Daily Missions
Daily Missions are unique, stand-alone challenges with special gameplay rules, offering rare and exclusive rewards for completion. Each day, a new Daily Mission task will be posted, which can only be completed by playing in the Daily Mission, found within a new tab in the Mission page.
New Weekly Tasks: “Ho-Ho-Hybrid”
A new lockbox hero is available: Hybrid. Complete the weekly Ho-Ho-Ho Hybrid Tasks to collect Symbiotic Lockboxes. Additional lockboxes can be collected by completing the Daily Mission Tasks.
New Lockbox Hero: Hybrid
Bio: Scott Washington was a Guardsman at the Vault, protecting a unique science experiment: the four offspring of the symbiote called Venom. After his brother was killed and he was paralyzed in a gang shooting, the symbiotes found him and bonded with him. Calling himself Hybrid, he now seeks vengeance against criminals of all kinds.
Customization: After enduring the Green Goblin’s barbaric experiments, Hybrid and his symbiotes have unlocked an amazing affinity with Augmented and Empowered Iso-8. However, this will have to wait until Hybrid decides to join us...perhaps until a certain holiday.
Class : Blaster
- Uniforms : Infiltrator, Tactician, Scrapper, Bruiser (30cp each)
- Standard Passives (All Classes)
- Hyper Awareness
- Attacks against this character cannot be Stealthy
- Symbiotic Relationship
- Gradually restores Health during combat
- Chance to remove harmful effects each round
- Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
- Hyper Awareness
- Class Passive
- Blaster
- Wreak Vengeance
- Gains Health and Justified, increasing Accuracy, Attack, Defense, and Evasion, whenever an enemy is defeated
- Wreak Vengeance
- Infiltrator
- Painfully Aware
- 20% chance to avoid enemy attacks
- Attacks dodged this way provoke a counter-attack
- Painfully Aware
- Tactician
- Survivor
- Guaranteed to survive being KO’ed once and restored to 30% Health
- Survivor
- Scrapper
- Barbed Spines
- Successful enemy melee attacks against this target give the attacker Bleeding and immediately Hemorrhage
- Barbed Spines
- Bruiser
- Out For Blood
- Attacks gain 3 applications of Bleeding
- Out For Blood
- Blaster
Action 1 - Riot
- Unlocked at Level 1
- Melee, Slashing
- Targets One Enemy
- Special Properties
- Exploit Opportunity
- Deals increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
- Deadly Crits
- Deals extra damage on critical hits
- Exploit Opportunity
Action 2 - Agony
- Unlocked at Level 2
- Melee, Slashing
- Targets One Enemy
- One Enemy
- Subdue
- Melee attacks do 40% less damage and cannot crit
- Counts as Impaired
- Cancelled by Impaired or Restrain
- Exposed
- Defense reduced by 25%
- Bleeding
- Taking damage every round or after performing hostile actions
- This effect can be applied 3 times
- Subdue
Action 3 - Phage
- Unlocked at Level 6
- Ranged, Bio
- Targets One Enemy
- Special Properties
- Bio Attack
- Does not work against mechanical targets
- Bio Attack
- One Enemy
- Restrain
- Ranged attacks do 40% less damage and cannot crit
- Counts as Impaired
- Cancelled by Impaired or Subdue
- Creeping Infestation
- Performing an attack causes damage, Pressure Points, and may apply Hybrid Infestation
- Removed by performing or being targeted by Fire of Sonic attacks
- Restrain
Action 4 - Lasher
- Unlocked at Level 9
- Slashing, Ranged
- Targets All Enemies
- Special Properties
- Guaranteed Hit
- 100% chance to hit...usually
- Guaranteed Hit
- All Enemies
- Opportunist
- Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
- Remove Buff
- Removes a single beneficial status effect from the target
- Fumbling
- Single-target attacks provoke a counter-attack
- Opportunist
New Hero: Molly Hayes
Bio: Molly Hayes is the youngest member of the Runaways, a group of young heroes who ran away from home because their parents were super-villains with apocalyptic plans. When Molly's abilities of super strength and endurance began to manifest, she saw it as the perfect opportunity to wear a cool costume and become a vigilante super-hero with her friends. However, the constant threat of being broken up by powered villains and heroes alike have caused Molly and the Runaways to stay on the run.
Class: Bruiser
- Passives
- Lil’ Bruiser
- All Bruisers start with 1 stack of Enraged for having to work with Molly Hayes
- Determined
- Immune to Stun, Incapacitation, and Fear effects
- Lil’ Bruiser
Action 1 : Drop Kick
- Unlocked at Level 1
- Melee, Unarmed
- Single Target
- One Enemy
- Impaired
- Attacks do 20% less damage and cannot crit
- Cancelled by Restrain or Subdue
- Wide Open
- Taking additional damage from melee attacks
- Combo Setup
- The next unarmed attack against this target deals extra damage
- Impaired
Action 2 : Wind Up Punch
- Unlocked at Level 2
- Melee, Unarmed
- Single Target
- Special Properties
- Deadly Crits
- Deals extra damage on critical hits
- Exploits Stun
- Deals extra damage against targets with Combo Setup
- Exploits Combos
- Deals extra damage against Stunned targets
- Deadly Crits
Action 3-A : Raspberry
- Unlocked at Level 6
- Buff
- Targets Self
- Special Properties
- Hot Head
- Raspberry Action becomes Temper Tantrum at the beginning of the next turn
- Hot Head
- Self
- Taunt The Meanies
- Protects allies from single target attacks
- Counters enemy attacks with Drop Kick
- Taunt The Meanies
Action 3-B : Temper Tantrum
- Unlocked at Level 6
- Buff
- 1 Round Cooldown
- Special Properties
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Cooled Off
- Temper Tantrum Action becomes Raspberry at the beginning of the next round
- Falls Asleep next round
- Gains Exhaustion next round
- Quick Action
- Self
- Temper Tantrum
- Restores all Stamina when Temper Tantrum is applied
- Gain infinite actions until Recharge
- Immune to Exhaustion & Fear
- Temper Tantrum
Action 4 : Let’s Play Catch!
- Unlocked at Level 9
- Ranged
- Targets All Enemies
- Special Properties
- Catastrophic
- Can’t be Protected against
- Ignores most Avoidance effects
- Guaranteed to hit
- Catastrophic
- All Enemies
- Intimidated
- Reduces Attack, Accuracy, and Evasion
- Incapacitation
- Chance to lose a turn
- Counts as Stun for actions that affect those targets
- Intimidated
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