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Avengers Alliance Guide: Spec Ops 15- Game On - New Update

Written on Thursday, December 19, 2013

Arcade has used powerful nanotech to turn half of New York into his own private playground... and we're his toys. He's arranged a game of heroes versus former villains, with the Agent invited to be Player One.

New Hero: Nico Minoru
Bio – The Pride was an organization of six supervillain married couples, dedicated to the destruction of all of humanity... except for their own children. Those children would prove to be their undoing, becoming a group of young heroes known as the Runaways. The leader of the Runaways is Nico Minoru, daughter of two evil sorcerers, and a powerful magician in her own right. She wields the Staff of One, a mystical weapon which allows its wielder to cast almost any spell they can imagine... but only once.


Nico Minoru
  • Class: Blaster
    • Passive 1 - Blood Magic
      • Each application of Bleeding on Nico increases her damage
      • Takes reduced damage from Bleeds
    • Passive 2 - Back From the Brink
      • Revives to full health and stamina once per combat
      • Clears all debuffs and gains Haste for the rest of combat
      • Note: Nico has significantly lower health than other heroes
  • Move 1 - Witch Arm
    • Single target magic
    • Applies Bane on enemies
    • Causes Bleeding on self
  • Move 2 - Lesser Arcana
    • Multi-Function
    • Move 2-A: Die in a Fire!
      • Single target ranged magic
      • Staff of One
        • Can only reliably be used once per combat
        • Attempting to use the move multiple times has unexpected results
      • Ethereal Strike
      • Applies Soulfire
    • Move 2-B: Stick Around!
      • Area ranged magic
      • Staff of One
      • Applies Adhesive X
      • Applies Constricted
    • Move 2-C: Freeze!
      • Single target ranged magic
      • Staff of One
      • Chilled
      • Frozen
      • Stun (60% chance)
    • Move 2-D: Kick Ass!
      • Single ally buff magic
      • Staff of One
      • Blood Offering
        • Requires Bleeding to use
      • Grants an Extra Turn
      • Grants Rising Up
  • Move 3 - Greater Arcana
    • Multi-Function
    • Move 3-A: Fear Me!
      • Area ranged psychic magic
      • Staff of One
      • Applies Cower
      • Applies Intimidated
    • Move 3-B: You Suck!
      • Single target ranged magic
      • Staff of One
      • Applies Neutralized
      • Applies Impaired
      • Applies Nerfed
    • Move 3-C: More Dots!
      • Area ranged magic
      • Staff of One
      • Applies Chaos Shot
    • Move 3-D: Rock And Roll!
      • Area ranged magic
      • Staff of One
      • Blood Offering
      • Catastrophic
      • Exploit Attrition
  • Move 4 - Blood Sacrifice
    • 3 round cooldown
    • Self buff magic
    • Quick Action
    • Grants Blood Sacrifice (2 rounds)
      • Applies 3 stacks of Bleeding to self
      • Takes reduced damage
      • Restores Health and Stamina each round

New Group Boss:

Arcade
Raised in a wealthy family, Arcade grew from a spoiled, selfish child into a sociopathic killer. His love of toys became an obsession that inspired the creation of "Murderworld"; a deadly funhouse where trapped heroes become toys for Arcade's amusement.

Arcade drops Psycho Lockboxes when you fight the Group Boss.

New Lockbox Hero: Moonstone

Our newest lockbox hero is Moonstone! She can be recruited by completing the Psycho Lockbox collection.

In addition to group boss drops, players can earn Psycho Lockboxes from a 6-part Spec Op side task, or by buying them in the store.

  • Bio : Dr. Karla Sofen originally became a psychologist not to help others, but to manipulate them. When the original Moonstone became her patient, Karla convinced him to give up the Kree Lifestone he had stolen. Karla then absorbed the stone herself, gaining the powers of flight, intangibility, gravity manipulation, and more. Her recent signs of reform may be genuine... or may simply be another psychological power play.

  • Class : Tactician
  • Self-Passive : Psychological Manipulation
    • Chance to apply Cower, Distracted, Disoriented, Intimidated, or Shell-Shocked when an enemy attacks
  • Self-Passive : Flying
    • Immune to ground attacks
  • Level 1 :Forceful Personality
    • One Enemy
    • Melee, Unarmed
    • Phased Advantage
      • Deals extra damage while Phased
    • Target Debuff : Immobilized
      • Unable to use Melee abilities
      • Lasts 1 Round
  • Level 2 :Blinding Attraction
    • One Enemy
    • Ranged, Energy
    • Target Debuff : Blinded
      • Next single-target attack has a 50% chance to miss
      • Lasts 2 Turns
    • Self Buff : Phased
      • Avoids all attacks except magic and psychic attacks
      • Deals increased damage
      • Removed after attacking
      • Cannot protect allies
      • Lasts 2 Rounds
  • Level 6 : Gravity Syndrome
    • All Enemies
    • Debuff, Buff
    • Subtle
    • Target Debuff : Exhausted
      • Cannot take extra turns
      • Quick Actions become normal actions
      • Lasts 1 Round
    • Team Buff : Gravity Well
      • Increases the damage of Melee attacks
      • Lasts 2 Rounds
    • 3 Round Cooldown
  • Level 9 :Big Bang
    • Self
    • Charging Up
      • Takes one round to finish charging up for the next attack
      • Next action must be the charged up action or Recharge
      • Unable to counter or protect while charging up
    • Full Round Action
      • This action cannot be used in the same round another action has been used
      • Cannot use any other actions in the same round once this action is used
    • Powered Up : Big Bang
      • All Enemies
      • Ranged, Energy
      • Powered Up
        • Powered up from taking a full round charging up
      • Catastrophic
        • Can’t be Protected against
        • Ignores most Avoidance effects
        • Guaranteed to hit
      • Deadly Crits
        • Deals extra damage on critical hits

Bug Fixes:
  • War Never Change no longer performs a counter-attack against an ally that attacks another ally due to effects like Disoriented or Mind Control
  • Master Assassin will not trigger and dodge attacks when the character has a pinpoint debuff applied
  • Heimdall can no longer “see” Psychic or Subtle actions and will not be able to block them with The Eternal Vigilant
  • Ethereal and Astral Form are now tagged as buffs and are removable by buff removal effects
  • Characters with protect will not protect allies that are being attacked that have triggered their evasion passive or have phased
  • Sabretooth's idle will return to normal once Berserker has expired
  • The Incapacitation Debuff should now be working as intended.
  • HYDRA Burners can now properly be found in Season 2: Chapter 3, Mission 6, and all other instances of HYDRA Burners in the game have been tagged to count toward the Chapter 3 "Partners in Crime” task.
  • Added one extra round before Selene can use her Skia Thanatou in Chapter 3 Phoenix Heroic battle
  • External morphs were not indexing into their content array correctly




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+ comments + 3 comments

December 20, 2013 at 3:44 AM

Anyone having trouble with Game on task 10 Robo Toads? I have to kill 5, but only 4 appeared during the mission, I went back in to play it again, and Toad is replaced with the Blob. completed that one, went back in, and the Blob is replaced by Test subjects. Then Blob again, Then test subjects - I've completed Mission 2 6 times!! but no more Robo toads - Help??

December 24, 2013 at 5:57 PM

@Kev Clark

Just resresh the mission several times, they appear randomly. Is costed me only 40 iso, coz they were two of them in one battle once.

December 26, 2013 at 9:19 PM

Ares lose his passive skill?

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