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» Marvel Avengers Alliance: Questions and Developer's Answers August PART I (13 September, 2013)
PART I
PART II
Development
Q. Are there any plans to release higher level health consumables?
A. We are considering releasing a version of the power ups that scales
to player level the same way a Shawarma does. We are considering
making this game-wide, so players only have to research these items
once.
Heroes and Villains
Q. I've been reading all threads in this forum about Magneto's Reverse
Polarity and still cannot understand how it works. Is it normal that
Magneto Reverse Polarity takes off 400HP from enemy, then hit the enemy
and then give back the 400HP the Reverse Polarity took in the first
place? It doesn't make any sense. Also, why doesn't he magnetize all the
characters who wear Metal?
A. There was a bug with our health bar display logic that gave the
impression that abilities, such as Reverse Polarity, were either taking
too much damage, or returning health back. There is a fix for this in
the works that will be included in a future update.
As for why certain characters are not magnetized by Magneto, it was
decided that only those characters carrying a “heavy load” of metal
objects or made primarily out of metal would be considered targets for
this effect. Those carrying small metal objects would be excluded to
provide variation, otherwise most characters would be immediately
magnetized and provide less strategy in Magneto’s implementation.
Q. Some Heroes are already Buffed or Improved but some of them are
pretty weak. Like Mr. Fantastic, Wasp, Gambit, Henry Pym, Mrs Marvel or
etc. So my question is Do they get another Buff or Refactor? Cause they
are weak and not useful in PVP. I would like to make all heroes equal.
A. It is our intent to keep our characters current and viable always.
Given that some of the characters may be a bit less powerful than
others, we are working to keep our roster updated and relevant.
We will continue to refactor heroes that are not competitive with
others. However, with over 60 playable characters it will take awhile
to get through all of them.
Q. Why does Vision is affected by Mental Attacks? Does his inorganic mind can be affected by mental attacks?
A. Visions’s brain patterns are based on those of a human - namely,
Simon Williams, a.k.a. Wonder Man. So while Vision’s body may be
artificial, he still has a mind, and is therefore vulnerable to psychic
attacks.
Agent and Items
Q. What do the background colors for the Gears mean (The Red, Purple and
Yellow ones)? The only thing I'm sure of is that the yellow ones are for
the Challenge Mode Gear, but what about the other two colors?
A. The intent is to highlight the source of the gear. Normal gear is
red, yellow gear is from Challenge Mode, and unique boss drops
(particularly from Spec Ops) are purple. We are aware that this is not
consistent across the game and are working to better communicate an
item’s source and value in a future release.
PvP
Q. What do you plan to do in order to decrease the last day rush in PVP?
A. While there is an increase in PVP fights on the last day, with the
PVP daily bonus we notice the average number of fights per day remains
pretty consistent across the entire Tournament. Now that the reward
cutoffs are specified by predetermined Rating numbers instead of a
percentage, the rush on the last day is less important and fewer people
get pushed out of the top leagues at the last minute.
Game Mechanics
Q. Since the 300's lose the ability to get free gold for each level and a
full energy bar is there something that can be done to help those that
have reached the max? Such as the possibility of unlimited energy? Every
4K XP you get gold and a full energy bar?
A. Reaching level 300 is an extraordinary achievement, and those of you
who have reached it have achieved a truly demanding feat. Just
remember that energy exists as a reminder to take a break from time to
time. We have no plans to expand the level cap or increase rewards for
the dedicated group of players who have persevered to the top.
Q. Have you guys thought about arranging heroes into waves? Perhaps a
PVP tournament where everyone has 3 waves of heroes or something, or a
Group Boss type of thing where the boss has a massive amount of Health,
and you have to defeat it with all of your heroes/X amount of waves of
heroes? Or maybe a ton of enemies?
A. We are brainstorming ideas for new but familiar ways of structuring
combats that players should enjoy such as Heroic battles and Incursions.
Ideas such as the ones suggested have been tossed around but it’s too
early to say what the next new kind of combat will be. We will be sure
to give players a heads up when we’re close to releasing new combat
features.
Q. Have you ever thought about instead of 2 Heroes having 3 and the Agent in battles?
A. While such things are feasible from a technical standpoint, we run
into presentation issues when we try to fit more than 3 vs 3 on the
screen at one time. Some of our heroes (and villains) are very large,
and there just isn’t room to comfortably fit any more at once. In the
end, putting more in combat resulted in a less enjoyable experience.
Q. How is damage and damage over time calculated in the game? That
is, how do the attack and defense stats work together? How much does
boosting your attack level actually help you? Is there a formula?
A. To put it simply, a person’s attack is compared against a target’s
defense to determine how much damage the attack does. The basic formula
is:
Random( min_damage , max_damage ) * 6 * Attack * Attack / ( Attack + 5 * Defense)
The actual formula takes more into account, especially when it comes to
calculating damage of Customized weapons and mid-combat buffs, but the
same general scaling applies when comparing an attacker’s Attack stat
and the defender’s Defense stat.
Q. Have you guys thought about Origin Mode? where the player plays as a hero finding out a little bit about a hero.
A. We love that the game serves as an introduction point to many
players who are not familiar with the Marvel universe and are always
looking for ways to present more of Marvel’s rich lore within the core
gameplay of M:AA. That being said, no such mode is planned. However,
Heroic Battles will offer us a vehicle to present more
character-specific story and classic matchups.
Miscellaneous
Q. Do the devs have their own game accounts on which they play as a regular player (no dev tinkering)?
A. Most of the devs on M:AA play it in our free time as well. While we
have accounts on test servers that have admin access (to test
in-development features), our live accounts on Facebook are completely
legit, and all of our accomplishments are hard-earned like everyone
else. And yes, we do buy our own gold. We don’t even get a discount,
unless we buy during a gold sale just like everyone else.
Q. When will the third and fourth part of the Behind The Scenes
videos of Marvel: Avengers Alliance become available in MARVEL's
official Youtube account? 1.b. And who is the hero drawn by one of the
artists in the BTS videos? Is that Big Bertha?
A. We have concept art for many new heroes drawn up. There might be a few surprises in store yet.
Q. Could you please sell collection heros in non-gambling way? Many
missed Magneto because lockboxes were super limited when he was around (
i did all side quests and still miss 2 covers ). You are aware of this
issue this is why you increased lockboxes about 5x times for Sentinel.
It was nearly impossible to get Magneto without spending gold. I do not
have problem with spending gold but I have problem where i do not know
100% what i am getting and i am forced to gamble with gold.
A. The introduction of the lockbox mechanic was our way of letting
players attain heroes by different means than just PvP tournaments or
flat out command point purchases. While the mechanics of obtaining the
comic covers contained in the collections is random, there are
safeguards in place that will prevent you from getting duplicates
indefinitely.
Q. Are you going to bring the old lockboxes back to the game so we can finish the collection?
A. It is not beyond the realm of possibilities.
Could you please make a feature that after certain time covers are
sold for gold individually (example 30 gold each). I would gladly spend
60 gold on last 2 covers but i would not gamble with 60 gold .
Similarly to the above answer, there are safeguards in place to
ensure players can’t receive duplicates indefinitely. We do not,
however, plan to sell covers for any currency.
Q. Will you change the marvel avengers alliance loading screen to something more cooler because there are so many heroes now?
While it is not outside the realm of possibility some day, that is
not a high-priority for us We are focusing on keeping the new
characters, missions, and tournaments coming.
Q. If (hypothetically) Nova were to be released in-game, would it be Sam Alexander or Richard Rider?
We can not comment on heroes that are not announced or released at this time.
Q. How much testing do you do before releasing new content? Is it
impossible to spot all bugs before releasing them? Also, what's the
rationale behind putting the feature of gifting random (non-ally)
agents?
We attempt to complete as much testing as we can before releasing
content to the servers you play on. Given the scope of the content that
is currently in the game, it is possible that some issues slip past our
test team. With that being said, we do keep our eye on the forums and
monitor what people are reporting. The game services team also passes
along reports from players which we attempt to address as quickly as
possible.
Some players do not have huge numbers of allies, by opening this up to
gifting strangers, we hope to do 2 things: First we want to give them
the opportunity to get gifts, and secondly we hope to connect players of
Avengers Alliance with other players who enjoy the game.
Read More:
PART II
Source: Playdom
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+ comments + 7 comments
Hello there I have been thinking about this for sometime now. Since most of the weapons and has no vaule in the means of being use, can you come up with a system where you can combine weapons and item that gives you buffs. For example: whenever a spec ops comes instead if getting another weapon after a research is done the weapons or item becomes stronger and gains a better ability. I have two or more of the same weapons which makes no sense to have, like Laufey needle and knife the better weapon is the knife after you research the weaker should disappear or you can combine them to make the next weapon and etc.
If your not willing to do that then make a trade system where people can trade items and weapons. Becaue for the people who are just starting out like level 1 or 10 they can get the chance to get ahead and enjoy what can be later on it would only be fair or you can just make better weapons in the future please.
thank you
I would Like to ask about Weapon upgrade is very expensive. Can it be change to silver and Shield points rather than upgrading it by Gold?
Also I would Like to request for the special Characters to be bought by command points if we cannot finish our special missions. It does not affected the thrill o0f the game because it is for the sake of the new players...
what about adding a guild system and conversation including forum chat(asking and sharing with other experienced player), i think that will create some relationships between players everywhere.
Guys, I certainly do not know much what it says, but I know that you need to ask questions on Playdom... here you don't get answers
All I want to see are Mission-related backgrounds during fights! Even with the most atmospheric mission yet (being a somewhat Halloween-themed mission), I would have liked to see a haunted NYC street or creepy Central Park location behind the battles. But for some reason all the Superheroes and Villains agree to have a truce until they reach floor 12 on some office building in the middle of the city?! I just don't understand why we don't have backgrounds for each mission.
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