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Marvel Avengers Alliance: Forum Patch Notes 2014/12/09

Written on Thursday, December 11, 2014

Forum Patch Note

Daily Missions
Daily Missions are unique, stand-alone challenges with special gameplay rules, offering rare and exclusive rewards for completion. Each day, a new Daily Mission task will be posted, which can only be completed by playing in the Daily Mission, found within a new tab in the Mission page.

New Weekly Tasks: “Ho-Ho-Hybrid”
A new lockbox hero is available: Hybrid. Complete the weekly Ho-Ho-Ho Hybrid Tasks to collect Symbiotic Lockboxes. Additional lockboxes can be collected by completing the Daily Mission Tasks.

New Lockbox Hero: Hybrid
New Lockbox Hero: Hybrid

Bio: Scott Washington was a Guardsman at the Vault, protecting a unique science experiment: the four offspring of the symbiote called Venom. After his brother was killed and he was paralyzed in a gang shooting, the symbiotes found him and bonded with him. Calling himself Hybrid, he now seeks vengeance against criminals of all kinds.

Customization: After enduring the Green Goblin’s barbaric experiments, Hybrid and his symbiotes have unlocked an amazing affinity with Augmented and Empowered Iso-8. However, this will have to wait until Hybrid decides to join us...perhaps until a certain holiday.

Class : Blaster

  • Uniforms : Infiltrator, Tactician, Scrapper, Bruiser (30cp each)
  • Standard Passives (All Classes)
    • Hyper Awareness
      • Attacks against this character cannot be Stealthy
    • Symbiotic Relationship
      • Gradually restores Health during combat
      • Chance to remove harmful effects each round
      • Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
  • Class Passive
    • Blaster
      • Wreak Vengeance
        • Gains Health and Justified, increasing Accuracy, Attack, Defense, and Evasion, whenever an enemy is defeated
    • Infiltrator
      • Painfully Aware
        • 20% chance to avoid enemy attacks
        • Attacks dodged this way provoke a counter-attack
    • Tactician
      • Survivor
        • Guaranteed to survive being KO’ed once and restored to 30% Health
    • Scrapper
      • Barbed Spines
        • Successful enemy melee attacks against this target give the attacker Bleeding and immediately Hemorrhage
    • Bruiser
      • Out For Blood
        • Attacks gain 3 applications of Bleeding


Action 1 - Riot
  • Unlocked at Level 1
  • Melee, Slashing
  • Targets One Enemy
  • Special Properties
    • Exploit Opportunity
      • Deals increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
    • Deadly Crits
      • Deals extra damage on critical hits


Action 2 - Agony
  • Unlocked at Level 2
  • Melee, Slashing
  • Targets One Enemy
  • One Enemy
    • Subdue
      • Melee attacks do 40% less damage and cannot crit
      • Counts as Impaired
      • Cancelled by Impaired or Restrain
    • Exposed
      • Defense reduced by 25%
    • Bleeding
      • Taking damage every round or after performing hostile actions
      • This effect can be applied 3 times


Action 3 - Phage
  • Unlocked at Level 6
  • Ranged, Bio
  • Targets One Enemy
  • Special Properties
    • Bio Attack
      • Does not work against mechanical targets
  • One Enemy
    • Restrain
      • Ranged attacks do 40% less damage and cannot crit
      • Counts as Impaired
      • Cancelled by Impaired or Subdue
    • Creeping Infestation
      • Performing an attack causes damage, Pressure Points, and may apply Hybrid Infestation
      • Removed by performing or being targeted by Fire of Sonic attacks


Action 4 - Lasher
  • Unlocked at Level 9
  • Slashing, Ranged
  • Targets All Enemies
  • Special Properties
    • Guaranteed Hit
      • 100% chance to hit...usually
  • All Enemies
    • Opportunist
      • Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
    • Remove Buff
      • Removes a single beneficial status effect from the target
    • Fumbling
      • Single-target attacks provoke a counter-attack


New Hero: Molly Hayes
Molly Hayes

Bio: Molly Hayes is the youngest member of the Runaways, a group of young heroes who ran away from home because their parents were super-villains with apocalyptic plans. When Molly's abilities of super strength and endurance began to manifest, she saw it as the perfect opportunity to wear a cool costume and become a vigilante super-hero with her friends. However, the constant threat of being broken up by powered villains and heroes alike have caused Molly and the Runaways to stay on the run.

Class: Bruiser

  • Passives
    • Lil’ Bruiser
      • All Bruisers start with 1 stack of Enraged for having to work with Molly Hayes
    • Determined
      • Immune to Stun, Incapacitation, and Fear effects


Action 1 : Drop Kick
  • Unlocked at Level 1
  • Melee, Unarmed
  • Single Target
  • One Enemy
    • Impaired
      • Attacks do 20% less damage and cannot crit
      • Cancelled by Restrain or Subdue
    • Wide Open
      • Taking additional damage from melee attacks
    • Combo Setup
      • The next unarmed attack against this target deals extra damage


Action 2 : Wind Up Punch
  • Unlocked at Level 2
  • Melee, Unarmed
  • Single Target
  • Special Properties
    • Deadly Crits
      • Deals extra damage on critical hits
    • Exploits Stun
      • Deals extra damage against targets with Combo Setup
    • Exploits Combos
      • Deals extra damage against Stunned targets


Action 3-A : Raspberry
  • Unlocked at Level 6
  • Buff
  • Targets Self
  • Special Properties
    • Hot Head
      • Raspberry Action becomes Temper Tantrum at the beginning of the next turn
  • Self
    • Taunt The Meanies
      • Protects allies from single target attacks
      • Counters enemy attacks with Drop Kick


Action 3-B : Temper Tantrum
  • Unlocked at Level 6
  • Buff
  • 1 Round Cooldown
  • Special Properties
    • Quick Action
      • Grants an immediate free turn after using
      • Does not trigger follow-up attacks
    • Cooled Off
      • Temper Tantrum Action becomes Raspberry at the beginning of the next round
      • Falls Asleep next round
      • Gains Exhaustion next round
  • Self
    • Temper Tantrum
      • Restores all Stamina when Temper Tantrum is applied
      • Gain infinite actions until Recharge
      • Immune to Exhaustion & Fear


Action 4 : Let’s Play Catch!
  • Unlocked at Level 9
  • Ranged
  • Targets All Enemies
  • Special Properties
    • Catastrophic
      • Can’t be Protected against
      • Ignores most Avoidance effects
      • Guaranteed to hit
  • All Enemies
    • Intimidated
      • Reduces Attack, Accuracy, and Evasion
    • Incapacitation
      • Chance to lose a turn
      • Counts as Stun for actions that affect those targets




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