i received just over 200,000 silver.

Strategy 3
Agent: Gen Empowered w/ Morale Boost, SoA, Staff of Ask, Coulson's Revenge and Hand of Apoc
Ares w/Defender and Guardian Gamora with Savant. Between War Never Changes and Cord attack, Gamora throws her Lv1 about once every other round. Ares Lv 6 then lv2 to keep Surtur from Healing. Surtur will clear random debuffs which will usually trigger Doom. If Surtur is under 30% Fatal Blow will trigger a 1% damage. DO NOT USE DEMISE (gamora's lv6) UNTIL THE LAST ROUND!!!! This prevents Doom from being reapplied, which is the best part of Surtur clearing and triggering it.


Tactician
Strategy 1
Agent: Gen Empowered w/ Morale Boost, SoA, Staff of Ask, Coulson's Revenge and Hand of Apoc
Hogun with Generosity and O-fighter, Fandral with Generosity and Gift of the Bard. I switch Staff for Tankard for reasons. Fandral uses Lv9 to bleed Surtur and Lv2 to depower him. Once Hogun uses his Lv2, Fandral can use Lv1 to double hit him. Hogun keeps hitting w/ lv9 as O-fighter stacks. By the end Hogun is doing 5-6% damage in one hit and I knocked of 46% in one round.

Strategy 2
I've fought him once as a tactician. Didn't have much trouble. Used Gamora (thanks, amator) and Iron Fist. Took him down about 20% and he didn't manage to do much harm in return.

Strategy 3
Agent with safeguard inf suit, fist of colossus, cosmic cardinal, asgardian tankard and markman's spotter
Fandral with his eiso and lingering
Hogun with aggresive eiso and his eiso
Took 61% of his health.

Strategy 4
1)Fandral Level 14 (Monomolecular Blades + Pulverize Aiso on L9) Street Fighting EISO + Gift of The Bard
2)Black Cat(Level 11) basic costume, with Jinx Eiso.
Agent with basic Infiltrator suit (I have no empowered armors so no eisos), Combat Accelearion Program, Possessed Pistol, Instant Support, Power Gauntlet)
Result: I was able to pullout 56% of his health on my first try, not bad for my first Tactician Group Boss ever.

Strategy 5
I used an Inf protector Agent to absorb the blows and keep countering. I also used Inf Gamora to keep applying Doom. You won't be burning if you're using HAIF, however you can get off 2 dooms if you time it right, which is more than enough to get the lockbox.




More Tips from different players. If you have better strategy, then share with us. 
###
Gamora continues to be my go-to group boss killer. I've faced blaster, bruiser and scrapper Surtur now and each remove debuffs when attacked by a burning character. So he basically removes Doom from himself over and over again. Once he's under 30%, then start spamming fatal blows.

###
I'm using the same go-to team from Savage Land:
Gamora = she's made for boss whooping
Invisible Woman/Iron Fist = debuff prevention
Agent = WCD + T-glove + Kuzuri + Reboot

###
Scrapper Boss: HAIF and Nul Bruiser, inf agent. Nul is great here if below 30%
Inf Boss: HAIF and Nul scrapper. If boss is below 30% Nul will eat him alive with his lvl 1 pre counter and 2 hits being inf.
Tact/Bruiser: Gamora and Sprial
Blaster: Gamora and Steve Rogers Tac suit. Apply flanked with Steve Rogers and watch damage ensue.  


Special Operation 24 ( Spec Ops 24 ) Task List
Special Operation 24 ( Spec Ops 24 ) Mission Info
Special Operation 24 ( Spec Ops 24 ) Patch Note

Marvel Avengers Alliance: Special Operation 24 ( Spec Ops 24 ) - Land of Fire and Ice Mission Information


"Asgard's most dangerous foes are on the warpath in Midgard. Thor has mysteriously disappeared, leaving a void amongst the Avengers that must be filled. Many have asked, "Who is worthy of such a great challenge?" Beta Ray Bill has arrived to push back these ancient forces and help discover what end his Oath-Brother has met."
— Chapter Briefing 

Special Operation 24 ( Spec Ops 24 ) Task List - Land of Fire and Ice





Mission 1: Unlikely Allies
"In the wake of Thor's disappearance, S.H.I.E.L.D. looks to strange and unlikely allies to handle the growing threats"

Mastery Stars Score
15,500
✣ ✣ 251,000
✣ ✣ ✣ 502,000
✣ ✣ ✣ ✣ 1,004,000
✣ ✣ ✣ ✣ ✣ 2,008,000 
Deploys: Medusa, 1 Bruiser, 1 Tactician, any x 2
Battles: Low: x3 Medium: x3 High: x2
Mini-Boss: Piledriver / Bulldozer
Team-Up: Volstagg
Mini-Boss: Wrecker / Thunderball
Team-Up: Beta Ray Bill
Boss: Executioner
Team-Up: Enchantress
Boss Drop: Dread Axe







Mission 2: Mythic Minions
"Battling Iso-Saurs and Dark Elves in this heat? S.H.I.E.L.D. wishes for a cool reprieve...and gets it."

Mastery Stars Score
15,500
✣ ✣ 251,000
✣ ✣ ✣ 502,000
✣ ✣ ✣ ✣ 1,004,000
✣ ✣ ✣ ✣ ✣ 2,008,000
Deploys:
Battles: Low: x2 Medium: x3 High: x2
Mini-Boss:
Team-Up:
Mini-Boss:
Team-Up:
Boss:
Team-Up:
Boss Drop: Skeletal Cup





Mission 3: Dead Heat
"The dead and defeated come back to life at the beck and call of a power hungry coalition. How can you stop that which cannot grow weary or feel pain?"

Mastery Stars Score
26,500
✣ ✣ 425,000
✣ ✣ ✣ 850,000
✣ ✣ ✣ ✣ 1,700,000
✣ ✣ ✣ ✣ ✣ 3,400,000
Required Deploys:
Battles:
Mini-Boss:
Team-Up:
Mini-Boss:
Team-Up:
Mini-Boss:
Team-Up:
Mini-Boss:
Team-Up:
Boss:
Team-Up:
Boss Drop: Zed Slugger

Epic Boss: Surtur
Team-Up:
Epic Drop: Flaming Sword

Marvel Avengers Alliance: Special Operation 24 Patch Note (2015/02/18 )

Asgard's most dangerous foes are on the warpath in Midgard. Thor has mysteriously disappeared, leaving a void amongst the Avengers that must be filled. Many have asked, "Who is worthy of such a great challenge?" Beta Ray Bill has arrived to push back these ancient forces and help discover what end his Oath-Brother has met.


Special Operation 24 ( Spec Ops 24 ) Task List - Land of Fire and Ice

Spec Op 24 Reward Hero: Beta Ray Bill
Beta Ray Bill

Bio – The Korbinites were attacked by Surtur's demons and forced to flee their world. Enhanced to become their cyborg champion and protector, Beta Ray Bill encountered Thor and proved himself an equal and worthy of Mjolnir. Granted the mighty uru hammer Stormbreaker by Odin himself, Beta Ray Bill comes to the aid of all those in need without a moment's hesitation.

Class: Bruiser/Blaster

  • Passive: Korbinite Guardian
    • Protects allies that are low on health from single-target attacks
    • Takes less damage from enemy attacks
    • Stamina is restored every round
  • Passive: Path of Might
    • Counts as both a Blaster and Bruiser, gaining the advantages and disadvantages of both
  • Passive: Riders on the Storm
    • Provides Amped Up to all allies, increasing damage on attacks and providing a chance to evade enemy attacks
    • Removed after applying Amped Up


Action 1: Stormbreaker

  • Unlocked at Level 1
    • Targets One Enemy
    • Type: Melee, Electricity
  • One Enemy
    • Crackle
      • Chance to trigger an electric shock after performing a hostile action
      • Removes 1 stack of Crackle when triggered
      • This effect can be applied 3 times
  • Self
    • Covered
      • Taking 50% damage from all attacks


Action 2: Thunderstruck

  • Unlocked at Level 2
  • Targets One Enemy
  • Type: Range, Electricity
  • One Enemy
    • Cornered
      • Removes and prevents Protect effects
  • Self
    • Breakthrough
      • The next attack that hits is guaranteed to be a critical hit



Action 3: I SAY THEE NAY!

  • Unlocked at Level 6
  • Targets All Enemies
  • 2 Round Cooldown
  • Type: Range, Electricity, Energy
  • Special Properties
    • Catastrophic
      • Can’t be Protected against
      • Ignores most Avoidance effects
      • Guaranteed to hit
  • All Enemies
    • Static Charge
      • Nearby electric attacks may chain to this target, causing extra damage
    • Ozone
      • Taking additional damage from Electricity attacks and effects
  • Self
    • Electric Field
      • Shield effect absorbs incoming damage
      • Deals Electricity damage to melee attackers


Action 4: Ride the Lightning

  • Unlocked at Level 9
  • Targets One Enemy
  • 3 Round Cooldown
  • Type: Melee, Electricity
  • Special Properties
    • Deadly Crits
      • Deals extra damage on critical hits
    • Exploit Flying
      • Deals extra damage against Flying targets
    • Shocking
      • Deals extra damage against targets with Crackle, Ozone, and Static Charge



New Lockbox Hero: Enchantress
Enchantress

An embodiment of feminine perfection, Amora the Enchantress learned the ways of magic through seduction and force. Hopelessly smitten with Thor, Amora has tried for millennia to seduce him and embroil him in her plots to take over Odin's throne. Failing, she turned against humanity believing Thor's love for Midgard, and perhaps Lady Sif, to be responsible for him spurning her affections. With the conflict with the Worthy and the Serpent escalating,
she now sees an opportunity to prove herself as Thor's equal and worthy of his devotion.

Class: Infiltrator

  • Passive: Asgardian
    • Immune to Burning, Chilled, Poison, and Radiation
  • Passive: Sowing Discord
    • Gains Magic Missile Charge when an enemy attacks anyone on the enemy team
    • Gains Magic Missile Charge at the beginning of every turn


Action 1: Magic Missile

  • Unlocks at Level 1
  • Targets One Enemy
  • Ranged, Magic
  • Special Properties
    • Ethereal Strike
      • Ignores Avoidance and Incorporeal effects
    • Guaranteed Hit
      • 100% chance to hit… usually
  • One Enemy
    • Bane
      • Taking additional damage from Magic attacks and effects
    • Chaos Shot
      • Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure



Action 2: Charm

  • Unlocked at Level 2
  • Targets One Enemy
  • 1 Round Cooldown
  • Debuff, Magic
  • Special Properties
    • Quick Action
      • Grants an immediate free turn after using
      • Does not trigger follow-up effects
    • Subtle
      • Does not trigger most status effects
  • One Enemy
    • Charmed
      • Held in the grasp of Enchantress’ magic
      • Chance to lose a turn
      • Removed when damage is taken
    • Mind Control
      • 50% chance to protect enemies from allies’ attacks
      • Removed after triggering
    • Psychic effect


Action 3: Alluring Voice

  • Unlocked at Level 6
  • Targets One Enemy
  • 1 Round Cooldown
  • Type: Debuff, Magic
  • Special Properties
    • Quick Action
      • Grants an immediate free turn after using
      • Does not trigger most follow-up attacks
    • Subtle
      • Does not trigger most status effects
  • One Enemy
    • Disoriented
      • Single-target attacks have a chance of hitting an ally
    • Smitten
      • 20% chance to cower and fail an attack
      • Counter-attacks allies who are Charmed


Action 4: Emerald Wave

  • Unlocked at Level 9
  • Targets All Enemies
  • 2 Round Cooldown
  • Type: Ranged, Magic
  • Special Properties
    • Ethereal Strike
      • Ignores Avoidance and Incorporeal effects
    • Exploit Attrition
      • Deals extra damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure
    • Exploits Delirium
      • Deals extra damage against targets with Disoriented, Mind Control, and Possessed




Loki Refactor
As usual, there's always more to Loki than it seems.

Class: Tactician

  • Passive
    • Lie-Smith
      • Chance to create illusions, avoiding attacks and then countering them, applying Bane


Action 1: Throwing Dagger

  • Unlocked at level 1
  • Targets One Enemy
  • Type: Ranged, Magic, Ice
  • Special Properties
    • Ethereal Strike (Replaced True Strike)
      • Ignores Avoidance and Incorporeal effects
    • Guaranteed Hit
      • 100% chance to hit… usually


Multiaction

  • Can be used to perform three different actions
  • One Enemy
    • Applies one of three debuffs:
      • Deathfrost
        • Taking Magic damage and losing Stamina every turn
        • Evasion lowered
        • Counts as Chilled for actions that affect Chilled targets
      • Soulfire
        • Taking Magic damage every turn
        • Removes beneficial statuses when applied
        • Counts as Burning for actions that affect Burning targets
      • Dark Void
        • Taking Magic damage every turn
        • Accuracy reduced



Action 2: Fog of Chaos

  • Unlocked at Level 2
  • Targets One Enemy
  • 2 Round Cooldown
  • Type: Ranged, Magic
  • Special Properties
    • Quickaction
      • Grants an immediate free turn after using
      • Does not trigger follow-up attacks
  • One Enemy
    • Cursed Mirror
      • The next two attacks heal the target instead of harming
    • Mind Games
      • Chance to cause damage and debuffs before performing the next action


Action 3: Trickster Seal

  • Unlocked at Level 6
  • Targets All Enemies
  • Type: Ranged, Magic, Debuff
  • 2 Round Cooldown
  • Starts With Cooldown
  • Special Properties
    • Quick Action
      • Grants an immediate free turn after using
      • Does not trigger follow-up attacks
    • Subtle
      • Does not trigger most status effects
  • All Enemies
    • Trickster
      • Many beneficial status effects are replaced with their opposite
      • Healing actions damage their targets instead
      • Creates a negative effect according to the class of the target


Action 4: Hall of Mirrors

  • Unlocked at Level 9
  • Targets All Enemies
  • Type: Ranged, Magic
  • 3 Round Cooldown
  • Special Properties
    • Quick Action
      • Grants an immediate free turn after using
      • Does not trigger follow-up attacks
  • All Enemies
    • Disoriented
      • Single-target attacks have a chance of hitting allies
      • Removed after attacking an ally
  • Self
    • Runic Reflection
      • Increases the chance for Lie-Smith to occur
      • Lie-Smith counters gain Exploit Attrition
 Surtur



New Group Boss: Surtur
The oldest being in all the realms, Surtur is the Lord of Muspelheim and Odin's eternal rival. Wielding the Twilight Sword, Surtur seeks to destroy all the realms in fire, leaving nothing but the ashes of creation behind.


New Villain: Hela
While Loki is responsible for her "birth," there is no love between the god of mischief and the goddess of death. In fact, Hela cares not for her fellow gods and only wishes to rule over all the nine realms.


New Villain: Ymir
Ymir is the progenitor of the Jotuns of Niffleheim. He considers all life, save for his kin, to be abominations that must be destroyed.


Known Issues
Loki’s Trickster Seal
Trickster status is not currently affecting character self heals. Healing others results in damage being dealt, but healing oneself still heals the character. This affects powers and items like Iron Fist’s Healing Chi and Nano-nurse.    

Marvel Avengers Alliance Covert Task: Palm of Her Hand

Hi agents, here is covert task "Palm of Her Hand"
Modern Rogue Uniform
Task Progress Rewards:
4 Tasks Completed: Modern Rogue Uniform Available



Notes
  • Tasks 1 and 2 appear simultaneously.
  • Task 2 cannot be completed using the Famine alt, since Famine has "Black Horse" instead of "Southern Comfort".


1. Give Her a Hand
  • File:Sturdy Glove Task Icon.png Collect 15 Sturdy Gloves
    • Sturdy Gloves may be earned by completing Daily Missions. Sturdy Gloves may also be purchased in the Store.
  • Requires 45 Gold to Auto-Finish
  • Reward: 5000 Silver
2. One-Two Punch
  • File:Rogue Brawl Task Icon.png Use Rogue's Brawl 4 times
  • File:Southern Comfort Task Icon.png Use Rogue's Southern Comfort 4 times
    • Brawl is Rogue's first ability. Southern Comfort is Rogue's fourth ability.
  • Requires 10 (5+5) Gold  to Auto-Finish
  • Reward: 5000 Silver
3. Versus
  • Complete 5 PVP Battles
  • File:Southern Comfort Task Icon.png Use Rogue's Southern Comfort 4 times
    • Compete in PVP to test your skills against other players. PVP requires completing Chapter 1 Mission 4 of Story Mode.
  • Requires 15 Gold to Auto-Finish
  • Reward: 5000 Silver
4. Gloves Are Off
  • Use Rogue's Absorb Power 4 times
  • File:Drain Essence Task Icon.png Use Rogue's Drain Essence 4 times
    • Absorb Power is Rogue's second ability. Drain Essence is Rogue's third ability.
  • Requires 10 (5+5) Gold to Auto-Finish
  • Reward: 5000 Silver

Marvel Avengers Alliance: New Covert Task Available "Palm of Her Hand"


Palm of Her Hand
Rogue has a new covert task available. Complete all four tasks to unlock her Modern Rogue uniform. These tasks will begin Saturday morning, Pacific Time.

New Uniform: Modern Rogue

Available Classes : Generalist - Scrapper Power, Generalist - Blaster Power

  • New Passive
    • Classy Lady
      • Absorbed powers are now permanent
      • Retains each absorbed class benefit
  • Scrapper Power
    • Single-target attacks grant a follow-up attack
  • Blaster Power
    • Single-target attacks ignore defense and are guaranteed to crit


Sturdy Glove
Sturdy Gloves are needed to complete the four “Palm of Her Hand” Tasks. Sturdy Gloves may be earned by completing Daily Missions, and are also available for purchase in the Store.

PVP Bonus

  • PVP Bonus OFF +9036
  • PVP Bonus DEF +9036

Marvel Avengers Alliance: Spec Op 24 and Chapter 8 Upcoming Release

Hope you are all having a rock in' 2015 Agents. Haven't had a ton of time to tweet lately. How's it going? We are working on Chapter 8 and SO24 right now.
The next worthy will be Kuurth and it will be the unlikeliest of heroes.

Special Operation 24 ( Spec Ops 24 ) Task List - Land of Fire and Ice


The reason is there are several new villains and a lockbox. So it's pretty heavy. Takes a bit more time. Thanks for the patience. Group bosses also take more time to build than regular bosses. And all of that takes more time to test. Maybe I'll give a hint for the Spec Op when it's in beta. We don't even have EXACT release dates for ourselves. We have a small window of a few days so we have time to react to bugs in test.
So we operate with release windows, if that makes sense. We have a sense of what day it will go when the bug count goes down.
I'm at a loss of words. What a silly play call. Congrats Captain America.
Ok guys, how about one SMALL Spec Op 24 secret? Or maybe it's huge, if you take it literally...

I'll share one of the new bosses for the Spec Op. There are 3 new bosses in this Spec Op. One of which is a group boss.
This boss is (surprisingly) NOT the group boss.

Ymir is the progenitor of the Jotuns of Niffleheim

Ymir is the progenitor of the Jotuns of Niffleheim. He considers all life, save for his kin, to be abominations that must be destroyed.

I'm burning to show the group boss for Spec Op 24.The oldest being in all the realms, Surtur is the Lord of Muspelheim and Odin's eternal rival.  Wielding the Twilight Sword, Surtur seeks to destroy all the realms in fire, leaving nothing but the ashes of creation behind.
Surtur


Enchantress is lockbox hero of special operation 24. 

Hopelessly smitten with Thor, Amora has tried for millennia to seduce him and embroil him in her plots to take over Odin's throne. Failing, she turned against humanity believing Thor's love for Midgard to be responsible for him spurning her affections.With the conflict with the Serpent escalating, she now sees an opportunity to prove herself as Thor's equal and worthy of his devotion.


That is all for Spec Op 24 teases. The last villain and reward hero will be a Journey Into Mystery!
 



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