Can you update us on your future development plans since the last Q&A?
We’ve been working hard on getting new content and features into the game on a regular basis.
The second phase of the PVP revamp has launched and we’ve made efforts to handle cheaters. - As of 01.06.2012, ability to drop weapons, gadgets not earned or released in the game was stopped. On 15.06.2012 - all 'Not Tuned' items were removed from PvP but leaving earlier Hacked Gold items i.e. Heroic Calls with 900+ PvP Bonuses untouched'.
We are working on “Phase Three” now - increasing the long term competitive gameplay and rewards of PVP - stay tuned for more information coming soon!
We’ve made good progress increasing the stability of our game, but we still have work left to do - we have more fixes on the way to safeguard against players losing progress in the game. Thanks for your continued patience and support!
Chapter 8 is live, and Chapter 9 is coming soon. We are also working on the next Spec Op mission. We learned a lot from the first Spec Op, and we are working hard to make sure it is a super-fun experience for all players and we’re keeping a careful eye on the balance and plan to greatly improve the rewards along the way.
- If our sources are correct, 16.07.2012 will release the next Spec Ops #2 with Emma Frost. Subject to change.
We have a bunch of new heroes and costumes running, flying, and teleporting their way to the game very soon! Some classics and some fan favorites will be announced shortly at San Deigo Comic Con.
Do you plan to add more different Hero team up bonuses, such as Black Panther and Storm, in the future?
Yes, we really enjoy showing off classic Marvel teams and character interactions in the game. We’re looking over the roster of characters and plan to add more of these in the future.
- For now Playdom is re-introducing buffs and passives into its existing and new range of costumes and suits. So far - Ironman, Kitty Pryde, Colossus, Black Cat, Spiderman etc. had been boosted.
Are there any plans to develop any additional game modes?
We are always looking into ways to improve the game. We have a few big, exciting new features planned before the end of the year. Stay tuned for more info.
Are there plans to add a feature to upgrade weapons so the weapon matches Agent’s current level?
We have been looking into this, but are focusing on continuing to add new and different weapons to the game to give people rewards to strive for and add further variety and visual differentiation.
Will we be able to port our current character to the new version on playdom.com?
This is not currently planned. We encourage Facebook players who want to play on playdom.com as well to start fresh, try different heroes and strategies, and also take advantage of the features unique to the playdom.com version.
Player vs. Player
In PVP, is there any way we can preview the opponent’s team so you can put up your best against their best?
The asymmetrical nature of the PVP class system would mean that your opponent would always be at a disadvantage. We think that not knowing who your opponent is or their capabilities adds to the challenge, and to the fun.
I would love to see replays of PvP matches other players initiated. We have been looking into this idea. It would be really cool to allow players to share replays.
It’s something we’re looking at but want to focus on some of our upcoming releases first - like continued improvements to PVP gameplay and rewards and our upcoming Chapters and Spec Ops missions.
Heroes and Villains
Are there plans to release more female heroes, particularly a 90 CP female hero?
(Player comment: If so, can you please not introduce her via a scenario where she needs to be rescued. I hate putting Mockingbird into the same category as Daphne (Scooby Doo)).Yes!
We just launched Scarlet Witch at 90 CP. We have more upcoming female heroes as well, but for our next hero, it is best to look but not touch!I
- The current guess points to ROGUE. Possibily will be priced similarly to Black Panther, Scarlet Witch @ 90CP.
SO brings boosts to a Hero's stats, but will they be further customization for Heroes?
Like being able to put skill points to amplify certain abilities and their effectiveness, helping to make character builds per Hero more unique?
We are looking into ways to continue to customize your heroes. In the meantime, we want to make sure that the different heroes can work together in interesting ways, and that players have lots of meaningful choices and strategies when recruiting and assembling their strike team. We are also looking into adding additional power progression for the Heroes and the Agent in the future.
The Agent and Items
Instead of purchasing new outfits with specific ability sets on them, could we purchase "kits" that housed the buffs/abilities/different classes and then put it onto a uniform we want?
We have been discussing the possibility of this. For now we’ve decided to place passive buffs and abilities on Agent Gear that can be equipped.
Will you look at allowing us to have customized headquarters?
This is not planned for the immediate future. We think this is a very cool idea, but we feel we have a lot of really exciting new things on the horizon in terms of new Heroes, Agent items, and mission and PVP gameplay improvements. We’re tackling those first, but it’s possible that we’ll have something cool in store for the Flight Deck in the future.
Game Mechanics
Can you tell us how points and XP are awarded?
XP is awarded based on the enemies you face. Each enemy has a set amount they will reward when they are defeated. If you are higher level than that enemy, you’ll get less XP - it scales to the challenge you are facing. You get 1/4th of the XP when you lose a fight.
You should be able to see how points are awarded if you look at the score details after a fight. The base score is calculated from enemies defeated, how fast you defeated them, how much health your team has left, and any special bonuses like team bonuses or overkill bonuses. Then we apply multipliers based on combat difficulty and survival.
Will there ever be some type of option to know the level of the ally before adding them?
Not at the moment, but we have done our best to make it easy to add and remove allies using the “Allies” tab at the top of the app.
|
Mockingbird
|
Will the Mockingbird Spec Ops be available again in the future for players who start the game later?
Have you considered having Spec Ops always be available and allow the timer to start only when the mission is activated?
Right now, we have no plans to make Spec Op 1: “Don’t Say a Word...” available again. We will be releasing new Spec Ops missions on a regular basis though. Look for our next Spec Op mission very soon!
Development process What are your priorities for future development?
Before we answer that, understand that our roadmap of features
extends well beyond the next six months. Any new features or content
are competing for development time and while we would love to get many
of these suggestions implemented, we have to be careful of the order
and the timing.
When contemplating what to build and deploy next in Marvel Avengers
Alliance there are two things we consider. The first thing we look at
is what does our roadmap call for and second what is the community
asking for. When they are perfectly aligned it is an easy choice. Here
are some items we’re currently working on:
● Long-term improvements to PVP
● Chapter 8 and onward
● Future Spec Ops with exclusive heroes and boss rewards (working to make this more fun for everyone)
● More Heroes for sale (not just from Spec Ops)
● Fixing existing bugs & balance issues
We’re working hard to get updates out and respond to feedback from
the community. We appreciate your continued feedback and patience.
How do you decide who or what to buff or nerf?
We try to look for when a character, weapon, or class becomes
dramatically overused or underused. Usually this indicates that there’s
something wrong with that character or some systemic problem that is
holding them back, such as a strong metagame. For instance, when
Tacticians are strong, Blasters naturally suffer.
We also know from playing ourselves when certain characters fall
behind and need a little love to bring them back into the game. We’re
looking at
Thing and
Nightcrawler right now.
Do you test new values internally before releasing them to the community?
We test new changes extensively. Of course, this can’t compare to
the millions of industrious players looking for new ways to best use
these changes. How much do forum suggestions or complaints factor into
design decisions?
The forums are a good way to get a finger on the pulse of the player base.
The
players participating on the forums are always very passionate about
the game and this often leads to great feedback and insights.
Could you give more warning on upcoming game changes or maintenance, and provide more release notes after changes?
We understand how unannounced updates can be frustrating to players,
especially when they don’t know what changes are included in the
updates. To this end, we are trying to improve our process for getting
out comprehensive and timely patch notes as best we can.
Player vs. Player What is the future of PVP?
PVP is an area that we are always looking to improve. We know that
PVP can be a great way to play the game, but we understand we have much
room for improvement to make it more fair and competitive.
We are not currently satisfied with the ladder system, matchmaking,
or AI. We are also looking into a Tournament feature with big prizes.
Before we do that, there are some issues with our combat system that we
are working hard to address.
Will there ever be “live” or “real-time” PVP?
This is one of the many improvements to PVP we are investigating.
Are there any plans to improve PVP rewards? I
n the short term, we are going to reward players much more experience
points for the first few PVP battles they do each day. This is to
encourage players to participate some each day without it becoming a
grind.
In the long term, we plan to have significant rewards for our best
PVPers when we release Tournaments. We will release more information as
this feature draws closer.
Will you ever be able to use 3 heroes in PVP?
The short answer is no. We know that players feel particularly tied
to their Agent and want to make sure that all the work players put in
to leveling up and properly equipping gear for their Agent never gets
diminished. In early pre-release versions of Avengers Alliance, we
allowed hero-only teams, but it did not feel as rewarding.
Can you add a separate equipment page for PVE and PVP
This is an interesting idea. We will consider it in the context of future PVP changes.
Heroes and Villains Which new heroes will you be adding?
We have many heroes coming soon, both in Special Operations and
permanently available for purchase. The next hero coming soon is
Black Panther!
How do you decide which new heroes to add?
We started by throwing every Marvel character ever created in a hat
and pulling them out one at a time. We already used this technique to
decide the next hero we will release. I hope you guys are ready for...
D-Man! (Just kidding)
Seriously, though, there are many considerations including the
character’s popularity and prominence, as well as the direction of our
ongoing story. While we launched with the flagship characters, we
definitely have plans for some niche characters and many more fan
favorites going forward.
Will Deadpool be in the game at some point?
We will if the little yellow boxes over our head tell us we can.
Will there be additional Villains in the future?
Yes! In future Missions and Spec Ops, you may find your Agent facing
off against the likes of Red Skull, Sauron, and Kang the Conquerer, to
name a few.
Will you ever be able to play as a villain?
S.H.I.E.L.D. has been known to institute rehabilitation programs. We are definitely looking into the possibilities here.
Will heroes be able to train past level 12 or gain new moves not yet available in the game?
This is one of the features on our roadmap we are pursuing but do not have an ETA at this point.
The Agent and Items Will there be more ways to customize your Agent?
We are always trying to diversify the available gear to provide more
options for players to express themselves through gameplay choices. We
are also considering more options for purely aesthetic customizations
for your Agent.
Do you have plans to scale rewards by level?
We recently introduced “Customized” weapons, which scale to your
level when you get them. This makes these weapons useful to any player
that acquires them. This property will appear on Limited Edition
items and rewards from Special Operations.
Will the Agents get more uniforms?
We definitely plan for more in the future, but we’re deciding the best way to make them feel special.
Will the Agent get additional weapon slots?
We will look into this. However, the constraint of choosing which
weapons to bring to combat is an interesting choice players have to make
in the game.
Will there be different kinds of Iso-8?
We are definitely looking at our options here to make Iso-8 more diversified and have additional gameplay effects.
Will there be class-specific weapons for the Agent?
It’s an interesting idea. We’ll consider it.
What does P.E.W., S.A., and A.R. stand for?
● Personal Energy Weapon
● Side Arm
● Assault Rifle
Game Mechanics Is there a max level?
Currently no player is close to the technical level cap. This can always grow as we need it to.
Does status effect damage scale with level?
Most status effects from weapons or Hero abilities scale with the
level of the target that the status is applied to. For instance, using
Bleeding on an enemy of a higher level will result in more damage over
time than against one of a lower level. Similarly, if you use
“Teresing Boost” to gain a heal over time, the amount will be in
proportion to your own level.
Can you show the exact % increase on status effects like Strengthened?
This is possible but sometimes misleading, and can result in more
confusion than clarity. The way that multiple stacking effects interact
with each other is something we can’t easily communicate without
blowing up in-game tooltips with information overload. When we have to
choose, we usually prefer the more concise description.
Will there be any future changes to class balancing?
Yes, we have some ideas that should bring the classes more in line
with each other and make class decisions more meaningful. We will
release more information about this as these changes draw closer.
Are there any plans to increase max energy?
Not at this time.
Are there plans for a “do not show again” option for the maxed out XP reminder?
Yes. This is on the roadmap for a future release.
Will you add the ability to train more than one hero at a time?
We think that the difficult choices around how to use Heroes makes
the game more interesting. Deciding who to bring, who to deploy, who
to train, and who to send on the flight deck is part of the game.
These choices reflect upon what kind of team the player wants to make.
Keep in mind, that these restrictions don’t apply to PVP, where your
Heroes are always available.
We do offer Rapid Training, which allows a hero to skip levels even while another hero is training. (Pay GOLD to play option)
Could you add a “Collect all” or “Resend all” option for the flight deck?
We already have a “Collect All” option. We have considered adding
“Resend All” in the past, but want to encourage players to use their
heroes carefully and balance between mission and training needs.
Mission and Story Will there be more than 10 chapters?
Definitely! We are working hard on new Chapters and new Spec Ops right now. Look forward to Chapter 8 soon.
Who is the man behind the dialogue?
Most of the writing in the game is from our lead writer, Alex Irvine,
a Marvel writer who has produced such works as “Daredevil Noir” and
novelizations of the Iron Man films. Thank him for the witty quips.
Social and Gifting Will there ever be an in-game message or chat system?
We do not have plans for this, but we encourage players to discuss the game on the forums.
Are there any plans to improve the Visit Allies feature?
We have several social feature improvements on the roadmap. The next
one to launch is the ability to challenge friends to casual, unrated
PVP matches.
Will you add the ability to sort gifts by type?
Good idea, we will look into it.
Will you add the ability to send return gifts even after hitting the gift cap?
This is a wonderful idea and we will consider the feasibility of this feature.
Are there any plans for cooperative raids?
This feature is currently not on our roadmap, but we are investigating it.
Miscellaneous Will players ever be able to reset an account or start a new character on the same one?
We do not have any plans to allow players to reset an active account.
For those who are interested in playing a new character from the
beginning or new players without a Facebook account, we will soon unveil
a version of Marvel: Avengers Alliance that can be played on
Playdom.com. Stay tuned for more information on when this version of
the game will be live.
Are there any plans for an achievement system?
We love achievements and want to give players another way to engage
with our content to earn rewards for time and effort spent in the game.
Many achievements in the game are already tracked in Marvel XP, a
cross-game hub for the Marvel Gaming Universe. You can access this
information by clicking the Marvel XP button above the game app and
signing up.
Will there be more Avengers movie tie-ins?
We recently released Coulson’s Revenge, a weapon that was featured in
a prominent scene from the movie. We also released a delicious,
giftable item some people might recognize.
Do you plan to improve your sound effects?
We are planning to make some improvements here soon.
Do you plan to have a “light” animation setting to reduce loading issues?
This could be one of two different issues: long load times (with the
loading widget, such as pre-combat) and the speed that animations play
out in combat.
Load times are not necessarily tied to the animations. We’re always
looking for ways to streamline our game and reduce load times. As for
speeding up combat animations, we are aware of player concerns and
looking into ways to speed up combat globally rather than having an
option to turn animations off.