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Showing posts with label Guide and Information. Show all posts
Showing posts with label Guide and Information. Show all posts

Marvel Avengers Alliance S.H.I.E.L.D. Simulator Guide

A new feature has been launch alongside season 2 chapter 5 called The S.H.I.E.L.D. Simulator.
S.H.I.E.L.D. Simulator Guide


You need Simulation Points to play S.H.I.E.L.D simulator. 12 hour recharge per point. 2 Gold for 1 or 5 gold for 3 from store. It looks like there's a 12 hour timer when you run out of Simulation points, however, upon refreshing the game you have all your points back. I doubt either is intended. 

Like Incursions and PVE fights, you can view enemies and change gear/heroes before starting the fight, and back out before starting the fight without losing Simulation Points

Simulator Intro: 
Reward: Access to next level of the Simulator
1) Defeat 1 Enemy (Blaster Sentinel)
Need No Simulation Point.


Simulator Basics: 
Reward: 10 Gold
1) Defeat 1 Enemy (Generalist - Blackheart)

2) Defeat Multiple Enemies (Infiltrator - Bowman, Blaster - Dark Hawkeye)

3) Replication: 
Fight multiples of the same enemy (Scrapper - Green Goblin x2)

4) Score Challenge:
Win with a score of over 45000. Simulator multiplier is x10 (Blasters - Hooligan x2, Crimson Dynamo)

5) Solo Fight:
Fight with only one hero (Infiltrator - Elektra)
Hints: 
Go with Magik. Stepping disk means that Elektra misses some moves with 70% chance - Elektra goes down in no time

6) Restrictions: 
Attacks no longer apply statuses. This includes Shields and Healing (Scrapper - Militant x2, Tactician - Tactical Force)

7) Hazards:
Team takes burning damage each round (Blasters - Hydra Judicator x2, Dragoness)
Hints: 
Human Torch - burning gives healing, agent with hard nox - massive bonus to attack thanks to burning and Daimon Hellstrom - who burns himself anyway

8) Restrictions: 
Only Blasters may be used (Bruiser - Hydro-Man, Tactician - Mystique, Madame Masque)
Hints: 
This is the level that gave me most trouble, but I finally beat it
Blaster storm, Daimon Hellstrom and Blaster agent
Storm: Freezes the bruiser and stuns thanks to freezing
Shroud makes most attacks miss
Daimon Hellstrom casts mind control, heals and boosts evasion with skittering darkness
Agent has gaunt caress, ex oblivione, vigilante toolkit, and scroll
Spray everyone, protect, retractable claw - which counters
Gaunt caress will reduce damage to nothing - but only if you have ex oblivione
Good Combos: 
Havok, Cyclops (Uncanny) and Storm (Modern).
Dr. Strange, Havok, and Storm

9) Timed Fight: 
Win in 4 rounds or less (Tactician - Kang)

10) Boss Rush:
Face off against 9 enemies (Wave 1 Blaster - Crimson Dynamo, Bruiser - Hydro-Man, Tactician - Moonstone; Wave 2 Tacticians - Kang, Bullseye, Infiltrator - The Hood; Wave 3 Blaster - Dragoness, Scrappers - Green Goblin, Executioner)
Hints: 
Bruiser agent with ex oblivione, vigilante toolkit, scroll of angolob and gaunt caress, Fandral and Spiral
First two waves will go by easy
Make sure you place depowered appropriately, and use spiral's breakdown every now and then
If you use Fandral's depower move at the end of a round - the next round he is ready to use the move again - use this to your advantage
Combo: use Deadpool & either Domino, Spiral or Scarlet Witch
Combo:  bruiser Captain america and fand
Combo:  Dr Strange , Agent with Magnetic Field generator, Curative reach, Scroll of Angolob, and Tyrant Blade, generalist armor, and FF Invisibe woman

That is how I and some of friends beat it. You can share your own experience. 

Marvel Avengers Alliance: Season 2 Chapter 5 Heroic Battle Guide


Season 2 Chapter 5 Heroic Battle Reward: 
Season 2 Chapter 5 Heroic Battle
  • 1 / 3 / 5 Command Points
  • Random Isotope-8 (Tier and kind of Iso-8 depends on the Agent's Level)
  • Random Store and Premium Supplies (Tier and kind of Supply depends on the Agent's Level)
  • Challenge Points
  • Random Deploy Gear (Gear depends on the Agent's Level)

Mission 1 - Tech Up
Tigra, Thundra & She-Hulk VS Bulldozer, Thunderball, Piledriver & Wrecker
Heroic Battle Chapter 5 Misssion 1

Hero Needed: Tigra, Thundra & She-Hulk
Enemy: Bulldozer, Thunderball, Piledriver & Wrecker
Potential Gear Reward: Random Deploy Gear, Predatory Empowered Isotope-8, Resolute Empowered Isotope-8, Furious Empowered Isotope-8
Hints: 
Despite the presence of She-Hulk, the first wave is not difficult. Thunderball will take two turns per action and Bulldozer one, and they'll attack often dealing Weakened, Slowed, Exposed and Dizzy (some of their attacks have Paragon Exploiter too). The best way to fight is to use the She-Hulk's and Thundra's stunning attacks as much often as possible (Thundra should use Rolling Thunder every other time, in order to have a chance to remove Thunderball's debuffs thanks to the Rising Up effect), while Tigra should fight with her proper setup (Swipe-Frenzy, Swipe-Tiger's Fury, Swipe-Razor Claws etc.).

The second wave features Piledriver and the Wrecker: this is the battle's real enemy, since he's Relentless, his attacks and Piledriver's can deal stat-reducing debuffs,s and his Crowbar of the Gods attacks has Paragon Exploiter (never attack him with Tigra). This is the moment to pump Thundra's Perfect Storm, while Tigra and She-Hulk should focus their attentions on the Piledriver: if Thundra is properly buffed and the Wrecker properly debuffed, even a single Perfect Storm should kill him with ease. 



Mission 2 - Grudge Match
Kitty Pryde VS X23
Heroic Battle Chapter 5 Misssion 2
Hero Needed: Kitty Pryde
Enemy: X23
Potential Gear Reward: Random Deploy Gear,  Draconian Empowered Isotope-8
Hints: 
In this battle, Hydra made X-23 gone berserk with a massive amount of trigger scent... and Kitty Pryde will fix things up. As for almost every Heroic Battle, having Kitty's Shadowcat alternate outfit (obviously not the Scrapper version) will make things easier. Remember to put a lot of ISO-8 on the girl's health, plus on evasion and attack.

If Kitty wears her default outfit, she should begin the battle with Call Lockeed: Burning damage will pratically negate her Healing Factor (already weakened by her   Corrupted Scent debuff), and reduce her defense. X-23 will then give herself a Bloodhaze effect, which means only one thing: Kitty should use Phased Attack, because in the next turn the adamantium girl will use her powerful Made for Walking, which will be completely avoided by being Phased. After that, X-23 will start using her other attacks, based on the Bleeding debuff: the best thing to do is then exploiting the Phased status with a powerful Sneak Attack, then using Shadow Kick to reduce enemy's defense, restarting then the sequence (Phased Attack - Call Lockeed - Sneak Attack - Shadow Kick - Phased Attack etc.).

With the Shadowcat costume, things to do are a bit different: Kitty should always open with Call Lockeed, but since she's Phased from the beginning it'll be necessary to use Sneak Attack on the second turn (instead of the third), taking the damage of X-23's Made for Walking. Things will anyway be easier because of Kitty's Strike From the Shadows ability, and after this first turns the attack sequence remains the same. 




Mission 3 - Up a Tree
Thing, Human Torch & Invisible Woman VS Vapor, Xray, Ironclad & Vector
Heroic Battle Chapter 5 Misssion 3
Hero Needed: Thing, Human Torch & Invisible
Enemy: Vapor, Xray, Ironclad & Vector
Potential Gear Reward: Random Deploy Gear, Empowered Isotope-8
Hints: 
This battle requires an Invisible Woman at least at level 9 to be won, with the other two heroes at least at level 2. Alternate costumes, as always, can make the battle a lot easier.

In this battle between the "true" and the "fake" Fantastic Four Susan, Johnny and Ben will face three of the U-Foes. Each one of them will start buffing him with a unique effect:
  • Vapor will use Misty Enhancement, becoming immune to melee attacks but vulnerable to fire, energy and explosions;
  • X-Ray will use Pulsing Enhancement, giving a Radiation Exposure effect to all of his attacks, but taking damage to the Invisible Woman's Force Cage;
  • Ironclad will use Harden Enhancement, reducing damage of ranged attacks, but becoming vulnerable to melee attacks. 
This buffs are also the enemies' main weakness: as you can guess, Susan should constantly use Force Cage on X-Ray, making him lose his turns and take great amounts of damage; Johnny should apply Burning to Vapor and then hit her with Fireball; lastly, Ben should use Stonewall whenever possible, punching Ironclad whenever an extra turn is gained.

On the second wave, Vector will make his entrance and buff himself with Kinetic Enhancement, reducing damage from melee and ranged attacks, applying Radiation Exposure to the Fantastic Four at every round... and being vulnerable to Force Cage. 



Mission 4 - Cleaning House
Havok & Bishop VS the Living Pharaoh
Hero Needed: Havok & Bishop 
Enemy: the Living Pharaoh
Potential Gear Reward: 
Hints: 
The Pharoah has a buff that will cause him to gain power if hit by Plasma Wave, also, Plasma Wave does no damage to him in this fight. So avoid using it. Havok's first move should be to use Shattering Punch on the Pharoah. You need to keep Shield Breaker on the Pharoah or the fight will be a lot more difficult. Bishop's role is to do as much damage to the Pharoah as he can. Any method works as the Pharoah has no counters to Bishop's moves, and the Pharoah will usually give Bishop an energy charge each turn. 



Mission 5 - Enchanted
Fantomex,Psylocke & Spiral vs. Sugarman
Fantomex,Psylocke & Spiral vs. Sugarman

Hero Needed: Fantomex,Psylocke & Spiral 
Enemy:  Sugarman
Potential Gear Reward: 
Hints: 


Two In-Delta will always go first. Each of them will take two turns. One of them will be attack on Fantomex. Second In-Delta will give Fumbling on any of the Allies. If an attack is Stealthy, Fumbling can cause a counter-attack!
If Fantomex has Fumbling applied to him, all of his attacks will cause a Counter-Attack. It might be a good idea to just Recharge.
If Fantomex does not have Fumbling applied to him, use Fantôme on an enemy who ALREADY has Combat Reflexes, in order to not apply Combat Reflexes to an enemy so that the allies can target that particular enemy.
If Spiral has Fumbling appplied to her, just use Macabre Fandango because it is a subtle Area of Effect and will not provoke a Counter-Attack.
If Spiral does not have Fumbling applied to her, pick one opponent and use Flashbolt on an enemy who does not have Combat Reflexes. This will make sure that enemy can no longer apply Debuffs and set her up with Dance Magic Dance the next round and she can Buff all Allies and Debuff all enemies. Time Spiral may also work, as it sets up another Subtle Area of Effect attack.
If Psylocke has Fumbling applied to her, use Mental Coordination to boost stats and coordinate attacks.
If Psylocke does not have Fumbling applied to her, use Telekinetic Katana on an enemy who does not have Combat Reflexes.
Keep a similar strategy through each round. Just remember to be patient, your goal here to is avoid Counter-Attacks and strike with Stealthy/Subtle attacks when possible.




Premium  Mission 6 - Deific Inadequacy
Red Hulk vs. Hulk
Red Hulk vs. Hulk

Hero Needed: Red Hulk
Enemy: Hulk
Potential Gear Reward: 
Hints: 
Red Hulk has to be level 6 to win this. In this battle it's Hulk vs Red Hulk, and Hulk has 2 turns each round. After gaining a few stacks of Heat, Hulk will use Thunder Clap (renamed cool off in this battle) and take away a fair amount of heat. It is very difficult to win just by punching Hulk since he gets stronger while you don't. The easier way would be to keep using Bulwark, which will regenerate your health, drain Hulk's and prevent losing heat. After a while, when you get up to 90%, use Bunker Buster and the battle should be won 

Marvel Avengers Alliance S.H.I.E.L.D. Simulator Information

A new feature has been launch alongside Chapter 5 called The S.H.I.E.L.D. Simulator. This is a training and simulation area where players can attempt new challenges or fight specific villains whenever they'd like!  S.H.I.E.L.D. Simulator  is broken up into two areas.
Challenges: 
Challenges:

Challenges features a wide range of conditions and obstacles, such as class restrictions, time limitations, score challenges, and many more! The difficulty may be high, but completing all Challenges in a Set will give a reward! To attempt a Challenge requires Simulator Points, which are consumed when a Challenge is started. Simulator Points automatically return over time, or they may be purchased from the Store.

Villain Archive: 
Villain Archive

The Villain Archive provides a brief bio for each villain and also creates a simulated fight against them. These simulated fights do not consume Simulator Points.

 Visit: Shield Simulator Guide

Marvel Avengers Alliance: Season 2 Chapter 4 Heroic Battle Guide

Season 2 Chapter 4 Heroic Battle Reward: 
Heroic Battle
  • 1 / 3 / 5 Command Points
  • Random Isotope-8 (Tier and kind of Iso-8 depends on the Agent's Level)
  • Random Store and Premium Supplies (Tier and kind of Supply depends on the Agent's Level)
  • Challenge Points
  • Random Deploy Gear (Gear depends on the Agent's Level)

Mission 1 - Splintering Cells

Emma Frost Vs Mystique & Blob Heroic Battle

Emma Frost Vs Mystique & Blob Heroic Battle
Hero Needed: Emma Frost
Enemy: Blob & Mystique
Allies: Magneto
Potential Gear Reward: Fluxing Empowered Iso-8, Eternal Empowered Iso-8
Hints: 
It requires strategic planning to defeat Blob & Mystique. 
Firstly, both heroes in this battle are Tacticians while Mystique is an infiltrator. As such, she will always counter non-Psychic attacks. Secondly, she gets a lot of free turns by using Iso-8 Enhancement on her first turn (note: this will remove Mental Anguish without harming her); however, the secret to winning is actually using her many free attacks against her. Blob will protect her with a passive version of Immovable Object. Notice that, due to Mystique's Zeal of the Brotherhood ability, Blob regains all of his Health at every turn and cannot be K.O.'ed; however, Mystique's own version of the passive means defeating her will also defeat Blob.

The first time Magneto attacks Blob, a scene will appear where Magneto politely asks Blob to get out of the way, and Emma says she'll "handle him," after which, Blob will gain a passive that makes him susceptible to Mental Anguish. Hit Blob with Psychic Tap. He will lose Immovable Object and gain the Brainwashed debuff which will force him to attack Mystique whenever she attacks (which is often).

From this point, focus your attacks on Mystique. As her attacks cause Weak Point, hit her with Electromagnetic Blast as soon as you can, as Magnetized prevents critical hits. Use Unlock Potential sparingly; as a Quick Action, it will not consume a turn, like Magnetic Field (without the Quick E-ISO). However it may be needed to remove debuffs which are having a negative impact on your ability to dish out damage, or restore Stamina without wasting turns resting. Unless you have the Quick E-ISO equipped on it, Magnetic Field is a low priority and a wasted turn. As Stunned targets cannot counter, your try to stun Mystique with your heroes respective stunning attacks, and gain a free attack with the next character if the turn order allows.

Blob will continue to attack Mystique every time she attacks for several rounds. He will also continue to attack you during his turn as normal. Ignore him; focus on Mystique. Once Mystique is defeated, Blob will be also. Good luck! 

Mission 2 - Heated Negotiations

Hulk Vs Abomination Heroic Battle 

Hulk Vs Abomination Heroic Battle
Hero Needed: Hulk
Enemy: Abomination
Potential Gear Reward: Thick Empowered Iso-8
Hints: 
A few rounds in, Abomination will taunt you and you have the option to respond with "Banner" or "Hulk Smash!" If you choose "Banner", Abomination will go into suspended animation. If you choose "Hulk Smash!", you will regain the ability to gain Hulk Up and get 5 stacks of it. Abomination will then get damage boosts and free turns. Relentless Empowered Iso-8 is essential for this battle, as Hulk cannot afford to be stunned. 


Mission 3 - Tourist Trap

Sif Vs Enchantress Heroic Battle

Sif Vs Enchantress Heroic Battle
Hero Needed: Sif
Enemy: Enchantress 
Potential Gear Reward: Berserking Empowered Iso-8
Hints: 
With this battle, it's starting to show just how good Sif's Modern Alternate truly is. In order to dispatch the Enchantress quickly, Sif in her Modern outfit will crit every time she attacks. One of the major annoyances with this battle is Enchantress will be immune to bleed, removing Sif's best way to quickly dispatch her. Another annoyance is Enchantress constantly taunting Sif giving her a choice between ignoring her and getting into a rage. Choosing to rage gives Sif the Raging Barbarian debuff(?) which greatly increases her damage at the cost of her accuracy. You cannot afford to miss any attacks, so make sure to keep Raging Barbarian down to one by choosing to Ignore after attacking with Raging Barbarian on the previous turn. Finally, Enchantress will also be casting Magic Missile which is going to have the Chaos Shot effect and cause random DoT debuffs. The quickest way to get rid of her is to use Leaping Slash as it will inflict Tenderized and cause Amora to take more damage from Sif's other attacks. 


Mission 4 - Circular Speculations

 Colossus, Cyclops and Storm VS Dragoness, Avalanche & Toad

 Colossus, Cyclops and Storm VS Dragoness, Avalanche & Toad

Hero Needed: Colossus, Cyclops and Storm
Enemy: Dragoness, Avalanche & Toad
Potential Gear Reward: Commanding Empowered Iso-8, Decimating Empowered Iso-8 and Windy Empowered Iso-8
Hints: 

This battle is quite difficult, but if you have access to alternative uniform, it is quite easy to win. Every enemy has some special Brotherhood passives that can be annoying, mainly Toad's one (protection and counter effect), and Avalanche's one (gives extra turns in the same way Uncanny Cyclops does, but more often). The easiest way to deal with them is by not having the weak classes, so if you have the chance try using Scrapper Colossus and Blaster Cyclops.
First of all, Toad should your first target. To avoid his counter attacks, hit him with Cyclops's Exploit Weakness and then don't stop hitting him with the others, while using Storm for defensive duty (which means using Protective Shroud as soon as you can). As soon as you'll defeat him, Avalanche and Dragoness will get a buff, which gives them follow-up attacks pretty like Ares' War Never Changes. Just choose one of them and take him/her out: if you have Bruiser Colossus, Dragoness should be killed first, since she could be a serious trouble for him. Bear in mind that Dragoness's Mechanical Wings can be deactivated with Storm's Level 1 ability.
When you defeat one of them, the last one will take 4 actions in a round. Probably this will be Avalanche, so just use Colossus' Steel Curtain to defend the party.



Mission 5 - Lockdown

Captain Britain VS Crimson Cowl

Captain Britain VS Crimson Cowl

Hero Needed: Captain Britain
Enemy: Crimson Cowl
Potential Gear Reward: Knightly Empowered Iso-8
Hints: 
This battle is mostly about luck. Captain Britain will face two test subjects (Blaster and Scrapper) and Crimson Cowl (Infiltrator). Strange passives: Captain Britain has the White Knight passive, which gives True Strike to all his attacks when he has Roar of Valor. Also, he has the Gentleman debuff: with this, he loses Roar of Valor whenever he attacks Crimson Cowl. What's worse, the boss has an avoidance effect, and that's why True strike is needed.
Having to deal with a Scrapper is awesome: you'll get Enraged and so you'll take less damage from all the attacks, except the Blaster's ones. It means that the Blaster should be your first target. Hit him with L1 abitlity, so that he'll be weakened, but be careful, since with one attack he can drop your health to 30-40% making the battle a lot harder, especially if you're also poisoned (Blaster attack) or bleeding (CC). After defeating the blaster, focus your attacks on CC and for last the scrapper.
When you attack an enemy (anyone), hit him with L1 to cause weakened, and then L9 him to death in order to exploit debuffs.


Premium Mission 6: On the Prowl 

Mockingbird Vs Baron Zemo

Mockingbird Vs Baron Zemo

Hero Needed: Mockingbird
Enemy: Baron Zemo
Potential Gear Reward: Predictive Empowered Iso-8
Hints: 
First things first, purchase a Cleansing Empowered Iso-8 (20 gold) and equip it to Mockingbird. This battle is virtually impossible to win without it, as Zemo can inflict bleeding with both attacks and counter-attacks. However, with the Cleansing E-Iso, one debuff is removed at the beginning of every turn, and also preventing the damage caused by the stack of bleeding that is removed, drastically improving the chances of success.
The battle features Mockingbird in a two-on-one fight with Baron Zemo and one lackey. A strategy to winning is do not KO the lackey until Zemo is KO'ed first. This can prove difficult, seeing as the lackey will protect Zemo for the first three rounds. However, if you are lucky, you may get the first shot in on Zemo. Only do this if you or the Lackey went first: use MB's L6, then use her L2 on the lackey. If you're lucky enough to both stun the lackey and trigger an extra turn for MB, hit Zemo with her L1. He will counter with a bleeding, but that's not unexpected.
Keep an eye on the lackey's protect effect. Wait until it's gone, then hit Zemo with MB's L1 and hope for at least three effects from Pressure Points. Next turn, if MB has the Blaster bonus (from having been attacked by the Bruiser lackey), attack with her L9. If she doesn't have the Blaster bonus, use her L6 to apply Weak Point , and then use her L9. Repeat until Zemo is defeated, then turn your attention to the lackey. He shouldn't be any difficulty.
Note: if the lackey is defeated before Zemo, two more will take his place; another Bruiser and a Tactician who can both protect Zemo with "Hail Hydra!" for a turn. It's harder to defeat Zemo first since you will be taking counters (and therefore stacking Bleeding a lot) and won't bypass protection, however if you are lucky enough, doing so will avoid facing 2 more goons.
Note2: Alternatively, you can kill the first lackey and use the tactician to your advantage, as you will now be able to get Combat Reflexes. This will allow you to counter attacks (causing damage to all enemies while still allowing you to recharge and heal if you equip the Recovering E-iso), bypass "Hail Hydra" and not be countered with Zemo's bleeding skill.
Note3: Regardless of the strategy you choose, you will still need a lot of luck.

Marvel Avengers Alliance: Spec Op 16 Strike Team Up Bonus Score Booster

Strike Teams
Spec Op 16 introduces Strike Teams, in which players choose a subset of their team to carry out missions. Players will need to carefully choose the members of their Strike Teams, as only members of the Strike Teams may be used in the upcoming combats and deploys in the next missions

More Details:

  • For Spec Op 16, the Strike Teams are sent into split missions, each of which have unique story dialog, deploys, boss encounters and rewards, offering a significant amount of replayability.
  • Players may create their Strike teams at the end of Mission 1, adding up to 40 heroes in each Strike Team
  • At the end of Mission 2, players will need to split their Strike Teams into two new Strike teams, which have a max of 20 (half of the initial max of 40)
  • The Agent may or may not be assigned to a Strike Team. Items and distress calls can still be used when the agent is not present.

Spec Op 16 Strike Team Up Bonus Score Booster 

500 Points
Emma, Jean(Phoenix) & Satana

450 Points
Hawkeye, Black widow & Mockingbird 
Satana, Daimon & moonstone 
Hawkeye, Tigra & Black Widow
Magneto, Juggernaut, phoenix 

400 Points
Scarlet Witch+Quicksilver+Loki
Angel, Psylocke & Iceman 
Emma, Phoenix & ICeman
Cyclops, Emma & Phoenix 
Hawkeye, Tigra & Mocking Bird
Hawkeye, Tigra & Elektra
Magik, Satana & Phoenix
Magik, Psylocke & Spiral 
Magik, Spiral & Shatterstar
Ironman, Rescue & Hank Pym
Ironman, Rescue & Beast
Iron Man, black panther & rescue 
Shatterstar, Psylocke & Captain Britain 
Spiral, Psylocke & Captain Britain 
Wolverine, Psylocke & Captain Britain 
Magneto, Quicksilver and Storm 
Magneto, Scarlet witch & Quicksilver 
Cable, Deadpool & Psylocke 
Scarlet Witch, Quick Silver & Magneto

350 Points
Beast, Hulk & Iceman
Beast, Hulk & Thor
Beast, Hank Pym & Wasp
Beast, Hank Pym & Hawkeye
Hawkeye, Tigra & Sabretooth
Vision, Wonder man & Omega 
Ironman, Hank pym & Human Torch
Ironman, Hank Pym & War Machine
Captain America, Union Jack & Moonknight 
Captain America, Bishop & Deadpool
Cable, Bishop & Cyclops
Hulk, Psylocke & capt Britain 
Emma frost, Cyclops & Cable 

Marvel Avengers Alliance: How To Defeat Spec Ops 15 Group Boss Arcade


In this post I will give you the different class passives of the spec ops 15 group boss Acrade. I think these will help you to defeat Acrade.


Bruiser Arcade 
Bruiser Arcade main class passive is Star Power. You need to use heroes that don't use energy attacks. Actually almost every blaster uses energy attack.
I suggest not using any blaster against the bruiser Arcade, unless you have Cable and Dr Voodoo or good alternates like Blaster Cylcops, Blaster HA Hawkeye, Blaster Modern Thor.

Blaster Arcade
Hand Buzzer is the class passive of Blaster Arcade. You need to use heroes that don't use melee attacks. There are a lot of tactician that use ranged attacks. Up to you then. But don't forget to give your agent a ranged weapon too.

Tactician Arcade
The Cake Is A Lie is the class passive of Tactician Arcade. You can't heal and buff your team for 2 turns.
All you have to do is spamming Arcade with all the debuffs you can, and if you have heroes that need 4 turns of buff to unleash their power, forget about them against the Tactician Arcade. Exploit bleeding could be a good way of fighting him in this case, in my opinion.  You can use Elektra / Sabretooth / Wolverine / X-23.

Infiltrator Arcade
Class passive of Infiltrator Arcade is Game Master. You need to use heroes that don't use melee attacks again.
It's difficult cause almost every scrapper is a melee attacker. Forget about Iron Fist, Quicksilver, Sabretooth and Wolverine. You can use Deadpool (without L1) or give a try to Magik (only L2 and L6). But I think you'll have tu use another hero class against Infiltrator Arcade. Blaster may be a good one.

Scrapper Arcade
Reroll is the passive of Scrapper Arcade. Needless to say that your bruiser advantage is gone. Then you can choose your favourite hero for causing great damages, avoiding the infiltrators of course.

If you found more helpful tips on this topics please share with us.

Marvel Avengers Alliance: Season 2 Chapter 3 Heroic Battle Guide



Season 2 Chapter 3 Heroic Battle Reward: 
If players are successful from a Heroic Battle, players have a chance to get a reward in the form of a roulette. The rewards range from random consumable Supplies, Isotope-8 and Command Points. There are also chances for specific Gear rewards ranging from Deploy Reward Gear to Limited Edition and Special Operations-exclusive Gear.

  • 1 / 3 / 5 Command Points
  • Random Isotope-8 (Tier and kind of Iso-8 depends on the Agent's Level)
  • Random Store and Premium Supplies (Tier and kind of Supply depends on the Agent's Level)
  • Challenge Points
  • Random Deploy Gear (Gear depends on the Agent's Level)


Mission 1 - Shattered
Enemy: Dr. Doom Blaster + Dr. Doom Tactician
Heroes Required: Mr. Fantastic
Potential Gear Reward: Random Deploy Gear, Overclocked Empowered Iso-8
Hints: 
This battle is one of the moderatly difficult, especially because Mr. Fantastic is a rather weak character and he's alone against two rather strong enemies. Dr. Doom will act before his Doombot, attacking Reed and giving him an extra turn due to his Tactician class bonus: attack Dr. Doom with Stretch Punch dealing  Distraction to him (his Magic Bolt could be lethal). Fantastic should then use L9 Bifurcator on the Doombot to make him attack his master for a turn (the real Doom will then attack him with 1 Red Ring Imperial). When Dr. Doom gained Refocused attack him with is L2. If it gained Red Weak Point instead due the Mr. Fantastic passive use his L3, but don't forget to use Bifurcator when is unlocked.


Mission 2 - Gates of Hell
Enemy: Moonstone
Heroes Required: Ms. Marvel
Potential Gear Reward: Random Deploy Gear, Fixating Empowered Iso-8
Hints:
This battle is easier than it seems. Moonstone is a Tactician, so she's got a class advantage against Ms. Marvel (unless you've bought her Bruiser alternate outfit), but all of her attacks aren't really powerful, and some of them are energy based. Just use Absorb Energy to get healed by Moonstone's energy attacks, use Kree Speed and attack her with both Brawl and Photon Blast, empowered by the Green Electromagnetic Energy and Green Kinetic Energy buffs. Stamina won't be a problem, since Ms. Marvel Green Hidden Potential will make her regain stamina from energy attacks.



Mission 3 - Capo Crimine

Enemy: Hydra, Bowman,Hydra 
Heroes Required: Hawkeye
Potential Gear Reward: Random Deploy Gear, Attentive Empowered Iso-8
Hints: 
This battle could be quite difficult, due to Bowman's class advantage and the fact that Hawkeye is alone against 3 enemies; it'll be best bring an hero with his Tactician Heroic Age alternate outfit. The first thing to do is marking one of the Pyros with Pinpoint Target, and attacking him, dealing all enemies a damage-over-time debuff; repeat the same for the other Pyro. When they're both defeated, Red pinpoint Bowman and start attacking him until he's dead: if Hawkeye is lucky enough to shoot an Impact Arrow, Bowman class bonus won't be a problem.


Mission 4 - Growing Pains
Enemy: Hellfire, Selene
Heroes Required: Phoenix
Potential Gear Reward: Deploy Drop Gear, Consuming Empowered Iso-8
Hints: 

Phoenix's turn comes randomly before or after the Hellfire Heavy: when her turn is before him Selene won't use Skia Thanatou move in the first turn. Selene's Skia Thanatou attack is a move who inflicts Stare of the Abyss and could kill Phoenix on her first turn. Or maybe not. For first, you start the battle with Psi-blast on Hellfire Heavy, next turn use Mind Link to him and Recharge. Selene will hit the Heavy and you regain HP. New turn. Use Telekinesis on Selene... she has a good chance of being stunned. Next, again Mind Link and Recharge. Next Telekinesis ect...

Sometimes, Hellfire Heavy dies first, and you have a 1-vs-1 with Selene. Don't panic. A good idea is Telekinesis-Recharge. You evade most attacks (expecially Skia Thanatou) and stun the Black Queen 50-75% of the time. When she's down to 5% health finish her with Psi-blast.

If you have Phoenix at level 13, try her with basic uniform, with the Surprising Empowered ISO-8 for the Sympathetic Empowered ISO-8.


Mission 5 - Techno Illogic

Enemy: Ultron
Heroes Required: Black Panther, Black Widow, Wasp
Potential Gear Reward: Random Deploy Gear
Hints:
The key in this battle is to manage counter-attacks effectively. Each of your characters has a unique counter-attack that will allow you to deal with the enemy's high health and more numerous attacks. Widow's counter is passive, giving you little control, but tends to leave Combo Setup and Marked for Revenge on enemies making excellent targets for Panther's Wakandan Arts. Wasp's counter requires opportunity debuffs (Effect Icon 009 Red Staggered, Distraction, Off-balance, Red Cornered, or Dizzy) active on their targets and does extra damage against Ultrons that have been hit by one of Panther's Vibranium attacks (L1 or L9). Panther's counter (and follow-up) requires some setup but will ultimately deal the most damage. His L9 is especially good at dealing with melee resistant Ultrons, his L2 does excellent damage against Widow's leftovers, and his L1 works well against range resistant Ultrons. If possible use Panther Stance at the beginning of the second wave to gain both counters and follow-ups for as long as possible. Keep Nimble on Wasp and Weakened on the Ultrons that act earliest while focusing down the one that acts last with Panther. Note that currently Wasp's L2 does not inflict Distraction, though it can be highly damaging. 

Mission 6 - Punishment

Enemy: Wave 1-Maggia Assasin*2 , Wave 2-Maggia captain, Maggia Bodyguard Scrappericon
Heroes Required: Black Cat, Spider-Man
Potential Gear Reward: Random Deploy Gear,Tangled Empowered Iso-8, Lucky Empowered Iso-8
Hints: 
The easiest way to nail this one is by equipping Spiderman with his black suit and change his class to bruiser. From there, fairly straightforward, particularly in round 2, where the Maggia Bodyguard can do some nasty damage to Black Cat. 

Marvel Avengers Alliance: Character Specific Empowered Iso And Heroic Battle Farming.


Character Restricted Empowered Iso-8 drops from Heroic Battles. Each Heroic battle can drop E-Isos for the Heroes required for that battle.
Read More: What is Empowered ISO and How to get it





Credit: MGeffro from Wikia

Character Specific Empowered Isos 1

Character Specific Empowered Isos 2

Character Specific Empowered Isos 3

Character Specific Empowered Isos 4


Character Specific Empowered Isos 5

Credit: Playdom Developers Note

Marvel Avengers Alliance: What is Empowered ISO-8 And How To Get It

empowered ISO-8

What is empowered ISO-8:
“Empowered ISO-8”, a new type of ISO-8 that gives agents and heroes new passive abilities. There are 3 types of Empowered ISO-8. We refer to them in the game as
1. Generic,
2. Class Restricted, and
3. Character Restricted. (Read More)

Here are their store icons, respectively.
empowered ISO-8



How can I get empowered ISO-8: 
We have a lot of ways to earn these new types of ISO. However, to begin with, there will not be Character Restricted ISO-8 in the store. So where might you get Character Restricted ISO-8? You can get it free from the spin after completing the heroic battle.
the Generic ISO-8 can be found in the Store for silver and the Class Restricted ISO-8 can be found in the Store for gold.


How to earn slot for empowered ISO-8: 
For the Agent, players will need to equip a uniform that has an Empowered ISO-8 slot on it.  Example:  “Infiltrator’s Empowered Armor”. It can be earned from PVP.
slot for empowered ISO-8

Most base hero uniforms will have two Empowered ISO-8 slots. One that is earned at Level 4 (along with the normal slot you get at that level now), and one that is earned at the brand new Level 13! That means heroes you own that are above level 4 already will come with one of these slots.
So what about when you switch to other uniforms for your hero?
Well, Empowered ISO-8, just like normal ISO-8, is specifically tied to the uniform you have equipped. Playdom decided that hero uniforms, who already all have passive abilities, are already quite powerful. In order to keep them balanced with a hero’s base uniform PD decided that alternate uniforms will usually only get one Empowered ISO-8 slot for now (the one that is earned at level 13). This is the best decision for PVP balance at this time.



How it works? 
Let’s talk about how this works using Chapter 2: Mission 5 as an example.
This Heroic Battle features Spider-Man facing off against his long-time nemesis - Green Goblin. As you can see, the “Chance to Get” has been updated with a new Character Restricted Empowered ISO-8. This one is called “Inventive Empowered ISO-8” and grants Spider-Man the “Smartest Man in the Room” status. You may remember this from Hank Pym, Mr. Fantastic, and Iron Man in Spec Op 7. If I can get this ISO-8, Spider-Man can participate in their fun scientific debates! You can see the “Hero” requirement in the tooltip that shows I can only slot this ISO-8 to Spider-Man. As you can see I’ve earned a number of Empowered ISO-8 at this point. Some which are identified as not compatible with Spider-Man because they do not match the class of his uniform or they are for other heroes. Of the 3 I can slot, I have chosen the Inventive Empowered ISO-8 I earned earlier (which only works for Spider-Man), and the Infiltrator-specific Reflexive ISO-8 which grants Spider-Man the “Ukemi” passive.Taking Spider-Man into battle now shows his new Ukemi and Smartest Man in the Room statuses. It’s as simple as that!
empowered ISO-8 on spider man



Marvel Avengers Alliance: Season 2 Chapter 2 Heroic Battle Guide


What is Heroic Battle? 

Heroic Battle GuideA Heroic Battle is a type of encounter involving a story-based battle with specific Heroes. The Agent does not fight with the heroes in this combat, marking the first time that the Agent is not used in combat. Heroic Battles was introduced alongside Incursion on Story: Season 2 Chapter 2.
Heroic Battles can be found as an orange version of the Team page's Icon on the current Mission's Map. It costs 10 Energy to start a Heroic Battle. Players cannot initiate a Heroic Battle without having the required hero or heroes recruited. Heroic Battles are said to be challenging for low-level Heroes, as certain Hero Abilities help greatly in succeeding throughout the battle.


Heroic Battle Reward: 

If players are successful from a Heroic Battle, players have a chance to get a reward in the form of a roulette. The rewards range from random consumable Supplies, Isotope-8 and Command Points. There are also chances for specific Gear rewards ranging from Deploy Reward Gear to Limited Edition and Special Operations-exclusive Gear.

  • 1 / 3 / 5 Command Points
  • Random Isotope-8 (Tier and kind of Iso-8 depends on the Agent's Level)
  • Random Store and Premium Supplies (Tier and kind of Supply depends on the Agent's Level)
  • Challenge Points
  • Random Deploy Gear (Gear depends on the Agent's Level)



Mission 1 - Antiquity (Dr. Strange VS Dormammu)

Heroes Required: Dr. Strange
Tips: First of all its important to remember that Dr. Strange's Lv6 skill (Vapors of Valtor) puts "Dark Control" on the Minions as an extra bonus. So use that first chance you get to ALL ENEMIES. That will make the minions attack each other. In meanwhile spam Dr. Strange's Lv1 Skill on Dormammu. If Dr. Strange gets inflicted by de-buffs, use his Lv2 skill (Teresing Boost) to heal.

Mission 2 - Eight Fingers (Daredevil VS Bullseye)
Heroes Required: Daredevil 
Tips: On your first available chance, you Daredevil's Lv2 skill (Radar Sense) on yourself. This will cause Daredevil to sense all incoming attacks from Bullseye and he will counter them with his Lv1 skill (Billy Club). The trick is to use Daredevil's Lv6 skill (Snap Kick) and Lv9 skill (Manrikigusari) on Bullseye, which will cause Weekened and Exposed on him. Eventually cause of Daredevil's Radar Sense skill, he will dodge almost 80% of bullseye's attacks and counter every single hit.


Mission 3 - Foggy Vision (Captain America, Iron Man & Thor vs Militant, Hammer & Tactical Force)
Heroes Required: Captain America, Iron Man & Thor

Tips: This is a 3 round battle and since your agent is not fighting, you cannot use any healing items or distress call. Try to concentrate your buffs and attacks. Use Thor's Lv6 skill (Inspire Bravery) at the first available chance to give "Strengthened" to ALL ALLIES. That will help with this battle much faster, as you will be using Iron Man and Captain America to fight your way out of this. You can also use Iron Man's Lv2 skill (Missile Barrage) to inflict "Burning" to your enemies. His Lv6 skill (Deflector Shield) can also comes handy in this battle for any surprise attack. If you have Iron Man's Mk 42 Armor Suit, this battle would be more quicker (preferred but not required).  This is rather a normal fight, but low level players can have some difficulties. Make sure your heroes are leveled-up and got preferred ISO-8 equipped.

Mission 4 - The Sting (    Wolverine VS Deadpool (and Bob))
Heroes Required: Wolverine 
Tips: Most important thing is to eliminate Bob ASAP. He will protect Deadpool each turn. Bob will revive himself 3 times. Deadpool will not attack you while Bob is alive. Once you killed Bob 3 times, Deadpool will morph Bob to a Power Armor. Again, concentrate on the Armor. Once Power Armor is dead, use Wolverine's Lv1 (Adamantium Claws) and Lv2 (Berserker Frenzy) combo on Deadpool to finish him off. Wolverine's Passive skill (Healing Factor) is your strongest weapon in this Heroic Battle.



Mission 5 - Rehabilitation (    Spider-Man VS Green Goblin)
Heroes Required: Spider-Man

Tips: Cast Spider-Man's Lv2 skill (Spider-Sense) on yourself at the first available chance. Spider-Man with an Infiltrator suit will have a added advantage in this fight. Since he will counter attack every hit by Green Goblin. This is a pretty basis battle. Use Spider-Man's Lv1 skill (Web Shot) on Green Goblin, followed by his Lv6 skill (Web Slingshot) and Lv9 skill (Web Swing) to deal extra damage when Green Goblin is "Webbed".

Premium Mission: Rock Candy (Scarlet Witch + Quick Silver VS M-Series (RHO MK III, TAU KI III, SIGMA MK III))
Heroes Required: Scarlet Witch + Quick Silver 

Tips: This is pretty much a basic fighting battle. Your Quick Silver will get first chance in battle, use this opportunity to use his Lv1 skill (Blinding Punches), which is "Stealthy" and will also gives "Quickness" to Quick Silver". Collect a maximum of 5 "Quickless" and use his Lv6 skill (One Mile Punch) or Lv9 skill (Vortex Lariat), depending on the situation. Scarlet Witch can be used both as a defensive player as well as on offense. And you can do a mix of both defense and offense, depending on the situation. Try to concentrate one M-Series at a time, and this battle will be over in no time.

HOPE THIS HELPS ALL WHO DIDNT COMPLETE OR HAVE PROBLEM FACING HEROIC BATTLES...HAPPY GAMING 



Read More: 

Marvel Avengers Alliance: Squirrel Girl Covert Ops- Bright Eyed, Bushy Tailed Tasks


Unlock Squirrel Girl: Complete all 10 tasks required for Covert Ops to unlock the ability to purchase Squirrel Girl for CP.
Availability: August 29, 2013 - September 17, 2013 (19 days)
Special Item Drop: 
Acorn: Restores both Health and Stamina to one ally. Can be purchased for 2 Gold in the store.

List of Covert Ops Tasks:
1.Change of Subject: Defeat 5 Test Subjects in Season 2 - Test Subjects have been experimented on without their consent, granting them super powers at the cost of their minds. They can be found in Missions 1, 2, and 4.
Requires 5 gold to skip. Reward: 100 XP

2. Another Earth: Survive an Incursion. Incursions are battles against heroes from alternate realities. They are found in Season 2.
Requires 5 gold to skip. Reward: 3000 silver

3. Splice of Life: Defeat Sugar Man. Sugar Man is the boss of Season 2 Mission 1: Artificial Sweetener.
Requires 10 gold to skip. Reward: 1 CP

4. Oakey Dokey: Collect 15 Acorns. Acorns are dropped in combat by enemies in Season 2. They can also be purchased in the store.
Requires 40 gold to skip. Reward: 5000 silver

5. Prove Yourself: Win 3 PVP battles. Squirrel Girl wants to see how well you fight. Compete in PVP to test your skills against other players.
Requires 20 gold to skip. Reward: 100 XP

6. Hellfire and Blood: Defeat 15 Hellfire Club Soldiers in Season 2. Hellfire Club Soldiers can be found in missions 2, 3, and 5.
Requires 5 gold to skip. Reward: 7000 silver

7. Dragon's Lair: Defeat Dragoness in Season 2. Dragoness is the boss of Mission 3: Sword in the Stone.
Requires 10 gold to skip. Reward: Blueprint: Squirrely-Talkie

8. Chitter Chitter: Research the Squirrely-Talkie in the Lab. Research the Squirrely-Talkie to complete this task.
Research costs 100 silver. It takes 8 hours to complete.
Requires 20 gold to skip. Reward: 9000 silver

9. Deep South: Complete the Rogue and Gambit Heroic Battle in Season 2 Mission 1 - Heroic Battles are classic matchups between Heroes and Villains. To participate, you must have that hero recruited.
Requires 10 gold to skip. Reward: 5 Command Points

10. The Fix Is In: Defeat Fixer in Season 2-  Fixer is the Boss of Mission 6: To Catch a Thief.
Requires 10 gold to skip. Reward: 5 Golds


Marvel Avengers Alliance Season 2 Chapter 1 Mission Information
Marvel Avengers Alliance Season 2 Chapter 1 Heroic Battle Guide 

Marvel Avengers Alliance: Season 2 Chapter 1 Heroic Battle Guide


What is Heroic Battle? 

Heroic Battle GuideA Heroic Battle is a type of encounter involving a story-based battle with specific Heroes. The Agent does not fight with the heroes in this combat, marking the first time that the Agent is not used in combat. Heroic Battles was introduced alongside Incursion on Story: Season 2 Chapter 1.
Heroic Battles can be found as an orange version of the Team page's Icon on the current Mission's Map. It costs 10 Energy to start a Heroic Battle. Players cannot initiate a Heroic Battle without having the required hero or heroes recruited. Heroic Battles are said to be challenging for low-level Heroes, as certain Hero Abilities help greatly in succeeding throughout the battle.


Heroic Battle Reward: 

If players are successful from a Heroic Battle, players have a chance to get a reward in the form of a roulette. The rewards range from random consumable Supplies, Isotope-8 and Command Points. There are also chances for specific Gear rewards ranging from Deploy Reward Gear to Limited Edition and Special Operations-exclusive Gear.

  • 1 / 3 / 5 Command Points
  • Random Isotope-8 (Tier and kind of Iso-8 depends on the Agent's Level)
  • Random Store and Premium Supplies (Tier and kind of Supply depends on the Agent's Level)
  • Challenge Points
  • Random Deploy Gear (Gear depends on the Agent's Level)
  • Nuclear Fuel Rod (Season 2 Chapter 1 - Mission 4)
  • Sonic Fist (Season 2 Chapter 1 - Mission 3)
  • The Exsanguinator (Season 2 Chapter 1 - Mission 2)
  • Thunder Strike (Season 2 Chapter 1 - Mission 5)



Mission 1 - Artificial Sweetener
Rogue and Gambit Heroic Battle Guide
Heroes Required: Rogue and Gambit
Tips: Rouge must be level 10 atleast. Gambit can be even lv 2. No problem.
First concentrate on one sentinel first use southern comfort with Rouge then use Gambit's 2nd attack which gives exposed on the same target as hit before.
Then in second turn use drain energy with Rouge on the enemy which you chose to kill. Kill him now with Rouge. Now use gambit's 2nd attack on 2nd sentinel and brawl him with Rouge they will die. Using this I didnt even get hit even once. Both Rouge and Gambit didnt even take a single hit point damage. Gambit dodged everything and Rouge got healed.

Mission 2 - Trans-Atlantic
Wolverine vs Sabretooth Heroic Battle
Heroes Required: Wolverine
Tips: Use 4x violent iso and 4x sturdy iso on Wolverine. Level 12 is recommended.
First Wave
First use 1st attack then second attack.
He will escape now in 2nd wave.
Second Wave
Use first attack then recharge with Wolverine.
Now use second attack. He will escape again.
Third Wave
First use first attack then second. Sabretooth will die.


Mission 3 - Sword in the Stone
Nightcrawler vs Mystique Heroic Battle
Heroes Required: Nightcrawler

Tips: Try to buy Nightcrawler's scrapper suit with which you can end the match in 2 minutes. Level 12 and 4x forceful 4x powerful isos on him go into match.
First give weakened then triple threat. Match will be over eventually.

Mission 4 - Vulture, MP
Spider-Woman vs Modok Heroic Battle Guide
Heroes Required: Spider-Woman
Tips: Spiderwoman must be lv 10. 4x powerful and 2x forceful isos on her.
First use fear feromones. Dont worry even if u have mental anguish. Blasters will heal you. Use venom blast on Modok. Till he dies only then activate the vengeance. Kill the rest .



Mission 5 - God Save the Queen
Hercules vs Thor Heroic Battle
Heroes Required: Hercules

Tips:  Hercules will get a new power for heroic battle which is "hit me".
U can activate it by recharging. First turn Thor uses inspire bravery. You must recharge then again recharge. Two stacks are enough now give him pankration pummel or rock of ages. One hit ko plus more than 40 thousand points. Task completed

Premium Mission: To Catch a Thief
Cable and Deadpool Heroic Battle GuideHeroes Required: Cable and Deadpool

Tips: Cable must be equipped with 4x steady and 2x stalwart. If lv 12 use 4x stalwart. I am just telling for those who have them at lv 10 or ll.

Deadpool must be equipped with 4 strong iso thats enough.
First Wave
First Iron Clad attacks and gets enraged 2x then use Deadpool's "FIRST ATTACK"
READ IT PROPERLY AGAIN WHAT I SAID ABOVE. It kills Iron Clad in 1 hit.
Second Wave
Use Cable's time shift. Use body slide 2 times Vapor dies. Now get into overdrive and keep using first attack on X-ray. He dies in 2 attacks and kill Deadpool with 1 attack since you didnt use any health or defence on him he is useless.

HOPE THIS HELPS ALL WHO DIDNT COMPLETE OR HAVE PROBLEM FACING HEROIC BATTLES...HAPPY GAMING -  Sarath Chandra 

Read More:
Marvel Avengers Alliance Season 2 Chapter 1 Mission Info
Marvel Avengers Alliance Season 2 Chapter 1 Task List

Marvel Avengers Alliance Epic Boss List: How to defeat epic bosses easily

In Marvel: Avengers Alliance,I think defeating the epic bosses is one of the most difficult tasks. Now I am going to share below how to defeat epic bosses easily.
Because of epic bosses are well epic so it is very difficult! If you want to succeed in defeating the epic bosses you should have to use specific heroes for different epic bosses.After defeating you the epic boss, you have chance to win a lot of command points.



Season 2 Epic Boss


S2- Chapter 1 Misson 4
Epic Boss: Doctor Octopus
Hints: Do all the deploys as soon as it appears and fight all the battle.
Deploys: Psylocke- 2 Battles, Union Jack -2 Battles, Black Knight -2 Battles

Epic Boss Drops: Barber's Razor
Challenge Mode Epic Boss Drop: Stropped Razor

S2- Chapter 1 Misson 6 Premium 


Epic Boss: M.O.D.O.K.
Hints: Do all the deploys as soon as it appears and fight all the battle.
Deploys: Rogue - 1 Battle, Scarlet Witch - 1 Battle

Epic Boss Drops: Bel Nemeton
Challenge Mode Epic Boss Drop:  Glas Tann





Season 1 Epic Boss
Elektra (Chapter 2.3)
  • You have to use hero: Black Cat to defeat
  • Elektra Drops: Grecian Sai – counter and bleed effect
  • Location: Chapter 2 Mission 3  
    Unlock Requirements: Complete all Threats and Deploy Missions (you will need to Deploy a Scrapper and Black Cat)
    # of Battles/Threats:
    7 x 10 Energy = 70 Energy
    Low x2, Medium x3, High x2 

Dr. Doom (Chapter 3.5)

  • You have to use hero: Spiderman
  • Dr. Doom drops: The Doombringer – Debuff an enemy and raise your agents stats
  •  Location: Chapter 3 Mission 5 Unlock Requirements: Complete all Threats and Deploy Missions (you will need to Deploy a Blaster, a Technician, Black Widow and Spider-man)
    # of Battles/Threats:
    5 x 10 Energy = 50 Energy
    Low x2, Medium x2, High x1

Magneto (Chapter 4.4)


  • You have to use hero: Storm
  • Magneto Drops: Magnetic Field Generator – creates shields and when the shields are removed the ally gains an extra turn
  • Location: Chapter 4 Mission 4
    Unlock Requirements: Complete all Threats and Deploy Missions (you will need to Deploy a Scrapper and Storm)
    # of Battles/Threats:
    5 x 10 = 50 Energy
    Medium x3, High x2 
Marvel: Avengers Alliance Defeat Bosses Guide

Loki (Chapter 5.3)

  • You have to use hero: Wolverine
  • Loki drops: Norn Stone – Increase all the agents's stats
  • Location: Chapter 5 Mission 3
    Unlock Requirements: Complete all Threats and
  • Deploy Missions (you will need to Deploy a Scrapper, a Blaster and Wolverine)
    # of Battles/Threats:
    8 x 10 Energy = 80 Energy
    Low x2, Medium x3, High x3 
Marvel: Avengers Alliance Defeat Bosses Guide

Doctor Octopus (Chapter 6.3)    

  • You have to use hero: Black Widow
  • Doctor Octopus Drops: Electrostatic Arm – Attacks will also shock enemies; enemies with negative charge receive extra damage
  • Location: Chapter 6 Mission 3
    Unlock Requirements: Complete all Threats, Deploy Missions (you will need to Deploy a Scrapper, a Bruiser and Luke Cage)
    # of Battles Threats:
    8 x 10 = 80 Energy
    Low x2, Medium x3, High x3 

Green Goblin (Chapter 7.3)

  • You have to use hero: . SHE-HULK/HULK 
  •  Location: Chapter 7 Mission 3
    Unlock Requirements: Complete all Threats, Deploy Missions (you will need to Deploy a Scrapper, a Tactician and Spider-man)
    # of Battles/Threats:
    8 x 10 = 80 Energy
    Low x4, High x4


Chapter 8 - Mission 5 - Regeneration

EPIC BOSS: The Hood
 Location: Chapter 8 Mission 5
Unlock Requirements: Complete all Threats, Need Spider-Woman (can change hero after battle starts), Deploy Missions (you will need to Deploy Hawkeye)
Epic Drop: Possessed Pistol (see stats in image below)
Strategy: Try to get the EPIC weapon before you 5 Star this mission.
# of Battles/Threats:
7 x 10 = 10 Energy
Medium x3, High x4






Chapter 9 - Mission 4 - Weird Science


EPIC BOSS: M.O.D.O.K.
 Location: Chapter 9 Mission 4
Unlock Requirements: Complete 1 Star Mastery in Chapter 9 - Mission 3,
Deploy Missions (you will need to Deploy Rogue, Invisible Woman and Thing)
Epic Drop: Only For Killing







Chapter 10 - Mission 4 - GRINNING SKULL


EPIC BOSS: Dormammu
 Location: Chapter 10 Mission 4
Unlock Requirements: Complete 1 Star Mastery in Chapter 10 - Mission 3 / Complete missions to add points to your cumulative score. Achieve a high enough score to earn a new Mastery Star!,
Deploy Missions (you will need to Deploy Spider-Woman)
Epic Drop: The Baron's Sword







Chapter 11 - MISSION 3 Enter the Circle
Chapter 11 - MISSION 3 Enter the Circle

EPIC BOSS: Baron Zemo
Location: Chapter 11 Mission 3
Unlock Requirements: Complete 1 Star Mastery in Chapter 11 - Mission 2 / Complete missions to add points to your cumulative score. Achieve a high enough score to earn a new Mastery Star!,
Deploy Missions (you will need to Deploy Phoenix )
Epic Drop: Sword of the Barony



Chapter 12 - MISSION 2 Ouroboros

EPIC BOSS: Viper
Location: Chapter 12 Mission 4
Unlock Requirements: Complete 1 Star Mastery in Chapter 12 - Mission 3 / Complete missions to add points to your cumulative score. Achieve a high enough score to earn a new Mastery Star!,
Deploy Missions (you will need to Deploy Kitty Pryde )
Epic Drop: Spitting Viper




Have one thing should you mind that in order to actually get the fight with Epic Bosses, you will have to complete all the missions(deploying heroes and all fight) in the chapter.
 



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