The MAA team continues to improve PVP based on your feedback to make it
more competitive and fair for all players. We are happy to announce the
following upcoming improvements to PVP.
Quick Actions and Free Actions Special Properties
While we know that many people enjoy chaining quick actions together for extra turns, we understand that this slows fights down considerably and makes some fights uneven. As such, one of the changes we are making to Quick Actions is to only allow one Quick Action per round for each character.
This change does affect many actions in the game, and as such we are also introducing Free Actions. Free Actions may be performed multiple times each round. There will be no restrictions to how many times a Free Action can be used except for cooldowns. Actions with the Free Action special property will primarily be applied to actions that deal no damage and only do one beneficial or harmful effect, change a class, or mode of play with a character.
Note that Exhausted and other effects that prevent Extra Turns and remove Quick Actions will also affect Free Actions. While Exhausted, Free Actions will be converted into Quick Actions and will only be permitted to one use per round for each character just like a normal Quick Action.
This change will be released in several stages. The first will introduce the changes to Quick Actions and adding Free Actions to the game. The only moves that will be Free Actions will be those deemed to be a necessary change for how that character works in the game. For example:
The second and ongoing phase will be to evaluate all our existing actions to determine which will become Quick or Free Actions. This will mean that some actions that were not a Quick Action before could become a Quick Action or a Free Action. For example:
A full list will be released in the patch notes.
Character Improvements and Balancing
We have listened to your feedback and will be making some future changes to several characters that will improve the game and promote fair play.
Some of these characters being changed will include:
Level-Capped Tournaments and Matchmaking Improvements
We have been monitoring Level-Capped Tournaments and have heard your feedback. We are aware of issues at lower levels and with
silver and gold league players.
We are working to make PVP fights fun and challenging for all of our players and to improve silver and gold league experiences. Matchmaking is being monitored by our team, and we will continue to make improvements to the PVP system. We will be adjusting the level cap in the near future, possibly as soon as Pre-PVP Season 21.
Any changes will be listed in future patch notes.
Upcoming PVP Rewards
PVP Season 21 Adamantium League will feature the cyborg assassin, Deathlok! Check out his in-game sprite below.
You will begin to see some of these improvements rolling out as soon as Pre-PVP Season 21, and more updates will be released in the near future.
Thanks for playing and be on the lookout for these exciting changes.
Here’s looking at you, Agents,
The Marvel Avengers Alliance Dev Team
Quick Actions and Free Actions Special Properties
While we know that many people enjoy chaining quick actions together for extra turns, we understand that this slows fights down considerably and makes some fights uneven. As such, one of the changes we are making to Quick Actions is to only allow one Quick Action per round for each character.
This change does affect many actions in the game, and as such we are also introducing Free Actions. Free Actions may be performed multiple times each round. There will be no restrictions to how many times a Free Action can be used except for cooldowns. Actions with the Free Action special property will primarily be applied to actions that deal no damage and only do one beneficial or harmful effect, change a class, or mode of play with a character.
Note that Exhausted and other effects that prevent Extra Turns and remove Quick Actions will also affect Free Actions. While Exhausted, Free Actions will be converted into Quick Actions and will only be permitted to one use per round for each character just like a normal Quick Action.
This change will be released in several stages. The first will introduce the changes to Quick Actions and adding Free Actions to the game. The only moves that will be Free Actions will be those deemed to be a necessary change for how that character works in the game. For example:
- Enchantress’ Charm and Alluring Voice will now be Free Actions
- Class change actions like Omega Sentinel’s Bruiser, Scrapper, and Tactician Protocols
- Mode change actions like Captain Steve Rogers’ Counterintelligence, Offensive Operations, and Ranged Awareness
The second and ongoing phase will be to evaluate all our existing actions to determine which will become Quick or Free Actions. This will mean that some actions that were not a Quick Action before could become a Quick Action or a Free Action. For example:
- She-Hulk’s Burst of Speed will become a Free Action
- Heimdall’s Vigilance will become a Free Action
- Squirrel Girl’s Nuts to This will become a Free Action
A full list will be released in the patch notes.
Character Improvements and Balancing
We have listened to your feedback and will be making some future changes to several characters that will improve the game and promote fair play.
Some of these characters being changed will include:
- Beta Ray Bill
- Damage adjustment for some actions
- Cable
- Addressing an issue in which two versions of Cable appear on the defending team in PVP. Time to take off those dancing shoes.
- Cannonball
- Damage adjustment for some actions
- Kinetic Field will clear and prevent debuffs when applied and grant Breakthrough
- Cleared for Take Off will grant Wind-Up
- Chase Stein
- AI Improvements
- Crystal
- Damage adjustment for some actions
- Drax the Destroyer
- Guardian Drax’s Bleeding Heart will also apply Bleeding
- Enchantress
- AI Improvements
- Alluring Voice will be a Free Action
- Charm will be a Free Action
- Groot
- Tree-Hugger will no longer protect area attacks
- Well-Rooted will be renamed to We Are Groot
- Phoenix
- Damage adjustments for some actions
- Improvements to Death and Rebirth
- Improvements to White Crown Phoenix’s The Phoenix Force
- Ghost Rider
- Improvements to Infernal Contract
- Iron Fist
- AI Improvements
- Damge adjustments for some actions
- Wolverine
- Improvements to Healing Factor
- Ka-Zar
- AI Improvements
- Fixing known issues with Cat-astrophic being Protected
- Karolina Dean
- AI Improvements
- Reducing the length of time Majesdanian takes to gain an Empyrean Energy
- Luke Cage
- AI Improvements
- Damage adjustments for some actions
- Collapsing Infrastructure and Meteor Swarm will be removed on Luke Cage being KO’ed
- Breaker of Worlds will no longer counter subtle, buff, debuff, or recharge actions
- Breaker of Worlds will counter with Ragnarok’em Sock’em
- Molly Hayes
- AI Improvements
- Temper Tantrum will drain stamina with each action performed, this stamina drain will increase with each action performed until forcing Molly Hayes to recharge
- Nova
- AI Improvements
- She-Hulk
- AI Improvements
- Spider-Woman
- Kuurth’s Runes will be removed on Kuurth being KO’ed
- and much more...
Level-Capped Tournaments and Matchmaking Improvements
We have been monitoring Level-Capped Tournaments and have heard your feedback. We are aware of issues at lower levels and with
silver and gold league players.
We are working to make PVP fights fun and challenging for all of our players and to improve silver and gold league experiences. Matchmaking is being monitored by our team, and we will continue to make improvements to the PVP system. We will be adjusting the level cap in the near future, possibly as soon as Pre-PVP Season 21.
Any changes will be listed in future patch notes.
Upcoming PVP Rewards
PVP Season 21 Adamantium League will feature the cyborg assassin, Deathlok! Check out his in-game sprite below.
You will begin to see some of these improvements rolling out as soon as Pre-PVP Season 21, and more updates will be released in the near future.
Thanks for playing and be on the lookout for these exciting changes.
Here’s looking at you, Agents,
The Marvel Avengers Alliance Dev Team
+ comments + 12 comments
Thank. God.
what does AI improvements mean
@mohammed
it means that when you will play against this character in pvp, he will not act as an idiot
Anyway, great changes coming. It will wipe out my current build at pvp, but I am happy about it.
I hope the PVP level cap will be adjusted to 5 level cap only for example fighting a level 100 against a level 105... Some PVP fight is seriously insane like for instance a level 100 fighting against a level 300 wew.........................
Insane PVP never expected a lvl.25 against lvl.300 my hp only gains 1500 against a woooping 135000...... This is really an insane PVP wew...................
I'm really hating these delirium effects, especially if they are continuously applied. Really hope resting can remove them or more gadgets and weapons come out to negate these crappy and annoying abilities.
When there was 4 hours till PVP ended I played several PVPs and every time after I won I got a "current version is updated, pls refresh". After I refresh I was shown a Data Post Error and cannot get into the game for like ten minutes. I really believe it's not my network issue. And I want to claim my PVP scores back!!! Pls anybody help, my account is Orlando Law on Facebook.
if you want to make improvements then improve the point system... when i win a match in pvp i got +2, +1,+4 etc. And when my defending team loose (99.9% times) what ever the hero i use... my point are lyk this -25, -30, -28. Hah. In 2-3 battles in an hour ( not played by me) i loose 100 points. & it takes hours & days to reclaim my previous position. Phewww. This is the issue got it !!!!
Improve magick skills her lvl 6 doesnt seem to exploit very well
the damage doesnt seem higher if exploiting attrition
tigra should get some buff shes soo much weaker then black panther
whats the best team for pvp?
What i feel no team is the best.. all it depends on agents level.. & gadget he is using...
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