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Marvel Avengers Alliance Season 2: Chapter 7 Task List


 Season 2: Chapter 7 Task List

Mastery Reward: Nul, Breaker of Worlds

Season 2 Chapter 7 Task List: 
    1. Suspended Club: Defeat 3 Hellfire Club Soldiers.
    Reward: 100 XP
    2. Friends & Family: Use 3 Distress Calls.
    Reward: 1000 Silver
    3. Ritual Feeling: Defeat Selene.
    Reward: 1 CP
        3a. Knightly Duties: Use Black Knight in Combat.
        Reward: 1 CP
        3b. Blessing and a Curse: Use Black Knight's Cursed Blade 3 times.
        Reward: 100 XP
        3c. When World Collide: Survive an Incursion.
        Reward: One Battle
    4. Put Out a Hit: Defeat 5 Maggia Hitmen.
    Reward: 100 XP
    5. See the World: Complete 3 Flight Deck Missions.
    Reward: 1000 Silver
    6. Doctor Doomsday: Defeat Dr. Octopus.
    Reward: 1 CP
        6a. Detective Work: Use Daredevil in Combat.
        Reward: 1 CP
        6b. Snap Judgement: Use Daredevil's Snap Kick 3 Times.
        Reward: 1 CP
        6c. Hero's Journey: Complete a Heroic Battle.
        Reward: 1 CP
    7. Who Gave Them Lasers?: Defeat 4 Alpha Predators.
    Reward: 100 XP
    8. Moneybags: Earn 3000 Silver.
    Reward: 1000 Silver
    9. Kurse Removal: Defeat Kurse.
    Reward: 1 CP
        9a. Run with Logan: Use Wolverine in Combat.
        Reward: 1 CP
        9b. Feral Frenzy: Use Wolverine's Berserker Frenzy 2 Times.
        Reward: 100 XP
        9c. Only the Smartest: Defeat Iso-Saurs with a Score over 20000.
        Reward: 1 CP
    10. Halting HYDRA: Defeat 12 HYDRA Soldiers.
    Reward: 100 XP
    11. Divide and Conquer: Complete 3 Deploys.
    Reward: 1000 Silver
    12. Green with Envy: Defeat Viper.
    Reward: 1 CP
        12a. Along Came a Spider: Use Spider-Woman in Combat.
        Reward: 1 CP
        12b. Silent Seduction: Use Spider-Woman's Seduction Pheromones 3 Times.
        Reward: 1 CP
        12c. Military Grade: Defeat Viper with a Score over 40000.
        Reward: 1 CP
    13. Lest Ye Be Judged: Defeat 5 HYDRA Judicators.
    Reward: 100 XP
    14. Versus: Complete 3 PVP Battles.
    Reward: 1000 Silver
    15. Skullduggery: Defeat Red Skull.
    Reward: 1 CP
        15a. The Living Legend: Use Captain America in Combat.
        Reward: 1 CP
        15b. Go Deep: Use Captain America's Shield Throw 5 Times.
        Reward: 100 XP
        15c. Patriot Game: Defeat Red Skull with a Score over 90000.
        Reward: 1 CP
    16. Squirrelly Guys: Defeat 6 Maggia Assassins.
    Reward: 100 XP
    17. Victory: Win 3 PVP Battles.
    Reward: 1000 Silver
    18. Grim Tidings: Defeat Grim Reaper.
    Reward: 1 CP
        18a. Leading Man: Use Wonder Man in 2 Battles.
        Reward: 1 CP
        18b. Showstopper: Use Wonder Man's Hollywood Hammer 3 Times.
        Reward: 100 XP
        18c. A Worthy Challenge: Defeat Skadi with a Score over 82000.
        Reward: 1 CP



Challenge Mode Completion Reward: Golden Kopis

Challenge Mode Tasks:

    1. Challenge: Black Queen, Black Knight?: Complete "Black Queen, Black Knight?" on Challenge Mode.
    Reward: 5000 Silver
    2. Challenge: Mysteries Abound: Complete "Mysteries Abound" on Challenge Mode.
    Reward: 5000 Silver
    3. Challenge: Savage: Complete "Savage" on Challenge Mode.
    Reward: 5000 Silver
    4. Challenge: Many Heads: Complete "Many Heads" on Challenge Mode.
    Reward: 5000 Silver
    5. Challenge: But One Immortal: Complete "But One Immortal" on Challenge Mode.
    Reward: 5000 Silver
    6. Challenge: Explosive Events: Complete "Explosive Events" on Challenge Mode.
    Reward: 5000 Silver


Read More: 
Marvel Avengers Alliance: Season 2 Chapter 7 Heroic Battle
Marvel Avengers Alliance: Season 2 Chapter 7 Mission Information
Marvel Avengers Alliance: Season 2 Chapter 7 Task

Marvel Avengers Alliance: Season 2 Chapter 7 Heroic Battle Guide


Season 2 Chapter 7 Heroic Battle Reward: 
Season 2 Chapter 7 Heroic Battle
  • 1 / 3 / 5 Command Points
  • Random Isotope-8 (Tier and kind of Iso-8 depends on the Agent's Level)
  • Random Store and Premium Supplies (Tier and kind of Supply depends on the Agent's Level)
  • Challenge Points
  • Random Deploy Gear (Gear depends on the Agent's Level)

Mission   1 - Black Queen, Black Knight
Magik vs Bastion
Magik vs Baston

Hero Needed:  Magik
Enemy:  Bastion
Potential Gear Reward: Random Deploy Gear, Bloodshot Empowered Isotope-8, Indexing Empowered Isotope-8 
Hints:

A battle with medium-low difficulty, there are two patterns for this battle, the easy one and the medium difficult one. In the easy pattern the battle starts with Omega Sentinel. switch to tactician and use Omega's L1 "Targeting Laser", Bastion's passive will make him change to Infiltrator and counter attacks (pay no mind to the counter). On your second action switch back to Scrapper and use L1 "Plasma Knife", which crits twice since bastion is now Infiltrator and targeted. Stack some soul charges with Magik's L1 "Soul Sword", which crits twice. By this point bastion should start a dialogue, add some shield and do one attack, disregard his low damage. Now finish him off by spamming Omega's L1, that ignores his shield. If he survived Omega's turn use Magik's L6 to bypass his shield and you're done.

The alternate pattern is when Magik goes first, the strategy is to minimize the benefit Bastion receives from class changes. Have Omega Sentinel buff your team with her L6 moves, while having Magik use her L9 to give Bastion stat debuffs via Pressure Points. Once Karima has given the team Strengthened, Agile and Fortified, have her switch to using direct attacks in her Scrapper form. Once Magik has used her L9 twice, she should use her L6, after this Bastion should be near death.



Mission   2 - Mysteries Abound
 Black Cat VS Hammerhead
 Black Cat VS Hammerhead

Hero Needed:  Black Cat 
Enemy:  Hammerhead
Potential Gear Reward: Random Deploy Gear, Startling Empowered Isotope-8
Hints:
This battle is not really difficult, but can be challenging without Black Cat's alternate outfit, especially the Scrapper version.

In this battle, Black Cat has a new passive buff called Light-fingered, which will give her the chance to steal items from her enemy. This means that after attacking Hammerhead, he will get the Stolen Ammo debuff, therefore being unable to use his gun, so he'll call a Maggia Hitman that'll give him some more, along with a Maggia Assassin. Notice that the two goons have a passive debuff called Superstitious, which means that attacking with Unlucky Strike will make them fail their next attack.

The strategy is rather simple: pump Black Cat's defense and health, then focus on Hammerhead with the usual attack sequence (some stacks of Bleeding, Stroke of Luck and Nerve Chop). The goons should present little challenge: attack them especially with Unlucky Strike. If the Maggia Hitman is killed, Hammerhead will be unable to regain ammunition and therefore will be incapable of attacking, so he should be targeted first. 

Mission  3 - Savage
Hank Pym & Beast VS. Alpha Predator,Elder & Skulker
Hank Pym & Beast VS. Alpha Predator,Elder & Skulker

Hero Needed:  Hank Pym, Beast 
Enemy:  Alpha Predator,Elder & Skulker
Potential Gear Reward: Random Deploy Gear, Diminutive Empowered Pacifying Empowered Isotope-8
Hints:
This battle is really easy with both Beast and Pym at level 9. The trick is to last at least three rounds until the Smartest Man in the Room passive allows for Guaranteed Crit and Ignore Defense, while damaging the three enemies 'til 50% health and below. Then just hit the Iso-saurs with Pym's Level 9 to kill them all at the same time. If you kill two Iso-Saurs the one left standing will summon reinforcements on its turn so make sure to kill it before it takes its turn or kill the last two or all three at once with Hank Pym's lvl 6 or lvl 9.

The battle is probably somewhat easier if you use Beast's Pestilence alt. Pestilence greatly reduces the damage you will take from enemy DoTs and his mere presence will prevent the Elder from applying Potential Unleashed to the enemies. 

Mission  4 - Many Heads
Valkyrie, Heimdall VS Kurse, Malekth
Valkyrie, Heimdall VS Kurse, Malekth

Hero Needed:  Valkyrie, Heimdall
Enemy:   Kurse, Malekth
Potential Gear Reward: Random Deploy Gear, Halting Empowered Isotope-8, Unwavering Empowered Isotope-8 
Hints:
It is imperative that you do not use Heimdall's L9 on the first turn, unless Malekith has already had his turn. Malekith opens with Svaltalfheim Portal, changing the battle bg, buffing Kurse and Malekith himself similarly to how Heimdall's L9 does, but worse, debuffing Valkyrie and Heimdall with the respective opposite version. Heimdall's L9 is needed to turn the tide of battle back to your favor. It will also remove the stat buffs from Kurse and Malekith by applying Neutralized to them.

Heimdall's L1 is likely to be your main damage-dealing move, but use his L6 beforehand, as well as Valkyrie's L9, to apply helpful debuffs on the enemies. Valkyrie's L2 should be used to make sure your heroes recover health when Kurse is killed.  Deathwatch from Valkyrie's L6 is a little questionable, given that Kurse has an attack with Fatal Blow that will keep Deathwatch from triggering, but it's fair game if Malekith happens to be the one to land that killing blow to a hero and activates it. Bring healing E-ISOs and equip A-ISOs as you see fit. 

Mission 5 - But One Immortal 
Doctor Voodoo VS. Loa Possessed
Doctor Voodoo VS. Loa Possessed

Hero Needed:  Doctor Voodoo
Enemy:  Loa Possessed
Potential Gear Reward: Random Deploy Gear, Spiritual Empowered Isotope-8
Hints:
This battle is rather easy. Give Dr.Voodoo Recovering Empowered Iso-8 (and if you can, Resonant Empowered Iso-8 as well). Then use Vodoun Crows, followed by Doom Curse on one of the enemy with high health, then keep swapping between Crows and Recharge. You just have to wait for the DoTs to take the opponents out. If you have Voodoo's A-Iso that makes Vodoun Crows a quick action, you can use it and Terron Attack spell in the same turn for even more damage. Terron is doubly useful as it gets rid of the stat buffs that the enemies like to use on themselves.

The difficulty lies in that you cannot see the enemies' "real" health, because outright damaging (as in not DoT damage) them beyond a certain point is seen as "killing the innocent" and causes you to lose the battle. You can hover over the enemies and see their initial stats instead of the health bar at the bottom right of the screen to make a mental note of what your damage cap should be. DoT does not damage this "real health" and is the main means for defeating the "Loa" without killing the human enemies. Doom does not trigger even if the enemies attack, so you have to wait until it expires normally, making for a long battle if you want to play it safe. It's advised to take out the Hunter first given his DoT debuffs that drain your health and stamina and might even Stun you. The healing E-ISOs are a must. 

Mission  6-Explosive Events
Black Knight VS. Sebastain Shaw

Hero Needed:  Black Knight
Enemy:  Sebastain Shaw 
Potential Gear Reward: Random Deploy Gear, Shielding Empowered Isotope-8 
Hints:
The main problem in this battle is that sometimes the Hellfire grunts will perform the frag grenade attack dealing both  Burning and  Bleeding to Black Knight, therefore he will lose a considerable amount of health each round. This added with the fact that Sebastian Shaw's passives Imperial Guard and Kinetic Absorption means he takes significantly reduced damage and deals more respectively makes this battle difficult. To make this battle easier, equip the Recovering EISO on Black Knight, which grants the Soothing Rest passive, which gives him extra health should he recharge. Stay in Chivalrous Duty all the time and pray the counter kicks in, always open the battle with Black Knight's level 9 ability Valinor, as it is a stealthy attack and can apply Bleeding,Intimidated and Cornered.

Alternate Strategy: An alternative method is to try and end the battle quickly before Sebastian Shaw gets too many stacks of Energy Reserves. Make sure Black Knight is at least level 9 and equip the Recovering EISO. Start the battle with Black Knight's L9 and when he gets Tactical Maneuvers, use his L1 to go into Blood Curse mode. He has a higher chance of following up on bleeding enemies than he does countering and absorbing their attacks. With this, you should be able to take out both Blasters quickly to stop them from applying Burning and Bleeding. Once the Blasters are out of the way, alternate between using Cursed Blade, Valinor and recharging. With the follow-ups and bleed damage, you should be able to take out Shaw before he gets too powerful. If Shaw manages to get 10 or more stacks of Energy Reserves, switch to Chivalrous Duty mode and use Black Knight's L6 Hermorrhage Shaw since this will be the best way to damage him at that point. A Quick E-ISO will help out with this. 


Marvel Avengers Alliance: Special Operation 21 ( Spec Ops 21 ) Task List - Savage Lands

spec ops 21 Savage Lands task list

Hi, Agent. Here is spec ops 21 Savage Lands task list.  A total of 25 Tasks need to be completed in order to unlock and recruit Ka-Zar.
Tasks like fights have to be completed separately.
Tasks must be completed in sequence. However, defeating THE specific boss/miniboss and losing the fight DOES NOT complete the task like in previous Spec Ops.

In order to unlock the Epic Boss for certain Tasks, the following Heroes are required to be recruited:
Total Command Points required: 315
Read More: 
Special Operation 21 ( Spec Ops 21 ) Mission Info
Special Operation 21 ( Spec Ops 21 ) Patch Note

Special Operation 21 ( Spec Ops 21 ) Task List

1. Iso-Saurs
Anachronism - 1 of 25
  • Defeat 7 Iso-Saurs
    • The Hauk'ka, nicknamed Iso-Saurs, have been converted into mindless fighting machines, help bring them back in for de-tox. Iso-Saurs can be found in all Spec-Op 21 missions.
  • Requires 10  Gold to Auto-Finish
  • Reward: 100 xp for the Agent

2. Scaled Menace

Anachronism - 2 of 25
  • Defeat Lizard
    • Lizard is a mini-boss in Mission 1: Saurian Supremacy.
  • Requires 10  Gold to Auto-Finish
  • Reward: 1000 silver

3.  Man of the Jungle

Anachronism - 3 of 25
  • Use Ka-Zar's "Knife Slash" 3 Times
    • Ka-Zar is a Team-Up in Spec Op 21, Mission 1 and Mission 3.
  • Requires 10  Gold to Auto-Finish
  • Reward: 100 xp for the Agent

4. Dino-riffic

Anachronism - 4 of 25
  • Defeat Stegron
    • Stegron is the Boss of Mission 1: Saurian Supremacy.
  • Requires 15  Gold to Auto-Finish
  • Reward: 5000 silver

5.  PVP Party

Anachronism - 5 of 25
  • Win 3 PVP Battles
    • Compete in PVP to test your skills against other players. Hint: Practice matches count as battles.
  • Requires 10  Gold to Auto-Finish
  • Reward: 5000 silver

6.  Wind Bag

Anachronism - 6 of 25
  • Research the Evolutionary Inhalant in the Lab
    • Research Evolutionary Inhalant to complete this task.
    • Requires 1 piece of Cybernetic Tech.
    • Cybernetic Tech pieces can be collected from Bosses and Deploys in Spec-Op 21.
  • Requires 15  Gold to Auto-Finish
  • Reward: Evolutionary Inhalant

7.  Evolve or Die

Anachronism - 7 of 25
  • Complete a fight against High Evolutionary
    • The High Evolutionary is the Group Boss of Spec-Op 21. He can be found on the current Spec-Op map.
  • Requires 10  Gold to Auto-Finish
  • Reward: 200 xp for the Agent

8.  Mastery

Anachronism - 8 of 25
  • Get 2 Stars of Mastery in Mission 1
    • Complete missions to add points to your cumulative score. Achieve a high enough score to earn a new Mastery Star!
  • Requires 20  Gold to Auto-Finish
  • Reward: 200 xp for the Agent

9. Octo-Science

Anachronism - 9 of 25
  • Defeat Doc Ock
    • Doc Ock is a mini-boss in Mission 2: Hostile Incursion.
  • Requires 15  Gold to Auto-Finish
  • Reward: 100 xp for the Agent

10. Cyber-Tech Search

Anachronism - 10 of 25
  • Complete 4 Deploys
    • Deploy heroes to assist the field teams on the ground Mission 2: Hostile Incursion.
  • Requires 25  Gold to Auto-Finish
  • Reward: One  Command Point

11. Cybernetic Construction

Anachronism - 11 of 25
  • Create the Nascent Blade in the Lab
    • Research Nascent Blade to complete this task.
    • Requires 1 piece of Cybernetic Tech.
    • Cybernetic Tech pieces can be collected from Bosses and Deploys in Spec-Op 21.
  • Requires 15  Gold to Auto-Finish
  • Reward: 1000 Silver

12.  Slashed Evolution

Anachronism - 12 of 25
  •  Use the Evolutionary Inhalant in Combat
  •  Use the Nascent Blade in Combat
    • Use the Evolutionary Inhalant and the Nascent Blade together in combat. Evolutionary Inhalant may be found in the store after being researched.
  • Requires 10 (5+5)  Gold to Auto-Finish
  • Reward: 1000 Silver

13. AIM to Change

Anachronism - 13 of 25
  • Defeat 8 A.I.M. Grunts
    • A.I.M. can be found in, Spec-Op 21, missions 2.
  • Requires 15  Gold to Auto-Finish
  • Reward: 100 XP for the Agent

14. Another World

Anachronism - 14 of 25
  • Win 3 Incursions
    • Incursions are battles against Heroes from alternate realities. They might look like the Heroes you know, but they are not. They threaten our world as surely as any villain.
  • Requires 10  Gold to Auto-Finish
  • Reward: 100  for the Agent

15.  Green Blooded

Anachronism - 15 of 25
  • Defeat Sauron
    • Sauron is the Boss of Mission 2: Hostile Incursion.
  • Requires 20  Gold to Auto-Finish
  • Reward: 2000 Silver

16. Cybernetic Manufacture

Anachronism - 16 of 25
  • Create the Nascent Glaive in the Lab
    • Research Nascent Glaive to complete this task.
    • Requires 1 piece of Cybernetic Tech.
    • Cybernetic Tech pieces can be collected from Bosses and Deploys in Spec-Op 21.
  • Requires 15  Gold to Auto-Finish
  • Reward: One  Command Point

17.  Aspiring Evolution

Anachronism - 17 of 25
  •  Use the Evolutionary Inhalant in Combat
  •  Use the Nascent Glaive in Combat
    • Use the Evolutionary Inhalant and the Nascent Glaive together in combat. Evolutionary Inhalant may be found in the store after being researched.
  • Requires 10 (5+5)  Gold to Auto-Finish
  • Reward: 100 XP for the Agent

18. Back to Basics

Anachronism - 18 of 25
  • Use Shanna's "Off the Vine" 2 Times
    • Shanna is a Team-Up in Spec-Op 21, Mission 2
  • Requires 20  Gold to Auto-Finish
  • Reward: 200 XP for the Agent

19.  Evolving Mastery

Anachronism - 19 of 25
  • Get 2 Stars of Mastery in Mission 2
    • Complete missions to add points to your cumulative score. Achieve a high enough score to earn a new Mastery Star!
  • Requires 25  Gold to Auto-Finish
  • Reward: 1000 Silver

20.  Just a Spoonful

Anachronism - 20 of 25
  • Defeat Sugar Man
    • Sugar Man is a mini-boss in Mission 3: Terrifying Prospects.
  • Requires 15  Gold to Auto-Finish
  • Reward: 200 XP for the Agent

21. Evolved Development

Anachronism - 21 of 25
  • Create the Cybernetic Cannon in the Lab
    • Research Cybernetic Cannon to complete this task.
    • Requires 2 pieces of Cybernetic Tech.
    • Cybernetic Tech pieces can be collected from Bosses and Deploys in Spec-Op 21.
  • Task cannot be Auto-Finished with Gold
  • Reward: 200 XP for the Agent

22.  Gun-volution

Anachronism - 22 of 25
  •  Use the Evolutionary Inhalant in Combat
  •  Use the Cybernetic Cannon in Combat
    • Use the Evolutionary Inhalant and the Cybernetic Cannon together in combat. Evolutionary Inhalant may be found in the store after being researched.
  • Requires 10 (5+5)  Gold to Auto-Finish
  • Reward: 200 XP for the Agent

23. Mad Science Alliance

Anachronism - 23 of 25
  • Defeat Sinister and High Evolutionary in Combat
    • Sinister and The High Evolutionary are the Bosses of Mission 3: Terrifying Prospects.
  • Requires 30  Gold to Auto-Finish
  • Reward: 200 XP for the Agent

24.  Advanced Mastery

Anachronism - 24 of 25
  • Complete 2 Stars of Mastery in Spec Op 21 Mission 3
    • Complete missions to add points to your cumulative score. Achieve a high enough score to earn a new Mastery Star!
  • Requires 25  Gold to Auto-Finish
  • Reward: 5000 Silver

25. Born to Compute

Anachronism - 25 of 25
  • Defeat Epic M.O.D.O.K.
    • M.O.D.O.K. is the Epic Boss in Mission 3: Terrifying Prospects.
  • Requires 35  Gold to Auto-Finish
  • Reward: One Command Point


Cybernetic Blade Tasks

1. Cybernetic Blade Field Work

Cybernetic Blade - 1 of 3
  • Complete 4 Stars of Mastery in all Spec Op 21 Missions
    • Complete 4 star mastery on all Spec-Op 21 missions to unlock a Research for the Cybernetic Blade.
  • Task cannot be Auto-Finished with Gold
  • Reward: 1 Command Point

2. Cybernetic Blade Development

Cybernetic Blade - 2 of 3
  • Research Cybernetic Blade Development in the Lab
    • Research Cybernetic Blade Development.
    • Requires 24 pieces of Cybernetic Tech.
    • Cybernetic Tech pieces can be collected from Bosses and Deploys in Spec-Op 21.
  • Task cannot be Auto-Finished with Gold
  • Reward: 1 Command Point

3. Cybernetic Blade

Cybernetic Blade - 3 of 3
  • Research the Cybernetic Blade in the Lab
    • Research Cybernetic Blade.
  • Task cannot be Auto-Finished with Gold
  • Reward: 1 Command Point


Read More: 
Special Operation 21 ( Spec Ops 21 ) Mission Info
Special Operation 21 ( Spec Ops 21 ) Patch Note



Marvel Avengers Alliance: Special Operation 21 Forum Patch Notes

Bug & Balance Fixes:
Note: Work on fixing issues in the Pre Season PvP Beta is on going. We thank you for your continued patience.
  • PvP Adamantium League now correctly shows top 5% of players
  • Agent’s Level over 100 receive more Silver when visiting friends
  • Guardian Groot will no longer dance in Cutting form if Drax is in play
  • Fixed an issue with Budget Airfilters protecting healing effects in Season 2, Chapter 1, Mission 4 Heroic Battle
  • Afflictions, like Polarized, will now appear in the bottom tray as a harmful effect


Read More: 

Special Operation 21 ( Spec Ops 21 ) Mission Info
Special Operation 21 ( Spec Ops 21 ) Task List



Known Issues:
A patch is forthcoming to fix these issues. We’re working quickly to make this available as soon as possible so your task progression isn’t hindered.
  • Completing Task 16 may result in an error.
  • Attempting to play Spec Op 21 mission Incursions will result in an error. Chapter Incursions are not affected.



 Special Operation 21  Forum Patch Notes
Special Operation 21: Savage Lands
Briefing - Home to untold wonders, S.H.I.E.L.D. must move quickly to help protect the Savage Land from the predations of scientists gone mad, internal power struggles, and the threat of Iso-8. Defining the age old adage of evolve or die, the High Evolutionary has made the Savage Land his personal playground.


Spec Op 21 Reward Hero: Ka-Zar
Bio – Lord Robert Plunder, with his eldest son, Kevin Plunder, fled to the Savage Land to escape those seeking to exploit its rare deposits of Vibranium. After Lord Plunder was killed by the native Maa-Gor tribe, the same fate seemed to be in store for Kevin until he was rescued by Zabu, the last of a species of saber-toothed tiger. The two formed an empathic bond and became legendary to the denizens of the Savage Land. Kevin was given the name of Ka-Zar, which means "son of the tiger," and has allied with many heroes that have found themselves lost in the Savage Land.

Class: Scrapper

  • Self Passives
    • Hunter’s Senses
      • Takes 10% less damage for each application of Bleeding on attacker
    • Survival Training
      • Damage is reduced by 50% while Health is over 80%
    • Kindred Spirit
      • Counts as both a Scrapper and a Bruiser, gaining the advantages and disadvantages of both
      • Attacking grants a stack of Empathic Bond
        • Increases Attack by 10%
        • Can be removed by Psychic Attacks
        • This Effect can be applied up to 5 times

Action 1: Knife Slash
  • Unlocked at Level 1
  • Slashing, Melee
  • Targets One Enemy
  • One Enemy
    • Exhausted
      • Cannot take extra turns
      • Quick Actions become normal actions
      • Lasts 1 Round
    • Bleeding x 2
      • Taking damage every round or after performing hostile actions
      • This effect can be applied 3 times
      • Lasts 3 Rounds

Action 2: Zabu Pounce
  • Unlocked at Level 2
  • Slashing, Melee
  • Targets One Enemy
  • Special Properties
    • Hemorrhaging Attack
      • Causes all applications of Bleeding to trigger
  • One Enemy
    • Impaired
      • Attacks do 20% less damage and cannot crit
      • Cancelled by Restrain or Subdue
      • Lasts 1 Round
    • Tenderized
      • Takes increased damage from Slashing attacks
      • Lasts 3 Rounds

Action 3: Primal Roar
  • Unlocked at Level 6
  • Buff
  • Targets One Ally
  • Special Properties
    • Quick Action
      • Grants an immediate free turn after using
      • Does not trigger follow-up attacks
  • One Ally
    • Protect the Pride
      • Ka-Zar and Zabu offer their protection from single target and area attacks
      • Lasts 1 Round
  • Self
    • Steadfast
      • Removes Opportunist effects
    • Bared Fangs
      • Ka-Zar and Zabu counter enemy attacks
      • Lasts 1 Round

Action 4: Jungle Combo
  • Unlocked at Level 9
  • Slashing, Melee
  • Targets All Enemies
  • Special Properties
    • Exploit Attrition
      • Deals extra damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure
    • Exploit Opportunity
      • Deals increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
    • Cat-astrophic
      • Can’t be Protected against
      • Ignores most Avoidance effects
      • Guaranteed to hit



New Lockbox Hero: Kang
Bio: In the year 3000, a distant relative of Mr. Fantastic named Nathaniel Richards discovered the secret of time travel. Using the technology of the future to enslave the past, Nathaniel carved an era-spanning empire under the moniker of Kang the Conqueror. As enigmatic as he is powerful, Kang's devotion to preserving the timeline exceeds even his desire for conquest.

Class: Tactician
  • Self Passive
    • The Conqueror
      • May not be on the same team as other Heroes
      • Greater than average health
      • Immune to Exhausted
      • Takes 2 Actions each Round

Stable Time-Loop
  • Self Passive
    • Future Knowledge
      • Chance to pre-emptively counter enemy attacks

Action 1: Tachyon Blast
  • Unlocked at Level 1
  • Ranged, Energy, Temporal, Tech
  • Targets One Enemy
  • Special Properties
    • Temporal
      • Ignores most Avoidance effects
      • Does not trigger Protect abilities
  • One Enemy
    • Impaired
      • Attacks do 20% less damage and cannot crit
      • Cancelled by Restrain or Subdue
      • Lasts 1 Round
  • Self
    • Rally
      • Next Buff action becomes a Quick Action
      • Lasts 2 Rounds

Action 2: Out of Time
  • Unlocked at Level 2
  • Buff
  • 1 round shared cooldown with Back In Time
  • Targets Self
  • Special Properties
    • Quick Action
      • Grants an immediate free turn after using
      • Does not trigger follow-up attacks
    • Time Flux
      • Kang’s presence in our timeline is in flux
      • Enemy attacks may miss if Kang is in flux
  • Self
    • Out of Time
      • 50% Chance to slip out of time and avoid an attack

Action 3: Temporal Armory
  • Unlocked at Level 6
  • Melee, Temporal, Tech
  • Targets One Enemy
  • Special Properties
    • High Crits
      • Increased chance of critical hits
    • Temporal
      • Ignores most Avoidance effects
      • Does not trigger Protect abilities
  • One Enemy
    • Reduced Potential
      • Prevented from using a random set of ability types
      • Lasts 2 Rounds

Action 4: Maha-Kalpa
  • Unlocked at Level 9
  • Melee, Slashing, Tech
  • 3 round cooldown, starts cooled down
  • Targets One Enemy
  • Exploit Opportunity
    • Deals increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
  • Exploits Shields
    • Bypasses and deals extra damage against targets that are protected by Shields
  • Wrinkle in Time
    • Deals extra damage against targets with Timestream Displacement

Time Flux
  • Self Passive
    • Out of Time
      • 50% Chance to slip out of time and avoid an attack

Action 1: Quantum Purge
  • Unlocked at Level 1
  • Ranged, Energy, Tech
  • Targets One Enemy
  • One Enemy
    • Time Burn
      • Time Displacement deals additional damage when removed
      • Receives additional damage from Energy and Temporal attacks
      • Lasts 2 Rounds
    • Neutralized
      • Removes and prevents stat increasing effects
      • Lasts 1 Round

Action 2: Back in Time
  • Unlocked at Level 2
  • Buff
  • 1 round shared cooldown with Out of Time
  • Targets Self
  • Special Properties
    • Quick Action
      • Grants an immediate free turn after using
      • Does not trigger follow-up attacks
    • Stable Time-Loop
      • Kang’s presence in our timeline has stabilized
      • Kang is able to use his knowledge of the future against his opponents
  • Self
    • Future Knowledge
      • Chance to pre-emptively counter enemy attacks

Action 3: Chrono Shield
  • Unlocked at Level 6
  • Buff, Tech
  • 3 round cooldown
  • Targets Self
  • Self
    • Chrono Shield
      • Shield effect absorbs incoming damage
      • Attackers gain Timestream Displacement
      • Evades Temporal attacks
      • Immune to harmful Time effects

Action 4: Timestream Burst
  • Unlocked at Level 9
  • Energy, Temporal, Tech
  • 3 round cooldown
  • Targets All Enemies
  • Special Properties
    • Temporal
      • Ignores most Avoidance effects
      • Does not trigger Protect abilities
  • All Enemies
    • Timestream Displacement
      • Gains an additional stack when attacked by Temporal attacks
      • All stacks are removed and cause damage by all other attacks
      • Lowers Accuracy but increases Evasion
      • This effect can be applied 5 times
    • Exhausted
      • Cannot take extra turns
      • Quick Actions become normal actions
      • Lasts 1 Round
  • Self
    • Ripple Effect
      • Kang counters and prevents counter-attacks and follow-up attacks
      • Enemy attacks cannot be Stealthy
      • Lasts 1 Round



New Villain: Stegron
Bio: Dr. Vincent Stegron experimented with dinosaur tissue on a S.H.I.E.L.D. project with Dr. Curt Connors. Stegron stole the samples, fled to the Savage Land, and created a formula that transformed him into the “Dinosaur Man.”

Group Boss: High Evolutionary
Bio: Herbert Wyndham was a geneticist, cast out for his inhuman experiments. He evolved his own mind using a genetic accelerator. As the High Evolutionary, he seeks to evolve all life on Earth to perfection… with or without their consent.


Read More: 
Special Operation 21 ( Spec Ops 21 ) Mission Info
Special Operation 21 ( Spec Ops 21 ) Task List


Marvel Avengers Alliance: Special Operation 21 ( Spec Ops 21 ) Mission Information - Savage Lands


Chapter Briefing 

"Home to untold wonders, S.H.I.E.L.D. must move quickly to help protect the Savage Land from the predations of scientists gone mad, internal power struggles, and the threat of Iso-8. Defining the age old adage of evolve or die, the High Evolutionary has made the Savage Land his personal playground."


Read More: 

Mission 1 - Saurian Supremacy
Mission 1 - Saurian Supremacy

"Lizard kings and super science create a deadly combination for the Savage Land's native inhabitants."

Battles: Low: x3 Medium: x3 High: x2
Deploys: Wolverine, Strom, Any Bruiser, Any Tactician, Any Hero
Miniboss: Lizard, Vulture
Boss: Stegron 
Team-Up: Ka-Zar
Boss Drop: Savage Cudgel

Mission 2 - Hostile Incursion
Mission 2 - Hostile Incursion

"The struggle for supremacy in the Savage Land has made for some strange bedfellows. Trace the lines back to the ring leaders"

Battles: Low: x2 Medium: x3 High: x2
Deploys: Beast, Hank Pym, Luke Cage, Any Scrapper, Any Hero
Miniboss: Doctor Octopus, Savin
Boss: Sauron
Team-Up: Shanna, Spider-Woman, Ka-Zar
Boss Drop: Savage Axe

Mission 3 - Terrifying Prospects (Epic Boss)
Mission 3 - Terrifying Prospects (Epic Boss)

"As if coping with mutated natives, Incursions, and genetic manipulators wasn't enough, the Savage Land now faces a renewed A.I.M"

Battles: Medium: x3 High: x4
Deploys: Drax, Groot, Tigra, Any Blaster, Any Hero
Miniboss: Sugar Man, Grey Gargoyle
Boss: Mr. Sinister, High Evolutionary
Team-Up: Shanna, Ka-Zar, Tigra
Boss Drop: Savage Totem

Epic Boss
Minimum Cleared: All
Team-Up: Tigra
Epic Boss: M.O.D.O.K.
Epic Boss Drop:


Read More: 


Special Operation 21 ( Spec Ops 21 ) Patch Notes





Marvel Avengers Alliance: Get Free 20 Gold (New)


free 20 gold
Hi, I am here to share you link of free 20 gold. And off course don't forget to share your friends with different group and forums. More share, likes, plus and visitors encourage me to share new thinks.

Step 1:
Go to below link.
20 Free Gold 

Step 2: 
First You need to add the game. You will get a page like the below picture.

Just click on "claim gold now" link and you will get 20 free gold.

Step 3:
If you do not get it, just wait for while to load the game. You will get link over the game scree like the below one.
free 20 gold 3


Just click and win 20 free gold. Now you can delete the game MAA Tactics  after its done.

That is all. You can read Earning Gold Tips for Avengers Alliance. Please Share this with your friends.

Marvel Avengers Alliance: PVP 17 With New Concepts and Patch Note


Playdom have decided to make the experience better than ever for Marvel Avengers Alliance PVP.

New Update: 
PVP Season 17 is coming. The reward for Adamantium League is going to be Karnak of the Inhumans and there will be Lockbox rewards tied to the daily bonus.

Introducing Pre-Season PVP

From PVP 17 playdom going to introduce the concept of pre-seasons PVP. Pre-season is a very short tournament right before the main PVP season takes place. It has much higher chance for everyone to get Adamantium, Vibranium, Diamond, and Gold leagues. The rewards are built around the concept of making you better for the next PVP season. Leagues will award Gold, Silver, CP and the next tier PVP armory items, to help bolster your PVP bonus, before they are purchasable. The pre-season concept will not only help players prep for the upcoming tournaments, but improve their arsenals and teams overall.

Uncanny

Pre-Season PVP Patch Note: 
The Pre-Seasons will gear you up with high PVP bonus items and allows us to occasionally test out new features to create a better PVP experience. Pre-Season length may fluctuate, but will currently run for two weeks. Standard PVP seasons (like the upcoming Season 17 featuring Karnak) will still be the standard length of roughly 4 weeks.

Not all pre-seasons are meant to test for new features. Our goal is to give you a pre-season before each long PVP season to give more players a chance to gear up for the Adamantium League. Future PVP Pre-Seasons will be titled based on the Season they precede. For example there will be a “Pre-Season 18” right before “Season 18.”

Pre-Season PVP Alpha
Pre-Season PVP Alpha will feature improved matchmaking. Matches will be evaluated based on which league you are currently in, and a combination of factors, including level, rating, number of heroes and slotted PVP items. Good luck, Agents!

Rewards
Adamantium Reward:
6 Top Tier PVP Armory Items

Vibranium Reward:
5 Gold

Diamond Reward:
5 Command Points

Gold Reward:
40,000 Silver

Silver Reward:
10,000 Silver 




Marvel Avengers Alliance: Covert Task - Card Carrying Member


Simulator Covert System For Uniform Guardian Drax the Destoyer
Drax the Destoyer

Complete the Drax Set in the S.H.I.E.L.D. Simulator [Aug 7th 9.00 am - Sep 9th 6.59 am]
"There is a new Simulator Challenge available for Drax. Complete the Challenges to unlock the Guardian Drax the Destroyer uniform!" 
ALL Times in GMT


Covert Task Card Carrying Member:

1. Solo Fight

  • Drax Only
  • Welcome to the Simulator. These challenges have been generated specifically for Drax to face alone.


2. Multiple Enemies

  • Defeat multiple enemies


3. Multiple Enemies

  • Defeat multiple enemies
  • Recommended Level 2
  • The Simulator tests Drax's ability to Obliterate the enemy.


4. Hazards

  • Enemy regains health each round
  • Recommended Level 6
  • The enemy in this fight requires significant damage output dealt in a single turn to be defeated.


5. Boss Rush

  • Face off against waves of enemies
  • Recommended Level 6
  • This session is a duration fight. Keep your health up to get through all waves.


===
Daily Task: 
1. One of Us [Aug 7th 9.00 am - Sep 9th 6.59 am]

  • Get a Punch on the Guardians Membership Card
  • Finish a full set of Guardian Simulator Challenges in the Simulator to complete this task. New Challenges unlock each week!


2. One of Us [?? - Sep 9th 6.59 am]*-start date not coded so end date will probably change

  • Get a Punch on the Guardians Membership Card
  • Finish a full set of Guardian Simulator Challenges in the Simulator to complete this task. New Challenges unlock each week!


3. One of Us [?? - Sep 9th 6.59 am]*-start date not coded so end date will probably change

  • Get a Punch on the Guardians Membership Card
  • Finish a full set of Guardian Simulator Challenges in the Simulator to complete this task. New Challenges unlock each week!


4. One of Us [?? - Sep 9th 6.59 am]*-start date not coded so end date will probably change

  • Get a Punch on the Guardians Membership Card
  • Finish a full set of Guardian Simulator Challenges in the Simulator to complete this task. New Challenges unlock each week!


Happy Gaming
 



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